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Detroitas

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About Detroitas

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    Lithuania

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  1. Now it's ok. With +20 gun to +15 draconic armors give 4.5k~ critical damage. Perfect
  2. <table name="#swordbluntpole"> 1 1.5 2 </table> <table name="#twohand"> 1.5 2 3 </table> <table name="#all"> 1.15 1.20 1.25 </table> can u help me to change it? now it's totaly bad with fr 18k damage to +20 sets :D
  3. <skill id="176" levels="3" name="Frenzy"> <table name="#swordbluntpole"> 1 1.5 2 </table> <table name="#twohand"> 1.5 2 3 </table> <table name="#all"> 1.15 1.20 1.25 </table> <table name="#accCombat"> 2 4 6 </table> <table name="#mpConsume"> 14 21 25 </table> <table name="#stackOrder"> 1 2 3 </table> <table name="#aggro"> 303 438 523 </table> <set name="mpConsume" val="#mpConsume"/> <set name="target" val="TARGET_SELF"/> <set name="reuseDelay" val="600000"/> <set name="hitTime" val="1500"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_ACTIVE"/> <set name="aggroPoints" val="#aggro"/> <cond msgId="113" addName="1"> <player hp="30" /> </cond> <for> <effect name="Buff" time="90" val="0" stackOrder="#stackOrder" stackType="pinch"> <mul order="0x30" stat="pAtk" val="#all" /> <mul order="0x30" stat="pAtk" val="#swordbluntpole"> <using kind="SWORD,BIGSWORD,BLUNT,BIGBLUNT,POLE" /> </mul> <mul order="0x30" stat="pAtk" val="#twohand"> <using kind="BIGSWORD,BIGBLUNT" /> </mul> <add order="0x40" stat="accCombat" val="#accCombat"> <using kind="BIGSWORD,BIGBLUNT" /> </add> </effect> </for> </skill> how it's must looks?
  4. Hahaha lol, so anyone wll tell me how to change it to got normal damage :D
  5. server is no custom :D You can check if have time: www.l2aroma.com
  6. So how to make it now? :D Bevause now 18k damage not good. :D Need about 7k max critical.
  7. <skill id="176" levels="3" name="Frenzy"> <table name="#swordbluntpole"> 1 1.5 2 </table> <table name="#twohand"> 1.5 2 3 </table> <table name="#all"> 1.15 1.20 1.25 </table> <table name="#accCombat"> 2 4 6 </table> <table name="#mpConsume"> 14 21 25 </table> <table name="#stackOrder"> 1 2 3 </table> <table name="#aggro"> 303 438 523 </table> <set name="mpConsume" val="#mpConsume"/> <set name="target" val="TARGET_SELF"/> <set name="reuseDelay" val="600000"/> <set name="hitTime" val="1500"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_ACTIVE"/> <set name="aggroPoints" val="#aggro"/> <cond msgId="113" addName="1"> <player hp="30" /> </cond> <for> <effect name="Buff" time="90" val="0" stackOrder="#stackOrder" stackType="pinch"> <mul order="0x30" stat="pAtk" val="#all" /> <mul order="0x30" stat="pAtk" val="#swordbluntpole"> <using kind="SWORD,BIGSWORD,BLUNT,BIGBLUNT,POLE" /> </mul> <mul order="0x30" stat="pAtk" val="#twohand"> <using kind="BIGSWORD,BIGBLUNT" /> </mul> <add order="0x40" stat="accCombat" val="#accCombat"> <using kind="BIGSWORD,BIGBLUNT" /> </add> </effect> </for> </skill> what change here?
  8. How to lower Titans damage? Because now with frenzy,zaelot to +20 give critical 18k damage, lol. Acis 350 revision by 'Baggos' project
  9. ItemInstance item = player.getInventory().getItemByItemId(5575); haha lol
  10. yes and i have it, but still write incorrect item count
  11. /* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.l2j.gameserver.model.actor.instance; import net.sf.l2j.gameserver.instancemanager.CastleManager; import net.sf.l2j.gameserver.model.actor.template.NpcTemplate; import net.sf.l2j.gameserver.model.entity.Castle; import net.sf.l2j.gameserver.model.item.instance.ItemInstance; import net.sf.l2j.gameserver.network.SystemMessageId; import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage; import net.sf.l2j.gameserver.network.serverpackets.SiegeInfo; /** * @author SweeTs */ public class L2ClanManagerInstance extends L2NpcInstance { public L2ClanManagerInstance(int objectId, NpcTemplate template) { super(objectId, template); } @Override public void onBypassFeedback(L2PcInstance player, String command) { if (player == null) return; ItemInstance item = player.getInventory().getItemByItemId(5575); if (command.equalsIgnoreCase("castles")) { final NpcHtmlMessage html = new NpcHtmlMessage(0); html.setFile(getHtmlPath(getNpcId(), 1)); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } else if (command.startsWith("siege_")) { int castleId = 0; if (command.startsWith("siege_gludio")) castleId = 1; else if (command.startsWith("siege_dion")) castleId = 2; else if (command.startsWith("siege_giran")) castleId = 3; else if (command.startsWith("siege_oren")) castleId = 4; else if (command.startsWith("siege_aden")) castleId = 5; else if (command.startsWith("siege_innadril")) castleId = 6; else if (command.startsWith("siege_goddard")) castleId = 7; else if (command.startsWith("siege_rune")) castleId = 8; else if (command.startsWith("siege_schuttgart")) castleId = 9; Castle castle = CastleManager.getInstance().getCastleById(castleId); if (castle != null && castleId != 0) player.sendPacket(new SiegeInfo(castle)); } else if (command.equalsIgnoreCase("level_up")) { if (item == null || item.getCount() < 50) { player.sendPacket(SystemMessageId.NOT_ENOUGH_ITEMS); return; } else if (player.getClan() == null) { player.sendPacket(SystemMessageId.YOU_ARE_NOT_A_CLAN_MEMBER); return; } else if (!player.isClanLeader()) { player.sendPacket(SystemMessageId.NOT_AUTHORIZED_TO_BESTOW_RIGHTS); return; } player.destroyItemByItemId("Consume", 6393, 50, null, true); player.getClan().changeLevel(8); player.getClan().broadcastClanStatus(); player.sendPacket(SystemMessageId.CLAN_LEVEL_INCREASED); player.broadcastPacket(new MagicSkillUse(player, player, 5103, 1, 1000, 0)); } else if (command.equalsIgnoreCase("clan_rep")) { if (item == null || item.getCount() < 5) { player.sendPacket(SystemMessageId.NOT_ENOUGH_ITEMS); return; } else if (player.getClan() == null) { player.sendPacket(SystemMessageId.YOU_ARE_NOT_A_CLAN_MEMBER); return; } else if (!player.isClanLeader()) { player.sendPacket(SystemMessageId.NOT_AUTHORIZED_TO_BESTOW_RIGHTS); return; } player.destroyItemByItemId("Consume", 6393, 50, null, true); player.getClan().addReputationScore(1000000); player.getClan().broadcastClanStatus(); player.sendMessage("Your clan reputation score has been increased."); } else if (command.equalsIgnoreCase("learn_clan_skills")) { L2VillageMasterInstance.showPledgeSkillList(player); } } @Override public String getHtmlPath(int npcId, int val) { String filename = ""; if (val == 0) filename = "" + npcId; else filename = npcId + "-" + val; return "data/html/mods/clanManager/" + filename + ".htm"; } } What wrong in this code? I have item id 6393, but when i'm trying to buy something for me write Incorrect item count.
  12. <item id="492" type="Armor" name="Tattoo of Soul"> <set name="default_action" val="equip" /> <set name="armor_type" val="NONE" /> <set name="bodypart" val="underwear" /> <set name="crystal_type" val="D" /> <set name="crystal_count" val="181" /> <set name="material" val="DYESTUFF" /> <set name="weight" val="4150" /> <set name="price" val="99900" /> <for> <add order="0x30" stat="pAtkSpd" val="1.10" /> <enchant order="0x0C" stat="pDef" val="0" /> </for> </item> but my atack speed goes from 875 to 876 :happyforever: :happyforever: :happyforever: :happyforever:
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