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PlayINERA

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Posts posted by PlayINERA

  1. PlayINERA has officially decided on the date of our OPEN BETA, starting on Friday 16 October 2020 at 20:00 GMT +3, with an exclusive event that will reward participants with a bonus. Read the rules carefully and make sure to tell your friends about the event! Do not miss this one.

     

    Now then, we present to you our OPEN BETA exclusive event:

    OBPROMO.gif

     

    Here’s how it works briefly:
    1) An NPC named ‘The Judge’ will spawn in Giran for the first 30 minutes of the OPEN BETA. This NPC will spawn at exactly 20:00 GMT+3 on Friday 16 October 2020.

    2) Interact with this NPC and your master account will be given special privileges to obtain legendary starter pack for all game accounts created.

    3) Having spoken to the NPC will allow for all new characters to start with a legendary starter pack on the official launch day on 23 October 2020, 20:00 GMT +3.
     

    Good luck!

     

    View the full article

  2. 4 hours ago, abvabv said:

    there are 10 days until the start, how to find out about the server in 10 days and people come ?

     

    Hello, our campaigns are running for over a month. You are welcome to check out our Discord for activity and such :)

    From 2019 Vanilla:

    https://www.youtube.com/watch?v=7pj92QG1ltc

    More videos:
    https://www.youtube.com/channel/UCHrAjTjP-Eggx5m0A0yThOQ/videos

    Thank you for your interest.

  3.   

    Launch Date

    October 23 & 20:00 GMT +3

    Click Here to Explore the Best Low-Rate Server.

    Join our Discord Community

     

    Screenshot_391.png


    Core Settings
    *Vanilla is Epilogue-ready! This means that the server and client can be upgraded within a matter of minutes!

    XP: x4
    SP: x4
    Adena: x3
    Drop: x2
    Spoil: x3
    Manor: x0.4 (60% reduction) - Festive sweeper enabled!
    Recipes: x4 Drop, x2 Spoil
    Key Materials: x3 Drop, x2 Spoil

    Seal Stones: x3
    Herbs: x1
    Safe Enchant: +3
    Maximum Enchant: +16
    Enchant Rate: Dynamic

    General Settings

    • Auto-loot
      • Can be toggled
    • Blue spoil disabled
    • Buffs
      • Adventurer Guide buffs are free up to level 76. Characters over level 76 can get buffs for a fee
      • Buff Slots: 20 (+ 4)
      • Duration: retail
    • Territory Wars every two weeks on Saturday.
    • Castle sieges every two weeks on Sunday
    • Class Transfer
      • 1st Class Transfer: Available for purchase with either Adena or iCoin
      • 2nd Class Transfer: Available for purchase with either Adena or iCoin
      • 3rd Class Transfer: Quest or iCoin (the 3rd class transfer will become available for purchase with iCoin as soon as someone has entered the Hall of Fame for completing the 3rd class transfer quest for the class in question)
    • Hellbound
      • Hellbound Lv. 0-6: ATOD x1
      • Hellbound Lv. 7-12: ATOD x2
      • Tiat & Ekimus will become available at Stage 12
      • Hellbound can only be leveled up by killing monsters. No quests or raids are needed
      • To open Hellbound, a party must kill Baylor in the Crystal Caverns
      • The following items are now tradable:
        • Ancient Tome of the Demon 
        • Hidden First Page 
        • Hidden Second Page 
        • Demon Contract Fragment
    • INERA Hub
      • Library
      • Clan Recruitment System
      • Options
      • Services
    • Milestone Rewards
      • Earn rewards for reaching various daily/one-time goals
    • Multi-boxing: 3 clients per PC | 4 clients for Standard pack | 5 clients for Friendship pack | 6 clients for Loner pack.
    • Shift + Click Information on Monsters
    • SP are required to learn new skills
    • Offline shops
      • Lasts for 15 days
    • Olympiad
      • Olympiad period: 14 days (1st and 15th day of the month)
      • 3 Vs. 3 match disabled
      • Class-based matches will be held over the weekend
      • One registration per HWID (PC)
      • Minimum participants: 9
    • Party Matching System
      • Earn bonuses for finding a group via the Party Matching system
    • Vote Reward System
    • World Chat
      • Available from level 40
      • Can be used once per day for non-Premium Account holders and five times per day for Premium Account holders
      • World Chat Tokens can be purchased from the INERA Store or obtained by completing daily milestones
         

    Raid Bosses

    Epic Raid Boss zones will turn into a PvP zone while the Epic Raid Boss is alive ( + means Random)

    • Server will start with all grand raids dead.
    • Regular Raid Bosses: 12 hours (+ 2 hours)
    • Lilith/Anakim: static 24-hour respawn
    • Subclass raids, Respawn 10 + 2 hours
    • Noblesse Barakiel 10 hours + 2 hours
    • Queen Ant: 24 hours (+ 2 hours)
    • Core: 40 hours (+ 2 hours)
    • Orfen: 32 hours (+ 2 hours)
    • Antharas
      • Respawn: 8 Days.
      • Randomly spawns at 19:00 ~ 21:00
    • Valakas
      • Respawn: 10 Days.
      • Randomly spawns at 19:00 ~ 21:00
    • Baium
      • Respawn: 5 Days.
      • Randomly spawns at 21:00 ~ 23:00
    • Frintezza
      • Respawn: 2 Days.
      • Randomly spawns at 21:00 ~ 23:00
    • Ekimus
      • Respawn: 24 hours
      • Initial spawn at 06:30 server time
      • Min/max players: 18/27
      • Time limit: 1 hour
    • Tiat: Saturday at 6:30, 18-36 players, 2 hrs max.
    • Tully: 24 hours (+ 1 hour)
    • Darion: 24 hours (+ 1 hour)
    • Tower of Naia (Beleth): 5 days, 18 min. & 36 max.
    • Instanced Zaken:
      Zaken (Day): Monday, Wednesday, Friday at 6:30.
      Zaken (Day): 9 players, LvL 55-65, 1hr max.
      Zaken (Night): Wednesday at 6:30
      Zaken (Night): 18-45 players, LvL 55-65, 6hr max.
    • Like 2
  4. brQ9Kwn.jpg

     

    How does it work?
    The OBT will begin at 18:00 GMT+2 on 24JUN2020. Once the gates open there will be an NPC called "The Drifter" in the middle of Giran. Using your character, speak with this NPC before he vanishes into dust. The drifter will stay for 1 hour only; he will be departing at exactly 19:00 GMT+2 so make sure to login asap and claim your reward!

    What's the reward?
    All your character will start with a legendary start pack upon creation. Believe it that you will not want to miss this starter pack, so get your butt to our open beta and experience the best PvP server to ever be created. You will finally see why INERA is renowned for its innovation and standards for excellence.

     

    http://playinera.com

    Open Beta in 5 days.

     

    https://imgur.com/UZ5ljN9UZ5ljN9.jpg

  5. Hi Folks,

     

    We're looking for specific types of testers for our new PvP server.

     

    Our newest installment code-named 'Bloodlust' is going to shake up the PvP genre - these types of servers have not received a lot of attention from serious teams. Bloodlust is building off our previous work from revamped (circa 2017-2018) and shall be the highest budget PvP server to ever be released. We've restructured the conceptual framework from the ground up and added some pretty ground-breaking / innovative content that really separates us from the current wave of PvP servers.

     

    For those that don't know how INERA operates, we are pretty selective for our closed beta phase. Today (26APR2020) we are officially inviting CB testers.

     

    Submit your application if you're familiar with PvP worlds and want to give it a test run, otherwise see you around.

     

    https://forum.playinera.com/forum/151-bloodlust-applications/

     

    http://bloodlust.playinera.com/

     

    Best Regards,

    Vice

     

      

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  6. Our designer, Sindelia, is referring to the fact that we created the terms 'blood pool' and 'blood stone' with our revamped series which is currently being transformed into 'BLOODLUST'. You've effectively taken our foundation and butchered it. Anywho, we created this system back in 2017/2018 and it is currently being expanded in our new series which I will not advertise in this thread.

     

    All of these features were developed by INERA and you can see a more elaborate and professional version in our upcoming server.

     

    Good luck though.

     

     

     

  7. Can you change what is programmed by it's nature to be or to happen ? That's the puzzle you have to solve rather than concentrating to just botting or balance and unbalance retard stories and such kind of dilemmas that we hear for almost more than a decade since from brainless players and their fellow admins.

     

    Everything in life has an expiration. Your goal should not be to make an eternal server; it should be to accommodate the play style of 2020 but retain its old ways simultaneously. Botting is not a trivial topic. It becomes complex as you realize any punishment will merely affect your bottom line: the population count. Any action you take will result in negative hit unless you define better standards.

     

    I think if admins want my advice, focus on the theme of complaints from your seasons and address those. For three seasons we have tried to address bots unsuccessfully; it is clearly a difficult issue. But as admins you also need to stick to your own moral codes. For example, I hate botting, I never did, never will, but people love it, so find a balance between honest and dishonest.

     

    Every season at INERA we listen to the majority voice and address those issues followed up by some pretty serious patch work and goodies.

     

    How do you retard or cheat the death of a server?

     

    Well now, that's why we make these seasons. We ponder the same question. For now all you can do is take the lessons learned from worlds and apply them accordingly.

     

    Regards,

    Vice

  8. The concept requires a lot of work to pull off, fortunately we've done 90% of it already.

     

    The premise only works if you have systems or tools to police the world. We developed over 30 distinct markers that track automated play and inform us of suspicious activity in real time. For us, banning bots has never been the issue; it was always the admins conundrum that made it so confusing. Every time we ban bots you would think players would be happy and join or promote the server but in actuality the opposite happens, the population drops rapidly because you're cleaving the world. I made a whole post about it on our forums:

     

    https://forum.playinera.com/topic/4489-antibot-policies/?tab=comments#comment-21568

     

    TLDR:

     

    To apply global nerfs you need to develop a system of tools that can police the world effectively and catch any sort of botting in real time, i.e. not an antibot software but backend tools to physically catch and cycle through players quickly. This we've already completed at INERA, we coined it F-MENU.

     

    You use F-MENU to apply marks to bots on a daily basis, 3 admins cycling through hundreds of players within minutes and, should you catch a bot or a train, you simply mark them through a function. Any marked player will have all configs reduced by a percentage, this includes drops, quest drops, quest rewards, xp, sp, raids, etc. If your server is 4X, the marked player would have 1X. If the drop rate for stones is 1X, he or she would have 0.25X. Honest players can see marked players visually, if they want to kill the bot train and take over the spot they're welcome to do so, and due to the mark, any time lost greatly affects the botter because his or her time is 4X more worthless than the honest player. So you equalize the time invested between the honest player and the player botting. In other words, we do not condone botting, but our penalty will not be destruction; it will simply be equalization. Play as freely as you'd like.

     

    The mark will not last forever. They can cleanse themselves with a scroll should they wish to become honest and play the game with morals. If a player uses a cleanse, he or she will automatically trigger into a separate window in our F-MENU. This is the high risk section which informs us of players that have cleansed and are likely to start botting again. We will cycle through those every few hours; it will let us know of their activity at all times and their status (marked / unmarked). They basically are on our FBI radar 24/7.

     

    Each time they cleanse they are supporting the server in terms of donations. It also gives our admins incentives to hunt and police the world actively through the use of F-MENU. It's a game of cat and mouse with rewards on all sides.

     

    Botters get equalized on a global scale with active police work utilizing F-MENU / Triggers.

    Honest players do not have to suffer from the unfair time advantage that botters receive.

    Admins receive donations in the form of cleanses incentivizing the police work like commission.

     

    This is all conceptual. But we will likely follow this route.

     

    Instead of alienating the bots, we will simply close the gap that ultimately causes botting to inflate economies and destroy the incentive for honest players to grind:

     

    - The time invested difference. Botting time should not equal to honest time. So we're not looking to destroy accounts or issue mass bans, just equalize the rates. If bots can run 24/7, then botting time is 0.25*honest time, so if you hunt 4 hours on average daily (grinding), the bot needs to carry out 16 hours of straight grind to acquire the same items, xp, sp, etc.

  9. It's a little more complicated than that. There are lessons learned from every adventure. Here's a brief run down for everyone to understand how the world of botting works from the perspective of a team that's been together for over 5 years. Feel free to read or skip it, it's up to you:

     

    SEASON 1

    Spoiler

    For Season 1, Blood World, our team developed a server-side bot algorithm that can track nearly all forms of botting with excellent accuracy; it uses marks or triggers to gather information on every player in the game simultaneously. But now we needed to expand GM support to handle the high number of bot reports, upwards of 60% attempted some form of automated play. Our system was overwhelmed. We did not want to expand our team so we focused on refining the system.

     

    SEASON 2

    Spoiler

    For Season 2, Resurgence, we applied global algorithms that increased the accuracy and threshold of the marks or hits. This required a lot of work. The result was a system that we called the 'F' menu; GMs could now ban everyone at the click of a button with a high degree of accuracy and on a mass scale. However, the data suggested that still nearly 60% of players will bot or attempt botting. This means that we would need to ban 60% of the population all at once or close to it. If anyone can say dead server fast enough that was exactly our worry. Players would start to notice a rapid decline in population if we proceed to ban at such a high rate. Despite this, we proceeded to ban players. The lesson learned was that we needed to develop a system that HARD stops botting from the start so we do not end up with a population that is polarized. This would at least maintain a stable population and not one that is drastically falling on the daily due to the high number of players that use bot software.

     

    SEASON 3

    Spoiler

    For Season 3, Vanilla, we sought advice from L2Shrine's EMCA and applied a custom antibot that intended to hard stop the botters from entering our server. The idea was to attract all types of players but force them to play fairly due to our hard stops from connecting to Vanilla. This would stop the polarization and stabilize the population as we would not need to ban large groups on the daily. The system worked at first but was bypassed or needed a lot of work to function to our expectations. At the end of the day, we made a decision to cleave a high number of bots using our F menu, upwards of 500 players in total. But the more you cleave the more empty the world begins to feel. Lessons learned were that we were able to drop the bot percentage to approx 2% from upwards of 60% in previous seasons, despite this it simply was not good enough when it comes to critics. The 2% ends up being the topic of conversation and no matter how many players you ban or police, the positives quickly turn into negatives in the eyes of the public if you do not cleanse the world of all forms of botting - not an easy feat even with the support of the F menu.

     

    LESSONS LEARNED:
     

    Spoiler

     

    - The more you ban bots, the more empty your world feels. This has a detrimental effect on population.

    - The more you enable bots, the more discouraged players feel to continue grinding. They may quit over it.

    - Many assume that banning is better because it will draw in more players, however data suggests the only concern players have is population, not fairness. If you create a perfectly fair world, for example, imagine one where players were 100% balanced, they will resort to blaming other game issues that are not fair and quit. Issues that are out of our control or simply false like blaming the OE rate from breaking a weapon, or failing 4 crafts in a row and blaming the low craft rate, or losing hero and blaming Oly feeding, etc. In other words, botting is not the only driving force for the departure of players. There are many variables.

    - The GM's conundrum will start to flourish. Say you catch the biggest leader of a clan botting. Do you ban him? You'll destroy an entire clan all at once upwards of 80 members. And all their friends might leave too because of the injustice. After all, they will claim they were not botting. So you decide not to ban for the better of the world and its stability. But then you risk destroying the world's integrity as others try to catch up to the clan. Their critics will resort to blaming their advantage on botting. But suppose the clan is just very good and actually does not bot; however, due to their skill gap, certain critics will still assume they bot despite having a clean record. Suppose you end up banning the top clan leader that was actually caught botting, next siege the opposing clans have no one to fight. Then they quit due to the dead server philosophy. Every action will tip the scales towards one end. Banning will tip towards an empty server. And enabling will tip towards polarization between honest players and dishonest - injustice.

     

     

     

    CONCLUSION:

    Our team is currently working on finding a balance. We will be taking our projects in a different direction away from hard or soft antibots with strict penalties. INERA will focus on balancing the two opposing forces rather than choosing one or the other. For botters or cheaters, we will apply global nerfs and visual marks using our custom and fine-tuned F menu; simply put, it is the closest thing to an antibot that actually works.

     

    There will be a distinction between the two types of players and an equalizer that maintains balance. We're not particularly fond of giving players tools to bot like Warland did but I do agree with @mr zero that balance is the key to solving this problem. There are simply not enough players to mass-ban everyone at once, lessons learned #1, and doing nothing is not fair to those that play honestly, lessons learned #2.

     

    The equation to a successful and long term server is not mass bans. It is much more complicated than that. Most servers no longer care though, they gave up on you a long time ago; it's why the same admin has chosen to recycle 3-4 different names and launch one every 3 months. You have become a dollar value to them because satisfying the community is hard.

     

    But that's why we do these projects. INERA likes the challenge; it's really not about money with us.  One day we hope to find that magic formula where everyone is happy. Perhaps its a lost cause but it certainly keeps us busy and brainstorming. Feedback is what gives us the drive to push further into this beautiful world. And we will do what we always do: asses the situation and innovate forward. Bigger, better, stronger. Every year we grow and improve our systems and every year we attract more players.

     

    Our philosophy is what separates us from others.If botting is the major issue in Vanilla; it will become the main issue to fix. And that is exactly what we are doing behind the scenes. We'll go the extra mile to assess our lessons learned and stand behind our projects at INERA.

     

    Thank you for the feedback.

     

    Regards,

    Vice

     

     

    • Upvote 2
  10. INNOVA COPYRIGHT STRIKE

     

    The new year is fast approaching and we need to set some resolutions. Some of may know that PlayINERA has been served with a copyright strike by INNOVA on the grounds that our website is responsible for distributing the client and copyrighted content to users for entrepreneurial activities. INNOVA is concerned that we have stripped them from profits that would otherwise be theirs, and this is certainly the case for many servers. But PlayINERA is different; this is not an enterprise for us, this is a hobby. Despite INNOVA’s speculation, the owner of PlayINERA – Vice – has in no way made a profit from your donations, they have been set aside for infrastructure and maintenance. It would be our pleasure to cooperate with INNOVA as we have nothing to fear.

    It has been a rocky road and we have been accused of many things by content creators and MMO shills, but one thing that remains true is that we stand our ground as we always have done, regardless of the adversary. The world is a tumultuous place but know one thing, there are many ways to skin a cat, whether we are faced with a DMCA take down or otherwise, we will survive.

     

    Our resolution this year is to keep the smiles on your face and we will do just that. When giants come knocking, we greet them. And should anyone accuse us of being money-driven mongrels, I believe it becomes quite obvious that our love for our community extends past that. Only those with dedication and fervor dance with giants.

     

    When others would run and close their gates, we see no reason to do so. And if they are shut forcibly, we shall persevere forward and reignite the flame.

     

    We wish everyone a blessed holiday and we hope you stand by us.

     

    EPILOGUE IS DAWNING

     

    Gracia Epilogue is right around the corner. The transition will not be instant. There will be a delay period to enable the transition and ensure a smooth migration. Rest assured the update will be processed in a timely fashion and we will follow up the transition with several campaigns to encourage growth. Happy hunting!

     

    – Vice will address the community on the copyright strike in the form of a video relatively soon.

  11. As many are aware, INERA is in it for the long haul, for you to play the chronicles that you love without having a concern for frequent wipes or issues. This means we will focus our attention to areas that need work and do our best to implement features that will work with the dynamics of hosting a Lineage II server. For starters we have now implemented a Newbie Bonus pack for players that may decide to join PlayINERA and make it their home to play.

     

    The Newbie Bonus pack includes:

    -Newbies will receive Rune of EXP 7 days.
    -Newbies will receive Rune of SP 7 days.
    -Newbies will receive 5 Revita-Pop.
    -Newbies will receive 5 Potion of Energy Maintenance.
    -Newbies will receive One Random Costume – 48h Expiration.

     

    This will help jump start the new players and allow them to catch up to the more veteran players. The Newbie Pack will be given to any new players that creates an account.

     

    Currently we are working on a geoengine overhaul to improve some of the geoissues that have been reported across the world. We'll announce any improvements as they develop.

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