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Tony360

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Posts posted by Tony360

    • Reward from your server donation?


    If you want your request done then open post on Marketplace with what you want to modify on your Interface and wait contact.
    Here you waste your time, because editing interface its not 5 minutes job so nobody will do it w/o money.

  1. On 4/22/2018 at 1:57 AM, developer951 said:

    Where do you know anybody won't create that script?! I need any created script. If anybody can edit it in my source files i can give him "AnyDesk", "Team Viewer"....


    Can you come at my house to clean and feed my dog for free for 1 week? I don't think somebody do something for free ^^
    Really good luck buddy, and be careful because maybe someone will say "i will help you" and maybe he just want to steal your files ^^ "because maybe he is more newbie from you in developing".

  2. I will need a second comment for incoming updates and because this topic will be transform to List of codes.

     

    Random Zone Manager incoming updates:

    • Hide player names (setting per-map).
    • Max enchant value inside zone (setting per-map).
    • Show next map name on Gatekeepers.
    • List of grades that won't be usable inside zone.
    • List of items that won't be usable inside zone. (can be used for potions and any item)
    • Vote System for next map (Enabled/Disabled).
    • Show votes/per map in HTML.

     

    Incoming Codes:

    • Full ComminityBoard [Interlude]. (design thanks @StinkyMadness) in progress
    • Donate Manager.
    • Achievemets System.
    • Roulette Event.
  3.  

    Greetings cheaters, I have some free time and I decided to make some codes for Marketplace.
    I will use the best price that it is based on the time that I spent on each code.

     

    RandomZone System : 15e Paypal

    • Unlimited Maps.
    • Each zone duration can be different.
    • Map priority is Random. (Can be modified if you want)
    • Unlimited Locations for each zone. (This location are used random on Telerport and Raspawn)
    • Configurable auto flag players on enter.
    • Configurable auto nobles effect on enter.
    • Configurable revive players with full CP/HP/MP inside zone.
    • Configurable clean player and summons effects on enter.
    • Configurable unsummon pets on enter.
    • Configurable block partis inside zone.
    • Configurable block trades inside zone.
    • Configurable block private stores inside zone.
    • Configurable block restart inside zone.
    • Configurable block logout inside zone.
    • Configurable reward players for hunting inside zone.
    • Configurable restricted specific classes inside zone.
    • Gatekeeper HTML : Map time left, current zone name, next zone name & players inside map.
    • OnDie inside zone : Using "To Village" to respawn on nearest town/village.
    • OnDie inside zone : Using "Respawn" to respawn on random location inside current map.
    • more comming soon.

     

    Contact via Private Message or Discord : Tony360#6783

    • Any report will be fixed in 24hours (max)
    • All buyers will have any update for free.
    • You can do your own request for code.

     

     

  4. Im looking for change just the size of the "symbol.grade_X" from current to width 16 and height 16, do somebody know where is the size integer ?
    i found this part but function "GetItemGradeString(Item.CrystalType)" is not inside on any class (or .uc) of Interface.u

    //Grade Mark
    function AddTooltipItemGrade(ItemInfo Item)
    {
        local string strTmp;
        
        strTmp = GetItemGradeString(Item.CrystalType);
        if (Len(strTmp)>0)
        {
            StartItem();
            m_Info.eType = DIT_TEXT;
            m_Info.t_bDrawOneLine = true;
            m_Info.t_strText = " ";
            EndItem();
            
            StartItem();
            m_Info.eType = DIT_TEXT;
            m_Info.t_bDrawOneLine = true;
            m_Info.t_strText = "`" $ strTmp $ "`";
            EndItem();
        }
    }
    

    H5 AddTooltipItemGrade

    
    //Grade Mark
    function AddTooltipItemGrade(ItemInfo Item)
    {
        local string TextureName;
        
        TextureName = GetItemGradeTextureName(Item.CrystalType);
        //debug ("TextureName" @ TextureName);
        //debug (TextureName @  Item.CrystalType @ GetItemGradeTextureName(Item.CrystalType));
        if (Len(TextureName)>0)
        {
            StartItem();
            m_Info.eType = DIT_TEXTURE;
            m_Info.nOffSetX = 2;
            m_Info.nOffSetY = 0;
            
            //S80 그레이드일 경우에 한해 아이콘 텍스쳐 크기를 2배로 늘린다.
            //debug ("텍스쳐 이름"@ Item.CrystalType );
            if (Item.CrystalType == 6 || Item.CrystalType == 7)
            {
                m_Info.u_nTextureWidth = 32;
                m_Info.u_nTextureHeight = 16;
                
                m_Info.u_nTextureUWidth = 32;
                m_Info.u_nTextureUHeight = 16;
                
                //debug (TextureName @  Item.CrystalType @ GetItemGradeTextureName(Item.CrystalType));
            }
            //기타 그레이드에 대해 아이콘 텍스쳐 크기를 세팅한다. 
            else
            {
                m_Info.u_nTextureWidth = 16;
                m_Info.u_nTextureHeight = 16;
                
                m_Info.u_nTextureUWidth = 16;
                m_Info.u_nTextureUHeight = 16;
            }
            m_Info.u_strTexture = TextureName;
            EndItem();
        }
    }
    
    

     

    but the:
                m_Info.u_nTextureWidth = 16;
                m_Info.u_nTextureHeight = 16;


                m_Info.u_nTextureUWidth = 16;
                m_Info.u_nTextureUHeight = 16;
    not working on IL

  5. Im looking for change just the size of the "symbol.grade_X" from current to width 16 and height 16, do somebody know where is the size integer ?

     

    //Edit

    i found this part but function "GetItemGradeString(Item.CrystalType)" is not inside on any class (or .uc) of Interface.u

    //Grade Mark
    function AddTooltipItemGrade(ItemInfo Item)
    {
        local string strTmp;
        
        strTmp = GetItemGradeString(Item.CrystalType);
        if (Len(strTmp)>0)
        {
            StartItem();
            m_Info.eType = DIT_TEXT;
            m_Info.t_bDrawOneLine = true;
            m_Info.t_strText = " ";
            EndItem();
            
            StartItem();
            m_Info.eType = DIT_TEXT;
            m_Info.t_bDrawOneLine = true;
            m_Info.t_strText = "`" $ strTmp $ "`";
            EndItem();
        }
    }
    

     

     

     

  6. 22 hours ago, tazerman2 said:

    i make it load all icon's from sql list

     

    on forum is shared with XML and its 100 times better then SQL so please...

    //EDIT
    P.S. Also SQL icons is shared too xD

     

    22 hours ago, tazerman2 said:

    i add can get augment only with auction if you try trade augment

    you can't so for that need 40% code.

     

    say what.. that doesn't even make sense... the only reason that you can't trade augment weapons is because its a check on request trader class
    This have nothing to do with a custom auction house.. -.-

     

    22 hours ago, tazerman2 said:

    so for all this i get only the base from auction and i fix something fault.. the

    design is nathing for me i can change full that auction with classic auction.

     

    No you just selling a shared code for 35e and you have just add the Augment information and thanks god you did not forget to store the weapon on the buyer xD

    its not even worth 5e so please respect the work of fissban and remove your topic from Marketplace.

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