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Eddyyy

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  1. hello everyone,... i think there are a few very ingenious, clever people among you who might be able to help me further. I've searched a lot on the internet and unfortunately couldn't find anything about my problem. I have a highfive server running and I noticed something... which bothers me a lot. The main thing that bothers me is that every attack skill of every class only does damage exactly once, no matter how often the opponent is hit. e.g. the double-shot from the Sagittarius hits the opponent exactly 2 times, but it only does damage once on the second hit. my question now is to what extent it can be changed in such a way that the Sagittarius also does damage twice with the double-shot. Would that be possible in the java code,...or in the xml files? I discovered the following in the java_code in java/2lr/gameserver/model/Skills/L2Skill.java and I think it has to do with this. public final int getHitTime() { return _hitTime; } public final int getHitCounts() { return _hitTimings.length; } public final int[] getHitTimings() { return _hitTimings; }
  2. hi thank you very much for your code example and your time. I just did it with, moveToPawn(target, Math.max(range, 50)); instead of (range, 5)) and it works perfectly. you seem to know your way around the code extremely well....perhaps you can help me with a problem that's really nagging at me. I do a lot of client modding and bring new monsters into the game,...with the UE2003, and with every new monster I noticed that the spine_rotation_animation is missing with a normal hit. do you perhaps know what the error could be,..or is it in the class_uc_file?
  3. ok thanks for your help. I am going to try it.
  4. many thanks for your tips. The problem is that I don't know anything about writing code. if you would be so kind and give me an example of how the code you gave me as a tip should look like, i would be extremely grateful.
  5. hello, yes the monsters run to the player and then they attack, that works fine. only they run into the player, so they are far too close to the player. you only see a bunch of monsters standing inside each other in the same place as the player. I would like to change that, that the monsters stop just in front of the player and don't run into him.
  6. hello everyone merry christmas. maybe one of you smart ones can help me and give me a tip where in (java/j2r/gameserver/ai) can i change the distance between monster and player? my problem is, almost all monsters run into the player before they start attacking, so they are practically in the same place as the player. I would like to have all the monsters stick to the attack range... and don't run into the player. does anyone have any good advice/tips? is it this ,found at code line 1255 final L2Character target = getAttackTarget(); if (target != null) { if (target.isMoving()) { range -= 100; } // moveToPawn(target, Math.max(range, 5)); moveTo(target.getLocation()); } } return;
  7. hi NewesOma... thanks for the relative understanding answer. I've already browsed the forum here a little ... and I've seen some people share great things here and offer them for download without any consideration . the real problem what I see in it is ... that when you say "you can download it and analyze how it is made" well how should I put it ... actually you only see the finished product and not the work behind it. i think you are one of the few here ... who have a lot of experience and great skill in creating custom-stuff . I think many people would be interested in a professional up-to-date guide for creating a single weapon or an npc for lineage 2, ... from beginning to end. that would give an insightful insight into what kind of work is in it, ... or. how the work steps for the finished product run individually. thank you for your time.
  8. Hello, why is it necessary to become a premium member to be able to see the hidden content ... if it is supposed to be a share ?! if I want to share something .. then everyone should be able to see it. greetings
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