Hi all this is my first guide post. In this tutorial i teach you how to add a touch of class to your creations.
Step 1:Search the armor or weapon you want to customize.
For this tutorial i use the Vesper Armor Heavy.
Step 2:For this tutorial need that program:
l2utxfixed
UTPT(Unreal Turnament Package Tool)
UnrealEngine2 Editor
L2encdec
L2FileEdit
Step 3:Start open the l2utxfixed and press load utx file.(in this case open mfighter.utx) When finish the load the program open a window. Now press ok and close the program.
Step 4:Open UTPT and load the file crate by l2utxfixed mfighter-fixed.utx and find the the texture of your armor.
Step 5:When you have extract the texture open UnrealEngine2 Editor.
Step 6:Now create the new project.
Step 7:Now create the new object.
For me are: MFighter_m014_t212_u(FinalBlend); MFighter_m014_t212_u_sh(Shader); MFighter_m014_t212_u_co(combiner); Texpan(TexPanner); Map(TexEnvMap).
Step 8:Now import the dss file MFighter_m014_t212_u_sp.dss; MFighter_m014_t212_u_ori.dss; pannello.dss; texmap.dss
Step 9:
Open propriety Texpan and insert this:
Open propriety Map and insert this:
Open propriety MFighter_m014_t212_u_co and insert this:
Open propriety MFighter_m014_t212_u_sh and insert this:
Open propriety MFighter_m014_t212_u and insert this:
Now save the project.
Step 10: Now need to mods the l2encdec.bat and insert this:
and save the file. Now click on l2encdec.bat and now you have create i file enc-vesper.utx
Rename the file with vesper.utx and insert the file into systexture.
Now open the Fileedit and copy the vesper up armor string and paste it with different id and rename MFighter.MFighter_m014_t212_u with vesper.MFighter_m014_t212_u and save the armorgrp.
If you have the dev tools open l2 with the tools and now you have finish your armor.
This is another armor but have the same effect