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Fя0zenInside™

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Posts posted by Fя0zenInside™

  1. i dont really like that sig but i like the lighting effects on it...

    also i dont like the text too ;/

    also you can change the boarders to a little smaller size but its ok.

    ehm...

    i dont like that sizes on the sigs

    i only like 350x130:P i love that size :P

  2. i only like the endarts sig but sharp the render more:P

    it would be better i am sure about that...

    about the first i dont like it so much hmm but its ok...

    also about the text:

    endART's sig is the first sig by you that I like.

     

    Really cool style and not that shity with the smudge and the dark colors.

    This one is something lively.

     

    P.S The text SUX really hard.

    xD

  3. More updates...

     

    1. Fixed mantras. They're about 95% working minus a few visual oddities.

    2. Fixed fear type skills to have proper checks in place.

    3. Added about 100 named mob spawns that were missing while fixing many others that had duplicates as well as marking certain mobs as named.

    4. Fixed attack bug when players get polymorphed.

    5. Fixed interrupts for when players are stunned, slept, etc.

    6. Fixed stores in jails. No longer allowed.

    7. More quest fixes for multiple areas. Really this happens every update so you all can just assume that quests are being fixed, since they are.

    8. Updated many passive skills to actually have their proper effect.

    9. Fixed silence type skills.

    10. Updated root so that DoTs won't break it.

    11. Updated drops for all named mobs. A named mob typically being a boss type monster. For MOST items which do not have a defined percentage, a default of 0.001% was entered until they can be looked at and updated by hand. Named mobs with no drops defined will of course, have no drops in our database.

    12. Updated drops for hundreds of normal mobs on both Elyos and Asmo sides.

    13. Updated hp and xp values for many more mobs on both sides. We've tried to make sure that no incorrect hp values + xp assignments were entered but there may be a few we've missed. If you find a mob that is far too easy to kill for the xp it gives, report it IMMEDIATELY to ANY gm so that they can record the npc ids and delete the mobs until they are fixed. Getting caught abusing glitched mobs may result in punishment (which can range from simply being killed by the gm who catches you to being jailed or even deleveled).

    14. Retail-like rift system. Enjoy! One non-retail-like thing we've done is not include exit rifts. This should greatly reduce the rift camping (and if it does happen, don't bother to report it because the GMs have better things to do now). But now for Heiron, Beluslan, Eltnen, and Morheim only 1 rift at a time can be open on each map.

    nice updates here...

    but can you tell me what rifts mean?xD

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