hi thank you very much for your code example and your time. I just did it with, moveToPawn(target, Math.max(range, 50)); instead of (range, 5)) and it works perfectly.
you seem to know your way around the code extremely well....perhaps you can help me with a problem that's really nagging at me. I do a lot of client modding and bring new monsters into the game,...with the UE2003, and with every new monster I noticed that the spine_rotation_animation is missing with a normal hit. do you perhaps know what the error could be,..or is it in the class_uc_file?