Jump to content

mandachumbo

Members
  • Posts

    173
  • Credits

  • Joined

  • Last visited

  • Feedback

    0%

Posts posted by mandachumbo

  1. people are you blind?

     

    As i sayied in the topic (why you won't read? you read only the title??) someone post a walker but i don't have account for official so i post it here for some tests, walker is version 1.96 which means not working for gracia. my mistake sorry but i dont have access to check it before.

    End of story the topic is closed, no need other replays it's useless.

    Hope someone will crack the 2.03 or 2.05 version... patient...

    God blessing you words

  2. I try new Vitality System in Gracia, i'm Archer 79.

    I kill some mons in Varka.

    First hit, mon distance ~ 1000: 1700

    Second hit, mon distance ~ 600: 1612

    Third hit, mon distance ~ 200: 1220

    Next hits, mon distance < 200: 1080.

     

    Mons use ultimate defense. Mons use soulshot.

     

    Vitality level 4: 112.768 / 1 mon

    Vitality level 3: 93.973

    Vitality level 2: 75.178

    Vitality level 1: 56.384

    No vitality: 37.589

     

    I get 8% in one hour of play, thats good. I get 200% less adena, thats bad.

     

     

  3. Human Knight first job

    Equip: Top no grade, 4k no grade soulshots, 8 soe

     

    NPCSEL(Sir Klaus Vasper[iD=30417])
    NPCDLG(Sir Klaus Vasper[iD=30417])
    DLGSEL(Quest)
    DLGSEL(Say you want to become a Human Knight)
    DLGSEL(Ask about the trial of the esquire)
    DLGSEL(Ask about the Coin of Lord.)
    DLGSEL(Receive the trial of the apprentice knight.)
    
    ///////////////////////////////////
    //PEGA A MOEDA 1
    ///////////////////////////////////
    MOVETO(-82248,150453,-3155)
    MOVETO(-81745,150632,-3155)
    MOVETO(-81339,150780,-3155)
    MOVETO(-81053,150803,-3070)
    MOVETO(-79938,150831,-3067)
    MOVETO(-79496,150841,-3067)
    MOVETO(-79088,150835,-3066)
    NPCSEL(Levian[iD=30037])
    NPCDLG(Levian[iD=30037])
    DLGSEL(Quest.)
    DLGSEL(Ask if there is anything you can help with)
    
    ///////////////////////////////////
    //VAI MATAR OS LIZARDMAN
    ///////////////////////////////////
    SET(L2WALKER,ENABLE)
    SET(FIGHTSTART)
    MOVETO(-79328,150828,-3067)
    MOVETO(-79782,150833,-3067)
    MOVETO(-80240,150835,-3067)
    MOVETO(-80786,150837,-3061)
    MOVETO(-81073,150910,-3070)
    MOVETO(-81512,151078,-3155)
    MOVETO(-81813,151171,-3155)
    MOVETO(-82157,151280,-3155)
    MOVETO(-82500,151439,-3155)
    MOVETO(-82789,151639,-3155)
    MOVETO(-82992,151891,-3155)
    MOVETO(-83018,152298,-3155)
    MOVETO(-82969,152671,-3204)
    MOVETO(-82509,152699,-3204)
    MOVETO(-82070,152723,-3204)
    MOVETO(-81625,152747,-3204)
    MOVETO(-81158,152813,-3204)
    MOVETO(-80819,152958,-3204)
    MOVETO(-80652,153241,-3204)
    MOVETO(-80416,153548,-3204)
    MOVETO(-80135,153871,-3204)
    MOVETO(-79632,154438,-3204)
    MOVETO(-79266,154862,-3204)
    MOVETO(-78862,155182,-3204)
    MOVETO(-78483,155476,-3189)
    MOVETO(-77993,155934,-3213)
    MOVETO(-77713,156400,-3220)
    MOVETO(-77373,157057,-3231)
    MOVETO(-77113,157575,-3223)
    MOVETO(-76693,158325,-3211)
    MOVETO(-76519,158549,-3114)
    MOVETO(-76253,158920,-3128)
    
    ///////////////////////////////////
    //DEFINE ZONA E COMECA A MATAR
    ///////////////////////////////////
    SET(DEFRANGE,CLEAR)
    SET(DEFPATH,CLEAR) 
    SET(RANGETYPE,DEFPATH)
    SET(DEFPATH,ADD,-76284,158986,-3141,1500)
    SET(DEFPATH,ADD,-74295,159568,-3025,1500)
    SET(DEFPATH,ADD,-74035,161178,-3300,1500)
    SET(DEFPATH,ADD,-75374,161966,-3321,2000)
    
    ///////////////////////////////////
    //TESTA SE OBTEVE OS ITENS
    ///////////////////////////////////
    LABEL(matar1)
    DELAY(5000)
    ITEMCOUNT(Lizardman's Totem[iD=1175],>,19)
    {
    USEITEM(Scroll of Escape[iD=736])
    CALL(fimp1)
    }
    CALL(matar1)
    
    ///////////////////////////////////
    //RETORNA PARA IGREJA E PEGA PRIMEIRA MOEDA
    ///////////////////////////////////
    LABEL(fimp1)
    SET(DEFRANGE,CLEAR)
    SET(DEFPATH,CLEAR) 
    SET(L2WALKER,DISABLE)
    SET(FIGHTSTOP)
    MOVETO(-82719,151165,-3155)
    MOVETO(-82291,151059,-3155)
    MOVETO(-81799,150901,-3155)
    MOVETO(-81328,150820,-3155)
    MOVETO(-81046,150822,-3070)
    MOVETO(-80280,150828,-3067)
    MOVETO(-79659,150831,-3067)
    MOVETO(-79140,150832,-3067)
    NPCSEL(Levian[iD=30037])
    NPCDLG(Levian[iD=30037])
    DLGSEL(Quest.)
    
    ///////////////////////////////////
    //REBUFFA
    ///////////////////////////////////
    MOVETO(-79298,150830,-3067)
    MOVETO(-79638,150830,-3067)
    MOVETO(-80020,150831,-3067)
    MOVETO(-80421,150825,-3067)
    MOVETO(-80895,150825,-3061)
    MOVETO(-81075,150835,-3070)
    MOVETO(-81537,150840,-3155)
    MOVETO(-82020,150847,-3155)
    MOVETO(-82588,150842,-3155)
    MOVETO(-82995,150859,-3155)
    NPCSEL(Newbie Guide[iD=31076])
    NPCDLG(Newbie Guide[iD=31076])
    DLGSEL(Check the list of available Support Magic.)
    DLGSEL(Receive support magic.)
    
    ///////////////////////////////////
    //FALA COM O GUARDA PRA PEGAR SEGUNDA MOEDA
    ///////////////////////////////////
    MOVETO(-83026,151216,-3155)
    MOVETO(-83038,151589,-3155)
    MOVETO(-83039,152092,-3155)
    MOVETO(-83064,152435,-3155)
    MOVETO(-83105,152709,-3204)
    MOVETO(-83857,152714,-3204)
    MOVETO(-84409,152722,-3204)
    MOVETO(-84647,152747,-3204)
    MOVETO(-84949,152819,-3200)
    NPCSEL(Bezique[iD=30379])
    NPCDLG(Bezique[iD=30379])
    DLGSEL(Quest)
    DLGSEL([Path of the Human Knight (In Progress)])
    DLGSEL(Ask if there is anything you can do to help)
    
    ///////////////////////////////////
    //VAI MATAR AS ARANHAS
    ///////////////////////////////////
    SET(L2WALKER,ENABLE)
    SET(FIGHTSTART)
    MOVETO(-84460,152804,-3204)
    MOVETO(-83916,152805,-3204)
    MOVETO(-83369,152796,-3204)
    MOVETO(-82857,152789,-3204)
    MOVETO(-82393,152771,-3204)
    MOVETO(-81927,152783,-3204)
    MOVETO(-81285,152796,-3204)
    MOVETO(-80903,152882,-3204)
    MOVETO(-80689,153223,-3204)
    MOVETO(-80431,153659,-3204)
    MOVETO(-80102,154082,-3204)
    MOVETO(-79704,154531,-3204)
    MOVETO(-79294,154911,-3204)
    MOVETO(-78776,155294,-3204)
    MOVETO(-78363,155574,-3189)
    MOVETO(-77917,155977,-3217)
    MOVETO(-77694,156597,-3220)
    MOVETO(-77605,157224,-3260)
    MOVETO(-77775,158001,-3315)
    MOVETO(-77741,158548,-3364)
    MOVETO(-77678,159188,-3412)
    MOVETO(-77608,159746,-3453)
    MOVETO(-77600,160249,-3492)
    MOVETO(-77686,160769,-3522)
    MOVETO(-77762,161148,-3535)
    MOVETO(-78068,161899,-3652)
    MOVETO(-78355,162477,-3711)
    MOVETO(-78650,163239,-3742)
    MOVETO(-78622,163728,-3757)
    MOVETO(-78419,164439,-3764)
    MOVETO(-78211,165105,-3776)
    MOVETO(-77954,165832,-3768)
    MOVETO(-77689,166434,-3770)
    MOVETO(-77297,167072,-3770)
    MOVETO(-77297,167072,-3770)
    MOVETO(-77297,167072,-3770)
    MOVETO(-77297,167072,-3770)
    MOVETO(-77297,167072,-3770)
    MOVETO(-77297,167072,-3712)
    
    ///////////////////////////////////
    //DEFINE A AREA E COMECA A MATAR ARANHAS
    ///////////////////////////////////
    SET(DEFRANGE,CLEAR)
    SET(DEFPATH,CLEAR) 
    SET(RANGETYPE,DEFPATH)
    SET(DEFPATH,ADD,-76918,166666,-3688,2500)
    SET(DEFPATH,ADD,-74693,166263,-3734,2500)
    SET(DEFPATH,ADD,-72838,168263,-3722,2500)
    SET(DEFPATH,ADD,-75374,161966,-3321,2500)
    
    ///////////////////////////////////
    //TESTA SE OBTEVE OS ITENS DAS ARANHAS
    ///////////////////////////////////
    LABEL(matar2)
    DELAY(5000)
    ITEMCOUNT(Venomous Spider Leg[iD=1173],>,19)
    {
    USEITEM(Scroll of Escape[iD=736])
    DELAY(10000)
    CALL(fimp2)
    }
    CALL(matar2)
    
    ///////////////////////////////////
    //RETORNA PARA O GUARDA
    ///////////////////////////////////
    LABEL(fimp2)
    SET(DEFRANGE,CLEAR)
    SET(DEFPATH,CLEAR) 
    SET(L2WALKER,DISABLE)
    SET(FIGHTSTOP)
    MOVETO(-82541,150876,-3155)
    MOVETO(-83011,150873,-3155)
    NPCSEL(Newbie Guide[iD=31076])
    NPCDLG(Newbie Guide[iD=31076])
    DLGSEL(Check the list of available Support Magic.)
    DLGSEL(Receive support magic.)
    MOVETO(-83026,151359,-3155)
    MOVETO(-83025,151798,-3155)
    MOVETO(-83044,152298,-3155)
    MOVETO(-83111,152625,-3204)
    MOVETO(-83397,152684,-3204)
    MOVETO(-83830,152708,-3204)
    MOVETO(-84204,152717,-3204)
    MOVETO(-84609,152746,-3204)
    MOVETO(-84962,152841,-3199)
    NPCSEL(Bezique[iD=30379])
    NPCDLG(Bezique[iD=30379])
    DLGSEL(Quest)
    DLGSEL([Path of the Human Knight (In Progress)])
    
    ///////////////////////////////////
    //VAI PRA GLUDIO
    ///////////////////////////////////
    MOVETO(-84848,152790,-3204)
    MOVETO(-84506,152783,-3204)
    MOVETO(-84149,152770,-3204)
    MOVETO(-83763,152759,-3204)
    MOVETO(-83353,152745,-3204)
    MOVETO(-83079,152648,-3204)
    MOVETO(-83020,152285,-3155)
    MOVETO(-82836,151676,-3155)
    MOVETO(-82355,151236,-3155)
    MOVETO(-81916,150880,-3155)
    MOVETO(-81479,150541,-3155)
    MOVETO(-81147,150289,-3109)
    MOVETO(-81074,150222,-3070)
    MOVETO(-80871,150008,-3070)
    MOVETO(-80771,149828,-3070)
    NPCSEL(Richlin[iD=30320])
    NPCDLG(Richlin[iD=30320])
    DLGSEL(Teleport.)
    DLGSEL(The Town of Gludio - )
    DELAY(10000)
    MOVETO(-12426,122891,-3136)
    MOVETO(-12263,123258,-3129)
    MOVETO(-12071,123555,-3121)
    MOVETO(-12378,123570,-3134)
    MOVETO(-12882,123587,-3143)
    MOVETO(-13341,123579,-3143)
    MOVETO(-13756,123453,-3143)
    MOVETO(-14166,123234,-3143)
    MOVETO(-14293,122633,-3143)
    MOVETO(-14422,122004,-3083)
    MOVETO(-14426,121516,-3018)
    MOVETO(-14428,121095,-3017)
    NPCSEL(Bathis[iD=30332])
    NPCDLG(Bathis[iD=30332])
    DLGSEL(Quest)
    DLGSEL(Ask what it is.)
    
    ///////////////////////////////////
    //VAI MATAR OS BUGBEARS
    ///////////////////////////////////
    SET(L2WALKER,ENABLE)
    SET(FIGHTSTART)
    MOVETO(-14402,120925,-3015)
    MOVETO(-14271,120724,-3024)
    MOVETO(-14069,120569,-3050)
    MOVETO(-13723,120176,-3187)
    MOVETO(-13051,119890,-3646)
    MOVETO(-12774,119590,-3686)
    MOVETO(-12459,119207,-3663)
    MOVETO(-12054,118931,-3685)
    MOVETO(-10894,117106,-3808)
    MOVETO(-10894,117106,-3808)
    MOVETO(-10894,117106,-3808)
    MOVETO(-10894,117106,-3808)
    MOVETO(-10894,117106,-3808)
    MOVETO(-10894,117106,-3808)
    MOVETO(-10894,117106,-3808)
    MOVETO(-10963,115507,-3745)
    MOVETO(-10920,114968,-3752)
    MOVETO(-10434,114615,-3705)
    MOVETO(-9170,113854,-3610)
    MOVETO(-8476,113620,-3575)
    MOVETO(-7928,113483,-3522)
    MOVETO(-7013,113181,-3412)
    MOVETO(-6046,113015,-3372)
    MOVETO(-5148,112718,-3373)
    
    ///////////////////////////////////
    //MATA OS BUGBEARS
    ///////////////////////////////////
    SET(DEFRANGE,CLEAR)
    SET(DEFPATH,CLEAR) 
    SET(RANGETYPE,DEFPATH)
    SET(DEFPATH,ADD,-4708,112607,-3374,2500)
    SET(DEFPATH,ADD,-1548,112291,-3744,2500)
    
    ///////////////////////////////////
    //TESTA SE OBTEVE OS ITENS DOS BUGBEARS
    ///////////////////////////////////
    LABEL(matar3)
    DELAY(5000)
    ITEMCOUNT(Bugbear Necklace[iD=1169],>,9)
    {
    USEITEM(Scroll of Escape[iD=736])
    DELAY(10000)
    CALL(fimp3)
    }
    CALL(matar3)
    
    ///////////////////////////////////
    //VOLTA PARA O GUARDA
    ///////////////////////////////////
    LABEL(fimp3)
    SET(DEFRANGE,CLEAR)
    SET(DEFPATH,CLEAR) 
    SET(L2WALKER,DISABLE)
    SET(FIGHTSTOP)
    MOVETO(-14366,123737,-3143)
    MOVETO(-14392,123224,-3143)
    MOVETO(-14414,122397,-3135)
    MOVETO(-14470,121954,-3076)
    MOVETO(-14476,121547,-3022)
    MOVETO(-14443,121133,-3015)
    NPCSEL(Bathis[iD=30332])
    NPCDLG(Bathis[iD=30332])
    DLGSEL(Quest)
    
    ///////////////////////////////////
    //VAI PEGAR QUARTA MOEDA
    ///////////////////////////////////
    MOVETO(-14469,121322,-3015)
    MOVETO(-14204,121397,-3015)
    MOVETO(-14062,121693,-3015)
    MOVETO(-13652,121726,-2994)
    MOVETO(-13184,121712,-2994)
    MOVETO(-12888,121717,-2993)
    NPCSEL(Raymond[iD=30289])
    NPCDLG(Raymond[iD=30289])
    DLGSEL(Quest.)
    DLGSEL(Ask if there is anything you can do to help.)
    DLGSEL(Say you will do the favor)
    MOVETO(-13198,121715,-2994)
    MOVETO(-13569,121709,-2994)
    MOVETO(-13421,121629,-2994)
    MOVETO(-13812,121710,-2994)
    MOVETO(-14029,121899,-3015)
    MOVETO(-13759,122211,-3015)
    MOVETO(-13286,122434,-3015)
    MOVETO(-13251,122674,-3080)
    MOVETO(-13038,122690,-3143)
    MOVETO(-12757,122752,-3143)
    NPCSEL(Bella[iD=30256])
    NPCDLG(Bella[iD=30256])
    DLGSEL(Teleport.)
    DLGSEL(Ruins of Despair - 610 Adena )
    DELAY(10000)
    SET(L2WALKER,ENABLE)
    SET(FIGHTSTART)
    MOVETO(-19068,136958,-3787)
    MOVETO(-19196,137485,-3791)
    MOVETO(-19382,138617,-3923)
    MOVETO(-19149,139338,-3923)
    MOVETO(-18946,140000,-3923)
    MOVETO(-18733,140690,-3923)
    MOVETO(-18514,141427,-3923)
    MOVETO(-18308,142182,-3923)
    MOVETO(-17974,143697,-3933)
    MOVETO(-17802,144586,-3895)
    MOVETO(-17626,145741,-3832)
    MOVETO(-17389,146506,-3771)
    MOVETO(-16928,147431,-3684)
    MOVETO(-16616,148095,-3517)
    MOVETO(-16090,148416,-3295)
    MOVETO(-15459,148717,-3089)
    MOVETO(-15046,148924,-2980)
    MOVETO(-14486,149071,-2973)
    MOVETO(-14749,149039,-2967)
    MOVETO(-14283,149043,-2969)
    MOVETO(-13550,149018,-3071)
    MOVETO(-13023,149441,-3138)
    MOVETO(-12727,149687,-3167)
    
    ///////////////////////////////////
    //SETA LOCAL E MATA OS UNDEAD PRIEST
    ///////////////////////////////////
    SET(DEFRANGE,CLEAR)
    SET(DEFPATH,CLEAR) 
    SET(RANGETYPE,DEFPATH)
    SET(DEFPATH,ADD,-12568,150005,-3151,2500)
    SET(DEFPATH,ADD,-12568,150005,-3151,2000)
    //TESTA SE OBTEVE OS ITENS
    LABEL(matar4)
    DELAY(5000)
    ITEMCOUNT(Einhasad's 1st Temple Badge[iD=1170],>,11)
    {
    USEITEM(Scroll of Escape[iD=736])
    DELAY(10000)
    CALL(fimp4)
    }
    CALL(matar4)
    
    ///////////////////////////////////
    //ENTREGA PRO PADRE DE GLUDIO
    ///////////////////////////////////
    LABEL(fimp4)
    MOVETO(-14474,123299,-3143)
    MOVETO(-14229,122651,-3143)
    MOVETO(-14171,122334,-3078)
    MOVETO(-14123,121948,-3015)
    MOVETO(-13806,121725,-2994)
    MOVETO(-13429,121712,-2994)
    MOVETO(-12951,121708,-2994)
    MOVETO(-12824,121710,-2993)
    NPCSEL(Raymond[iD=30289])
    NPCDLG(Raymond[iD=30289])
    DLGSEL(Quest.)
    
    ///////////////////////////////////
    //VAI PRA TALKING ISLAND
    ///////////////////////////////////
    MOVETO(-13272,121712,-2994)
    MOVETO(-13743,121708,-2994)
    MOVETO(-14021,121871,-3015)
    MOVETO(-13944,121988,-3015)
    NPCSEL(Newbie Guide[iD=31077])
    NPCDLG(Newbie Guide[iD=31077])
    DLGSEL(Check the list of available Support Magic.)
    DLGSEL(Receive support magic.)
    MOVETO(-13786,122152,-3015)
    MOVETO(-13400,122304,-3015)
    MOVETO(-13290,122467,-3016)
    MOVETO(-13247,122659,-3080)
    MOVETO(-13021,122687,-3143)
    MOVETO(-12791,122840,-3143)
    NPCSEL(Bella[iD=30256])
    NPCDLG(Bella[iD=30256])
    DLGSEL(Teleport.)
    DLGSEL(The Village of Gludin - 7300 Adena )
    DELAY(10000)
    NPCSEL(Richlin[iD=30320])
    NPCDLG(Richlin[iD=30320])
    DLGSEL(Teleport.)
    DLGSEL(Talking Island Village - 9400 Adena )
    DELAY(10000)MOVETO(-84328,245057,-3755)
    MOVETO(-84556,245371,-3749)
    NPCSEL(Biotin[iD=30031])
    NPCDLG(Biotin[iD=30031])
    DLGSEL(Quest.)
    DLGSEL([Path of the Human Knight (In Progress)])
    DLGSEL(Ask if there is anything you can help with)
    
    ///////////////////////////////////
    //VAI PRA ELVEN RUINS
    ///////////////////////////////////
    SET(L2WALKER,ENABLE)
    SET(FIGHTSTART)
    MOVETO(-84417,245210,-3746)
    MOVETO(-84286,244920,-3755)
    MOVETO(-84097,244654,-3755)
    NPCSEL(Roxxy[iD=30006])
    NPCDLG(Roxxy[iD=30006])
    DLGSEL( Teleport )
    DLGSEL(Elven Ruins - 830 Adena )
    DELAY(10000)
    MOVETO(-112663,234912,-3718)
    MOVETO(-113114,235244,-3705)
    MOVETO(-113429,235476,-3672)
    NPCSEL(Siff[iD=30427])
    NPCDLG(Siff[iD=30427])
    DLGSEL(Teleport into the ruins)
    DELAY(10000)
    MOVETO(47531,248428,-6388)
    MOVETO(47088,248435,-6388)
    MOVETO(46700,248440,-6388)
    MOVETO(46052,248445,-6388)
    MOVETO(45506,248456,-6388)
    MOVETO(44762,248461,-6438)
    MOVETO(44123,248444,-6488)
    MOVETO(43756,248378,-6524)
    MOVETO(43577,247790,-6489)
    MOVETO(43597,247593,-6489)
    
    ///////////////////////////////////
    //MATA EVENTUAIS AGGRO QUE TENHAM SEGUIDO
    ///////////////////////////////////
    SET(DEFRANGE,CLEAR)
    SET(DEFPATH,CLEAR) 
    SET(RANGETYPE,DEFPATH)
    SET(DEFPATH,ADD,43640,247611,-648,75)
    DELAY(40000)
    
    ///////////////////////////////////
    //SEGUE ENTRANDO NAS RUINAS
    ///////////////////////////////////
    MOVETO(43639,247548,-6488)
    MOVETO(43633,247173,-6489)
    MOVETO(43632,246748,-6489)
    MOVETO(43628,246196,-6489)
    MOVETO(43624,245725,-6489)
    MOVETO(43623,245311,-6489)
    MOVETO(43626,245168,-6488)
    
    ///////////////////////////////////
    //MATA EVENTUAIS AGGRO QUE TENHAM SEGUIDO
    ///////////////////////////////////
    SET(DEFRANGE,CLEAR)
    SET(DEFPATH,CLEAR) 
    SET(RANGETYPE,DEFPATH)
    SET(DEFPATH,ADD,43626,245168,-6488,75)
    DELAY(40000)
    ///////////////////////////////////
    //SEGUE PRA DENTRO DA RUINA
    ///////////////////////////////////
    MOVETO(43643,244651,-6524)
    MOVETO(43656,244375,-6524)
    MOVETO(43650,244342,-6524)
    
    ///////////////////////////////////
    //SETA A AREA E MATA O MOB NECESSARIO
    ///////////////////////////////////
    SET(DEFRANGE,CLEAR)
    SET(DEFPATH,CLEAR) 
    SET(RANGETYPE,DEFPATH)
    SET(DEFPATH,ADD,43650,244342,-6524,550)
    SET(DEFPATH,ADD,44216,245582,-6488,550)
    
    ///////////////////////////////////
    //TESTA SE OBTEVE OS ITENS
    ///////////////////////////////////
    LABEL(matar5)
    DELAY(5000)
    ITEMCOUNT(Skull of Silent Horror[iD=1179],>,9)
    {
    USEITEM(Scroll of Escape[iD=736])
    DELAY(10000)
    CALL(fimp5)
    }
    CALL(matar5)
    
    ///////////////////////////////////
    //VOLTA E ENTREGA O ITEM PRO PADRE
    ///////////////////////////////////
    LABEL(fimp5)
    MOVETO(-83792,242441,-3755)
    MOVETO(-83900,243217,-3755)
    MOVETO(-84597,243252,-3755)
    MOVETO(-85087,243686,-3755)
    MOVETO(-85411,244405,-3755)
    MOVETO(-85422,244494,-3728)
    MOVETO(-85406,244559,-3753)
    MOVETO(-85033,244932,-3753)
    MOVETO(-84621,245343,-3753)
    NPCSEL(Biotin[iD=30031])
    NPCDLG(Biotin[iD=30031])
    DLGSEL(Quest.)
    DLGSEL([Path of the Human Knight (In Progress)])
    
    ///////////////////////////////////
    //INICIA A ULTIMA PARTE!!!!
    ///////////////////////////////////
    MOVETO(-84417,245185,-3746)
    MOVETO(-83918,244899,-3755)
    MOVETO(-83324,244448,-3755)
    MOVETO(-83626,244016,-3755)
    MOVETO(-83855,243599,-3755)
    MOVETO(-84057,243262,-3755)
    NPCSEL(Newbie Guide[iD=30598])
    NPCDLG(Newbie Guide[iD=30598])
    DLGSEL(Check the list of available Support Magic.)
    DLGSEL(Receive support magic.)
    MOVETO(-83727,242877,-3755)
    MOVETO(-83323,242454,-3755)
    MOVETO(-82825,241899,-3755)
    MOVETO(-82520,241564,-3755)
    MOVETO(-82289,241477,-3755)
    MOVETO(-82227,241554,-3755)
    NPCSEL(Gilbert[iD=30039])
    NPCDLG(Gilbert[iD=30039])
    DLGSEL(Quest)
    DLGSEL([Path of the Human Knight (In Progress)])
    DLGSEL(Ask if there is anything you can help with)
    MOVETO(-82309,241469,-3755)
    MOVETO(-82662,241634,-3755)
    MOVETO(-83215,242208,-3755)
    MOVETO(-83470,242610,-3755)
    MOVETO(-83748,242979,-3755)
    MOVETO(-84033,243438,-3755)
    MOVETO(-84360,243840,-3755)
    MOVETO(-84668,244139,-3755)
    MOVETO(-84249,244447,-3755)
    MOVETO(-84149,244565,-3755)
    NPCSEL(Roxxy[iD=30006])
    NPCDLG(Roxxy[iD=30006])
    DLGSEL( Teleport )
    DLGSEL(Talking Island, Northern Territory - 1000 Adena )
    DELAY(10000)
    Set(MON,NOATTACK,Crasher[iD=20101])
    SET(L2WALKER,ENABLE)
    SET(FIGHTSTART)
    MOVETO(-106983,215213,-3389)
    MOVETO(-107361,215593,-3314)
    
    ///////////////////////////////////
    //SETA A AREA
    ///////////////////////////////////
    SET(DEFRANGE,CLEAR)
    SET(DEFPATH,CLEAR) 
    SET(RANGETYPE,DEFPATH)
    SET(DEFPATH,ADD,-107350,215550,-3318,2000)
    SET(DEFPATH,ADD,-108788,216474,-3298,2000)
    SET(DEFPATH,ADD,-110536,217439,-3034,2000)
    
    ///////////////////////////////////
    //TESTA SE OBTEVE OS ITENS
    ///////////////////////////////////
    LABEL(matar6)
    DELAY(5000)
    ITEMCOUNT(Giant Spider's Husk[iD=1177],>,19)
    {
    USEITEM(Scroll of Escape[iD=736])
    DELAY(10000)
    CALL(fimp6)
    }
    CALL(matar6)
    
    
    ///////////////////////////////////
    //ENTREGA O ITEM PRO GUARDA
    ///////////////////////////////////
    MOVETO(-83934,242652,-3755)
    MOVETO(-83999,243209,-3755)
    MOVETO(-84242,243246,-3728)
    MOVETO(-84547,243224,-3755)
    MOVETO(-84226,243246,-3728)
    MOVETO(-84111,243237,-3755)
    MOVETO(-83729,242684,-3755)
    MOVETO(-83129,242099,-3755)
    MOVETO(-82531,241586,-3755)
    MOVETO(-82166,241407,-3755)
    MOVETO(-82209,241539,-3755)
    NPCSEL(Gilbert[iD=30039])
    NPCDLG(Gilbert[iD=30039])
    DLGSEL(Quest)
    DLGSEL([Path of the Human Knight (In Progress)])
    
    
    ///////////////////////////////////
    //VAI PARA GLUDIN ENTREGAR O ITEM
    ///////////////////////////////////
    MOVETO(-82342,241386,-3755)
    MOVETO(-82655,241635,-3755)
    MOVETO(-83003,241994,-3755)
    MOVETO(-83229,242280,-3755)
    MOVETO(-83486,242645,-3755)
    MOVETO(-83759,243048,-3755)
    MOVETO(-83994,243390,-3755)
    MOVETO(-84227,243679,-3755)
    MOVETO(-84430,243906,-3728)
    MOVETO(-84469,243925,-3755)
    MOVETO(-84675,244142,-3755)
    MOVETO(-84397,244424,-3755)
    MOVETO(-84175,244575,-3755)
    NPCSEL(Roxxy[iD=30006])
    NPCDLG(Roxxy[iD=30006])
    DLGSEL( Teleport )
    DLGSEL(The Village of Gludin - 18000 Adena )
    DELAY(10000)
    MOVETO(-80773,149979,-3070)
    MOVETO(-80971,150116,-3070)
    MOVETO(-81272,150253,-3155)
    MOVETO(-81668,150268,-3155)
    MOVETO(-82079,150276,-3155)
    MOVETO(-82362,150281,-3155)
    NPCSEL(Sir Klaus Vasper[iD=30417])
    NPCDLG(Sir Klaus Vasper[iD=30417])
    DLGSEL(Quest)
    ///////////////////////////////////
    //RECEBE A PROMOCAO
    ///////////////////////////////////
    MOVETO(-82224,150184,-3155)
    MOVETO(-82175,149945,-3155)
    MOVETO(-82056,149684,-3155)
    MOVETO(-82033,149423,-3151)
    MOVETO(-81758,149357,-3151)
    NPCSEL(Ramos[iD=30373])
    NPCDLG(Ramos[iD=30373])
    DLGSEL(Listen to information about first class transfer.)
    DLGSEL(Human Knight)
    DLGSEL(Change profession to a Knight)
    SAY(PORRA! DEMORO MAS ACABO!)
    SAY(QUEST DE MERDA!)
    


     

    Updated for CT1.5

     

  4. Copy and past.

     


    Up a warrior near Gludio. 16~22

     

    LABEL(inicia)
    SET(L2WALKER,DISABLE)
    SET(FIGHTSTOP)
    MOVETO(-14251,123654,-3143)
    MOVETO(-14251,123654,-3143)
    MOVETO(-14251,123654,-3143)
    
    //VAI PRA GROCERY
    MOVETO(-14305,124183,-3143)
    MOVETO(-14529,124572,-3149)
    MOVETO(-14622,124626,-3112)
    MOVETO(-14681,124626,-3140)
    MOVETO(-14817,124512,-3140)
    
    //CHECA SE TEM SOULSHOT
    ITEMCOUNT(Soulshot: No Grade[iD=1835],<=,1000)
    {
    NPCSEL(Harmony[iD=30254])
    NPCDLG(Harmony[iD=30254])
    DLGSEL(Buy Consumables and Minerals )
    BUYITEM(Soulshot: No Grade[iD=1835],6000;)
    }
    
    //CHECA SE TEM RECOVERY NO GRADE
    LABEL(penalidade)
    ITEMCOUNT(Scroll: Recovery[iD=8594],<,1)
    {
    NPCSEL(Harmony[iD=30254])
    NPCDLG(Harmony[iD=30254])
    DLGSEL(Buy Consumables and Minerals )
    BUYITEM(Scroll: Recovery[iD=8594],1;)
    }
    
    //CHECA SE TEM RECOVERY GRADE D
    LABEL(penalidade2)
    ITEMCOUNT(Scroll: Recovery[iD=8595],<,1)
    {
    NPCSEL(Harmony[iD=30254])
    NPCDLG(Harmony[iD=30254])
    DLGSEL(Buy Consumables and Minerals )
    BUYITEM(Scroll: Recovery[iD=8594],1;)
    }
    
    //RETORNA AO CENTRO
    LABEL(voltacentro)
    MOVETO(-14877,124265,-3140)
    MOVETO(-14930,124082,-3112)
    MOVETO(-14903,123962,-3143)
    MOVETO(-14484,123778,-3143)
    MOVETO(-14347,123637,-3143)
    CALL(vaibufar)
    
    //VAI BUFFAR E RETORNA AO CENTRO
    LABEL(vaibufar)
    MOVETO(-14290,123223,-3143)
    MOVETO(-14197,122698,-3143)
    MOVETO(-14140,122222,-3016)
    MOVETO(-13975,121996,-3015)
    NPCSEL(Newbie Guide[iD=31077])
    NPCDLG(Newbie Guide[iD=31077])
    DLGSEL(Check the list of available Support Magic.)
    DLGSEL(Receive support magic.)
    DELAY(4000)
    MOVETO(-14159,122191,-3015)
    MOVETO(-14155,122492,-3143)
    MOVETO(-14256,122913,-3143)
    MOVETO(-14304,123404,-3143)
    MOVETO(-14274,123548,-3143)
    
    //VAI PARA O SPOT ONDE VAI UPAR
    LABEL(vaispot)
    MOVETO(-14100,123640,-3143)
    MOVETO(-13569,123664,-3143)
    MOVETO(-12884,123656,-3143)
    MOVETO(-12236,123645,-3128)
    MOVETO(-11264,123810,-3068)
    MOVETO(-10153,123885,-3060)
    MOVETO(-9364,123890,-2924)
    MOVETO(-8545,123888,-2898)
    MOVETO(-7344,123868,-3059)
    MOVETO(-6887,122789,-3060)
    MOVETO(-6889,121557,-3104)
    MOVETO(-6786,120701,-3128)
    
    //SETA QUE VAI CAGAR DE PAU E DEFINE A AREA PARA BATER
    LABEL(bateporra)
    SET(DEFRANGE,CLEAR)
    SET(DEFPATH, CLEAR) 
    Set(RANGETYPE, DEFPATH) 
    SET(DEFPATH,ADD,-6505,122823,-3032,2500)
    SET(DEFPATH,ADD,-6201,118077,-3312,2500)
    SET(DEFPATH,ADD,-4568,116429,-3344,1500)
    SET(DEFPATH,ADD,-6806,115934,-3312,1500)
    SET(DEFPATH,ADD,-5366,114948,-3344,2000)
    SET(L2WALKER,ENABLE)
    SET(FIGHTSTART)
    
    //CHECA SE TA VIVO SE ESTIVER CAGA DE PAU!
    LABEL(VIVO)
    DELAY(50000)
    CharStatus(CHP,<=,0)
    {
    DELAY(1000)
    GOHOME()
    DELAY(10000)
    SET(L2WALKER,DISABLE)
    SET(FIGHTSTOP)
    MOVETO(-14251,123654,-3143)
    MOVETO(-14251,123654,-3143)
    USEITEM(Scroll: Recovery[iD=8595])
    USEITEM(Scroll: Recovery[iD=8594])
    CALL(inicia)
    }
    CALL(VIVO)
    

     

     

  5. You don't need call.

    Return command return to last call.

    Example:

     

    LABEL(1)

    SAY(HELLO!)

    CALL(waittime)

    LABEL(2)

    SAY(This)

    CALL(waittime)

    LABEL(3)

    SAY(is)

    CALL(waittime)

    LABEL(4)

    SAY(a)

    CALL(waittime)

    LABEL(5)

    SAY(test!)

    CALL(waittime)

    LABEL(6)

    SAY(for return!)

    CALL(waittime)

     

    LABEL(waittime)

    DELAY(5000)

     


    Result:

    HELLO! [5 sec]

    This [5 sec]

    is [5 sec]

    a [5 sec]

    test! [5 sec]

    for return! [5 sec]

     

     

  6. Command Chanel is a tool for correct division of experiente in Raids or Bosses.

    The command /channelinvite is possible by two ways:

    - Clan Leader + Clan Skill Clan Imperium

    - Any member + Strategy Guide (sell in Aden, Rune Township and Shuttgart)

     

    Channel invite commands:

    ``[message] - Channel Leader send a message to all members of channel

    `[message] - Channel Leader send a message to party leaders.

     

    For channel invite work in raid boss and boss, exist requiriments:

    Raid: 18 members

    Boss: 36 members

    Antharas: 255 members

     

    Channel Leader can alocate classes in ideal party, moving members inside partys in channel command pannel.

     

    The drop is "party change" every 5 minutes. First attack grant drop for party for 5 mins, the next 5 mins drops will to second party leader invite, in next 5 mins for the third party leader invite...

     


     

    I'm use channel invite for play, this is a good for Leader allocate Wizzard and SE/EE in same party, Thanks and Bishops, etc.

  7. so what other option you have?if you want to have characteristics of official server you have to make them by your own,because the packs that are out there dont have default options that looks like the ones you want.

    I don't have another way... i see L2J servers only for PVP...

    At this momment i try make a extreme low rate server 1x or 2x... but i'll need off.

    Off is not free... i will work in Java Lineage emulator.

    It's too hard!!!!!!!

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock