Critical Error
2009.7.4 16:25:28
OS : Windows Vista 6.0 (Build: 6000)
CPU : GenuineIntel Core2 Processor @ 2400 MHz with 2046MB RAM
Video : NVIDIA GeForce 9800 GTX+ (8048)
PosCode : LS1:146704:25764:-2013 4/1
General protection fault!
History: UObject::GetFullName <- ObjectTestReach <- UObject::GetFullName <- UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial70) <- ObjectTestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial70) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_22.ShadowProjector78) <- AActor::Serialize <- ObjectTestReach <- (ShadowProjector 22_22.ShadowProjector78) <- ULevelBase::Serialize <- ULevel::Serialize <- ObjectTestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- ObjectTestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop