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Carow

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Carow last won the day on October 5 2023

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About Carow

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  1. That's really nice. I'd love to get in contact with them.
  2. The title is sensationalist on purpose for YouTube. I'm more or less reimagining the gameplay while trying to stay true to the visuals. I never planned on remaking the whole thing. The main objective with the video was stated in part 1 - indulge in nostalgia and document the process. As for networking, (if I wanted to push that far) I'd use an off the shelf solution.
  3. Honestly, I'm not sure when/if I actually get to all the other areas at this rate. Each one requires a lot of attention to do right. As such, KWS water fits the bill for now. It's also the plugin that had the shore wave system I wanted. As for combat, I'm mostly inspired by Soulsborne games. As such, I expect there to be a decent amount of movement (running attacks, attack based momentum movement, active evasion/blocks, etc.), but not to the point where you can freely navigate while attacking - that always looks and feels extremely floaty to me.
  4. Latest video is out
  5. I'm doing it in linear space since it's the more physically "correct" way of doing things. I'd mostly recommend gamma space if you're going for an old school aesthetic or are targeting really old mobile/WebGL devices. As for atlasing textures, I'm not bothered about it at the moment because it's premature optimisation. Unity's SRP Batcher batches draw calls by shader, rather than material. This already produces great performance. My current performance bottleneck is all the grass I'm drawing anyway. New vid is being finished shortly, so that'll show the progress.
  6. Neat. I specifically chose Talking Island first because it doesn't have too much architecture. I find that all buildings are just too low detail, even with texture updates, and would require an artists intervention.
  7. Depends what you mean by something
  8. Quick update. Currently working on remaking the terrain and water.
  9. Thanks for the support folks! The reality is that I'm most likely not going to build a client that's compatible with existing servers. I'm fully aware of the amount of work such a task entails. Instead, I'm using this project as a way to get my nostalgia kick and to prototype some gameplay ideas.
  10. I did consider making this into a a server-compatible client. However, I lack a thorough understanding of L2 server architecture and networking. If anyone with such knowledge wants to talk, please let me know.
  11. I'm open to the idea. I thought it would be neat using Unity as a map editor, actually.
  12. Hey folks. I've been porting a part of Lineage 2 to Unity as a personal project. I thought some folks here might be interested since the process didn't seem to be well documented anywhere. Please note that it's just a hobby project documented for educational reasons. I'm not planning on releasing anything.
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