Hustman
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Posts posted by Hustman
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has anyone managed to adapt it in his project?
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2 hours ago, xdem said:
you can do lots of things by playing with the bytes here. on my server i switched all writeD into writeHwriteH and with the proper interface rework u are able to send more variables from the server, the data structure is static u can't introduce new bytes tho
I think i get what you say, instead of sending 32 bits with D i can separate them to 16-16 with h and then get them from the variable that they are written with same way, by shifting them again.
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43 minutes ago, xdem said:
in his example data sent from html packet isn't useful since he wants to have dynamic values per item, I wouldn't stress my server or interface with thousands of values coming from html packets, these is job that engine.dll should handle internally. The only way he has to go is byte shifting existing values, getMana and getTime is a good start
So for example if i turn this:
packet.writeD(item.getTime());
into this:
packet.writeH(100); packet.writeH(100);
Do i still write on Item.CurrentDurability with both writeH?
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5 minutes ago, xdem said:
you can do lots of things by playing with the bytes here. on my server i switched all writeD into writeHwriteH and with the proper interface rework u are able to send more variables from the server, the data structure is static u can't introduce new bytes tho
That's clever but how will i know which variable is written? I have to do tests?
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5 minutes ago, eMommy said:
no? you are limited to what your client is able to read. dont touch stuff like this if you dont know what it does lol because then you might not able to see any items normally
It's a test server ofc nothing to be worried about, i just try to learn stuff about interface
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Can i create a new writeH somehow to be linked to a new or existed variable in client like below? For example make the weight variable dynamically changed from java
https://prnt.sc/e2gnUEgP_y0C -
Where can i find Classes that being used in the interface.u such the ItemInfo one for example, to see their code.
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12 hours ago, eMommy said:
interface u - > tooltip
6 hours ago, 911reg said:you can set it to 0, but the values will still be there, if you wanna make them disappear there's no other way than deleting them from interface.u
Dont i have to edit the xdat aswell?
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27 minutes ago, NevesOma said:
Try to check interface.u / interface.xdat
other than those 2 files could it possibly be somewhere else?
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How can i remove soulshot spiritshot and weight from this window?
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You won't find h5 pride style, interlude sure, but there is 99% chance that you will get scammed with interlude.
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you need to add all the levels to the class xml files like this one AbyssWalker.xml. They maybe located in the stats folder with the name charstats or smth
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you need to change the occurrences in xsd file, also make this maxLevel 100
<table maxLevel="90" maxPetLevel="85" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/experience.xsd"
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12 minutes ago, Mobius said:
No, I want a new slot item in the inventory as for the system that I am talking about, it is like the elemental one (small bar at the bottom of the item that shows the amount of progress) and the bar will progress (increase) with farming pvping, etc.
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5 minutes ago, xdem said:
Trust me this is the hard job, most of the work is on the interface scripts
Yes I know
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9 minutes ago, Bumble said:
Yes, client modification and server/database work.
You'll do the graphics in interface.xdat.
I don't know if you plan on doing it in java or off, but if it's off, you need to add functionality to cache and server
Java. I can make the system to increase the points and store them, but I don't know how to edit the interface and create the needed packets.
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3 minutes ago, xdem said:
yes everything can be done
price: expensive
I guess it needs client modification as well, right?
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I was wondering, how difficult would it be to create a brand-new system that will increase a small bar at the bottom of the item when the player gains exp, pvps, etc. Additionally, how difficult is it to add a new item slot to the inventory? Is there any developer who can do those and how much would the price be if you had to assume?
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12 minutes ago, Dekiru said:
Because i have been to in one close situation with ''partner'' , when someone have something that you dont have, or more recongnize from you, and maybe you have better skills in some task's, for sure the second guy will start to hate. Where is he fault because i see some transactions in paypal out there...
In my opinion, he doesn't have to envy him at all. The guy just opened a shared pack that has been opened by many others before him a thousand times. Any unique feature his server had was either stolen or added by blizzard, in which case he didn't even get any props. Blizzard has proven times and times what he can do and how successful his servers can be, so i don't understand your argument.
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28 minutes ago, Dekiru said:
Idk who are you and what you want to look like and I don't care anyways. It's proud that he steal his files, or is proud about his monthly salary that is bigger than Brado's? Come on that guy have a deep thoughts about his life, he won't go far believe me. You have to be first human, and second everything else.
I am not trying to look like anything, I just believe that when someone does stuff behind your back, throwing dirt at you name, not recognizing your work and so on, it is his fault. At least blizzard did what ever he did publicly he did not hide anything.
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1 hour ago, Dekiru said:
Lets get the way that you have a life buddy that you have exchange so many things, so many ideas, and spend so much time together, and end up just like a backstub? So the quote of the day is that you send in trash all that years of friendship, for just to make only your ''own ego'' proud. I am not of that ideology and i will never be, its a very big distance between friends, and job partners.
How are you so sure that he is the one who backstabbed and not the other person tho?
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4 hours ago, ZaNteR said:
You can setup a business paypal account for personal use if its donations, however you should do 1 thing to avoid anxiety. Dont touch whatever money is there until 180 days have passed.
I think the safest way is crypto from what i hear.
You can go the above board way and register an org for donation or small business if you make it a storefront thing but im not sure its worth the effort unless you are really serious about it.
I hear that a lot of ppl get their paypals frozen and banned, i dont know what is the best way. To start a company is really expensive on the other hand. Crypto is good but i believe that many players wont have that pay option, most just pay with credit cards and paypal.
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I was always wondering how do servers accept payments? Is a simple personal paypal account enough? Do I have to start a new company and pay upfront a lot of money and then pay more on taxes etc? What are the options?
How are servers accepting paymets?
in General Discussion [English]
Posted
I know that, it is indeed the best option but most ppl do not have that option. I hear that most get frozen for accepting payments as donations, yet Mobius accepts only donations via paypal and he seems to be doing ok.