Honestly, I'm not sure when/if I actually get to all the other areas at this rate. Each one requires a lot of attention to do right. As such, KWS water fits the bill for now. It's also the plugin that had the shore wave system I wanted.
As for combat, I'm mostly inspired by Soulsborne games. As such, I expect there to be a decent amount of movement (running attacks, attack based momentum movement, active evasion/blocks, etc.), but not to the point where you can freely navigate while attacking - that always looks and feels extremely floaty to me.