-
Posts
117 -
Credits
0 -
Joined
-
Last visited
-
Days Won
8 -
Feedback
100%
Content Type
Articles
Profiles
Forums
Store
Posts posted by L2Neophron
-
-
Dont know if only happens to me, but when SpectralDancer dance it says like he use UE, Touch, Zealot, etc etc.
Great Job btw!
Just put all the files in the right places:
NPHRN_Skill.usk - Animations
NPHRN_Effect.u / Skillgrp.dat - System
NPHRN_LET - Systextures
If does not work, then you're doing something wrong. ©
-
i've seen this thing many times but the problem is i cannot find it.
anyway thanks for your time really great work continue like this :)
and btw offtopic i saw also some people using Neophron Belt Interface is that still working or removed?
Offtop:
I showed the plan and some people have been trying to recreate it in varying degrees.
Specifically my own interface has been removed,And he is not worthy of mention. -
when someone will have no salvation will not appear
when someone has will appear how about this?
A binding abnormal to animation to occur on the server side. ©
-
no need to add any timer just to know when someone has Salvation
Someone has Salvation. Ok. How do know when someone has not Salvation?
Suppose, a character has died and used his Salva. Where the client must know this? It`s server side function.
-
can you add Vengeance / Ultimate Defence / Salvation ?
Vengeance / UD may. Salva - It would be wrong. Since the buff hasn't a constant time steps.
A binding abnormal to animation to occur on the server side. -
There is a problem with celestial
Fixed. Reload file.
-
You are a fucking monster dude nice share (Btw celestial seems a bit out of position but everything is fine i will test it and reply back with comments)
Can i make a custom request for the next update?
Can you add something like that for dominator debuffs range (It is already shared (PROGRAMMING Patch) but it would be good if you can have it in 1 patch/file likes yours)
Thanks ;)
I do something like to this.
-
-
I do not know, most likely cannot be done by interface.u
By the way, In new l2 clients (~IO / Classic) interface has the support of Gfx scripts that cause flash graphics from .ugx package.
For example: damage over the head. This is a very deep, imho. Nwindow.dll maybe.
-
Hi im looking for someone who can tell me how i can edit smth like this but with different skills which are going to display.
It is this that is located in the screenshot, it is done through the replacement of icons in systextures > branchSys.utx
You need to create new window in interface.xdat, choose location on the screen and size 32x32 and script file same as file name. In the window you need to add the button with 32x32 size, as graphic set anything. Now you need to create new class that needs to be placed in interface.u later, it should have name same as window in interface.xdat. In script file you need to:
- register event EV_ReceiveMagicSkillUse
- override onevent function so you catch magic skill uses
- get ButtonHandle of your interface.xdat button
- set graphic of the button as icon of the skill(based on id from the event)
- make wnd be visible
You also should consider to make a timer which will hide wnd after skill was casted & register new event which notifies script if skill was cancelled
And how do you build on these windows to characters, and not to the position of the screen?
-
-
Very good share man, if you are able to add angelic icon, touch of life and celestial in the future it would be perfect.
May i ask you how did you change the name of lineageeffect.u and Skill.usk to your own custom own and still make it work?
I want to have multiple patches shared online but i am not able to have 2x lineageeffect.u and Skill.usk files.
Can you explain me how to do something like that?
Basically i am asking how did you do the follow
PS: i am trying to get only dominator debuffs green cycle effects from PROGRAMMING patch and add it to latest L2Patch since L2Patch offers me higher fps but i want to also have the dominator debuffs green cycle from PROGRAMMING (Video preview of the effect: https://www.youtube.com/watch?v=_3pYqV2nqj0&feature=youtu.be&t=2m3s ) and your skill symbols, but both L2Patch and PROGRAMMING use same files names and seems like simple rename does not work xD [basically i am trying to use L2Patch with your patch and dominator green cycle from PROGRAMMING patch]
You want to use these symbols combining them with other patches in the animation and icons?Just use the L2 FileEdit, opening it a (your)skillgrp.dat:Find the ID of the animation and change the effect on my link:UE 111 - NPHRN_skill.phenomenon.275
Frenzy 176 -
skill.mo.78NPHRN_skill.phenomenon.276Zealot 420 -
skill.mo.78NPHRN_skill.phenomenon.274 -
A small set of cursors for Interlude and High Five.
Interlude:
- Default, sharper http://rawr.su/index.php?app=core&module=attach§ion=attach&attach_id=12417
- Golden, sharper http://rawr.su/index.php?app=core&module=attach§ion=attach&attach_id=12418
-
Red http://rawr.su/index.php?app=core&module=attach§ion=attach&attach_id=10579
High Five:
- Default, sharper http://rawr.su/index.php?app=core&module=attach§ion=attach&attach_id=12420
Author: Neophron- 1
- Default, sharper http://rawr.su/index.php?app=core&module=attach§ion=attach&attach_id=12417
-
Who can adapt the text style / font from HB to IL ?
Contact me through skype : outlawftw
Clearly this will be a paid task.
Cheers.
What type of text you are interested in?The fact is that in modern clients support several kinds of fonts: Chat / Names / Titles hats windows / Etc..IT Сlient uses only one font for all client textbox. -
Server side buff duration ?
Client. Regular animation duration = the duration of the buff.
-
Your face when you see the next "new armor":
-
good job, nice, but if zoom out then icon be very small, anyways good job
If the character is so far away from u, then it is not a threat to u =)
Static size would be needed then. Yeah, nice stuff.
Maybe one day =)
-
Symbols Buffs Over The Head:
http://rawr.su/uploads/monthly_08_2016/post-501-0-58811300-1472167734.gif
The experimental set of 15 (so far) symbols: Frenzy / Guts / Zealot / Ultimate Evasion / Celestial Shield / Angelic Icon / Touch of Life / Ultimate Defence / Mystic Immunity / Vengeance / Force Barrier / Sonic Barrier / Servitor Empowerment / Dodge / Counter AttackHang over the character's head as much as there is a buff. Around each scale-timer.
http://rawr.su/uploads/monthly_09_2016/post-501-0-56448300-1473248762.png
Folding symbols - on the floors.
http://rawr.su/uploads/monthly_08_2016/post-501-0-45528100-1472168741.png
At your request, added display Overlord`s debuff range:
http://rawr.su/uploads/monthly_09_2016/post-501-0-61505300-1472964348.png
Exclusive Icon:
http://rawr.su/uploads/monthly_10_2016/post-501-0-86427900-1476922486.pngOverlord Skillshttp://rawr.su/uploads/monthly_10_2016/post-501-0-86427900-1476922486.png
http://rawr.su/uploads/monthly_10_2016/post-501-0-08274800-1477097770.png
http://rawr.su/uploads/monthly_10_2016/post-501-0-86427900-1476922486.pngHot Springs Effects:http://rawr.su/uploads/monthly_10_2016/post-501-0-86427900-1476922486.png
http://rawr.su/uploads/monthly_10_2016/post-501-0-56030800-1477097892.png
http://rawr.su/uploads/monthly_10_2016/post-501-0-86427900-1476922486.pngAugment Active Skills:http://rawr.su/uploads/monthly_10_2016/post-501-0-86427900-1476922486.png
http://rawr.su/uploads/monthly_11_2015/post-1-0-32912800-1448218524.png
http://rawr.su/uploads/monthly_10_2016/post-501-0-86427900-1476922486.pngCharge skill (Gladiator/Tyrant)http://rawr.su/uploads/monthly_10_2016/post-501-0-86427900-1476922486.png
http://rawr.su/uploads/monthly_10_2016/post-501-0-58476800-1477098112.png
http://rawr.su/uploads/monthly_10_2016/post-501-0-86427900-1476922486.pngPotions СP/HP/MP:http://rawr.su/uploads/monthly_10_2016/post-501-0-86427900-1476922486.png
http://rawr.su/uploads/monthly_10_2016/post-501-0-10928700-1477098230.png
http://rawr.su/uploads/monthly_10_2016/post-501-0-86427900-1476922486.pngElixires CP/HP (S Grade):http://rawr.su/uploads/monthly_10_2016/post-501-0-86427900-1476922486.png
http://rawr.su/uploads/monthly_10_2016/post-501-0-15464300-1477098315.png
For Interlude.
Bug Fix: Start the animation and the timer goes with the appearance buff, rather than the beginning of his caste.Bug Fix: Correct location at Ultimate Evasion.
General Fix: Can be used in conjunction with any other patches.
General Fix: "Default animation" saved.
Bug Fix: Celestial spawn on target.
Bug Fix: No delay at Celestial spawn.
Author: Neophron
Free Patch / No SupportPassword: nphrnbyrawr- 5
- 5
Neophron: Symbols Buffs Over The Head [With A Timer]
in Client Development Discussion
Posted
I promise that this will help ;)