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Zeba17

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Everything posted by Zeba17

  1. So i want to make vengeance give buff only if any people are nearby. Current XML: <skill id="368" toLevel="1" name="Vengeance"> <icon>icon.skill0368</icon> <abnormalLvl>3</abnormalLvl> <abnormalTime>30</abnormalTime> <abnormalType>PD_UP_SPECIAL</abnormalType> <affectLimit>10-10</affectLimit> <affectRange>200</affectRange> <effectPoint>-8784</effectPoint> <hitTime>1000</hitTime> <magicLvl>77</magicLvl> <mpConsume>35</mpConsume> <operateType>A3</operateType> <reuseDelay>900000</reuseDelay> <basicProperty>NONE</basicProperty> <magicCriticalRate>5</magicCriticalRate> <targetType>SELF</targetType> <affectScope>POINT_BLANK</affectScope> <affectObject>NOT_FRIEND</affectObject> <conditions> <condition name="EquipShield" /> </conditions> <selfEffects> <effect name="MagicalDefence"> <amount>4050</amount> <mode>DIFF</mode> </effect> <effect name="PhysicalDefence"> <amount>5400</amount> <mode>DIFF</mode> </effect> <effect name="ResistDispelByCategory"> <amount>-80</amount> <slot>BUFF</slot> </effect> <effect name="Speed"> <amount>-40</amount> <mode>PER</mode> </effect> </selfEffects> </skill> Tried to add: <effect name="Vengeance" />, got effecthandler for it, but question is in which overrided function i should perform the checks if the people are nearby? l2jmobius.
  2. Fafurion: https://pastebin.com/raw/pHcRBYUE
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