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L2Neophron

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Posts posted by L2Neophron

  1. i've seen this thing many times but the problem is i cannot find it.

    anyway thanks for your time really great work continue like this :)

    and btw offtopic i saw also some people using Neophron Belt Interface is that still working or removed?

     

    Offtop: 

     

    I showed the plan and some people have been trying to recreate it in varying degrees. 

     

    Specifically my own interface has been removed,

     

    And he is not worthy of mention.

     

    c80fdcfe3071.png

  2. You are a fucking monster dude nice share (Btw celestial seems a bit out of position but everything is fine i will test it and reply back with comments)

    Can i make a custom request for the next update?

    Can you add something like that for dominator debuffs range (It is already shared (PROGRAMMING Patch) but it would be good if you can have it in 1 patch/file likes yours)

    Thanks ;) 

     

    I do something like to this.

  3. I do not know, most likely cannot be done by interface.u

    By the way, In new l2 clients (~IO / Classic) interface has the support of Gfx scripts that cause flash graphics from .ugx package. 

    For example: damage over the head. This is a very deep, imho. Nwindow.dll maybe. 

  4. Hi im looking for someone who can tell  me how i can edit smth like this but with different skills which are going to display.

     

    It is this that is located in the screenshot, it is done through the replacement of icons in systextures > branchSys.utx

     

    You need to create new window in interface.xdat, choose location on the screen and size 32x32 and script file same as file name. In the window you need to add the button with 32x32 size, as graphic set anything. Now you need to create new class that needs to be placed in interface.u later, it should have name same as window in interface.xdat. In script file you need to:

    - register event EV_ReceiveMagicSkillUse

    - override onevent function so you catch magic skill uses

    - get ButtonHandle of your interface.xdat button

    - set graphic of the button as icon of the skill(based on id from the event)

    - make wnd be visible

     

    You also should consider to make a timer which will hide wnd after skill was casted & register new event which notifies script if skill was cancelled

     

    And how do you build on these windows to characters, and not to the position of the screen?

  5. @ L2Neophron

     

     

    Very good share man, if you are able to add angelic icon, touch of life and celestial in the future it would be perfect.

     

    May i ask you how did you change the name of lineageeffect.u and Skill.usk to your own custom own and still make it work?

    I want to have multiple patches shared online but i am not able to have 2x lineageeffect.u and Skill.usk files.

    Can you explain me how to do something like that?

    Basically i am asking how did you do the follow 

     

     

    PS: i am trying to get only dominator debuffs green cycle effects from PROGRAMMING patch and add it to latest L2Patch since L2Patch offers me higher fps but i want to also have the dominator debuffs green cycle from PROGRAMMING (Video preview of the effect: https://www.youtube.com/watch?v=_3pYqV2nqj0&feature=youtu.be&t=2m3s ) and your skill symbols, but both L2Patch and PROGRAMMING use same files names and seems like simple rename does not work xD [basically i am trying to use L2Patch with your patch and dominator green cycle from PROGRAMMING patch]

     

    You want to use these symbols combining them with other patches in the animation and icons?
     
    Just use the L2 FileEdit, opening it a (your)skillgrp.dat:
     
    Find the ID of the animation and change the effect on my link:

     

    UE       111  - NPHRN_skill.phenomenon.275

    Frenzy  176 - skill.mo.78 NPHRN_skill.phenomenon.276

    Zealot  420 - skill.mo.78 NPHRN_skill.phenomenon.274

     

  6. A small set of cursors for Interlude and High Five.
     
     
                Interlude:
     
     

       
    Author: Neophron

    post-180651-0-57472200-1472226312_thumb.

    • Upvote 1
  7. Who can adapt the text style / font from HB to IL ?

    Contact me through skype : outlawftw

    Clearly this will be a paid task.

    Cheers.

     

    What type of text you are interested in?
     
    The fact is that in modern clients support several kinds of fonts: Chat / Names / Titles hats windows / Etc..
     
    IT Сlient uses only one font for all client textbox.
  8. Symbols Buffs Over The Head:
     

     

     http://rawr.su/uploads/monthly_08_2016/post-501-0-58811300-1472167734.gif
     

    The experimental set of 15 (so far) symbols: Frenzy / Guts / Zealot / Ultimate Evasion / Celestial Shield / Angelic Icon / Touch of Life / Ultimate Defence / Mystic Immunity / Vengeance / Force Barrier / Sonic Barrier / Servitor Empowerment / Dodge / Counter Attack

     

     
    Hang over the character's head as much as there is a buff. Around each scale-timer.
     
    http://rawr.su/uploads/monthly_09_2016/post-501-0-56448300-1473248762.png

     
    Folding symbols - on the floors.
     
    http://rawr.su/uploads/monthly_08_2016/post-501-0-45528100-1472168741.png
     
    At your request, added display Overlord`s debuff range:
     
    http://rawr.su/uploads/monthly_09_2016/post-501-0-61505300-1472964348.png
     

    Exclusive Icon:
     


    http://rawr.su/uploads/monthly_10_2016/post-501-0-86427900-1476922486.pngOverlord Skillshttp://rawr.su/uploads/monthly_10_2016/post-501-0-86427900-1476922486.png
     
    http://rawr.su/uploads/monthly_10_2016/post-501-0-08274800-1477097770.png 

     
    http://rawr.su/uploads/monthly_10_2016/post-501-0-86427900-1476922486.pngHot Springs Effects:http://rawr.su/uploads/monthly_10_2016/post-501-0-86427900-1476922486.png
     

    http://rawr.su/uploads/monthly_10_2016/post-501-0-56030800-1477097892.png 

     
    http://rawr.su/uploads/monthly_10_2016/post-501-0-86427900-1476922486.pngAugment Active Skills:http://rawr.su/uploads/monthly_10_2016/post-501-0-86427900-1476922486.png

     
    http://rawr.su/uploads/monthly_11_2015/post-1-0-32912800-1448218524.png
     

    http://rawr.su/uploads/monthly_10_2016/post-501-0-86427900-1476922486.pngCharge skill (Gladiator/Tyrant)http://rawr.su/uploads/monthly_10_2016/post-501-0-86427900-1476922486.png
     

    http://rawr.su/uploads/monthly_10_2016/post-501-0-58476800-1477098112.png 
     

    http://rawr.su/uploads/monthly_10_2016/post-501-0-86427900-1476922486.pngPotions СP/HP/MP:http://rawr.su/uploads/monthly_10_2016/post-501-0-86427900-1476922486.png
     

    http://rawr.su/uploads/monthly_10_2016/post-501-0-10928700-1477098230.png 
     

    http://rawr.su/uploads/monthly_10_2016/post-501-0-86427900-1476922486.pngElixires CP/HP (S Grade):http://rawr.su/uploads/monthly_10_2016/post-501-0-86427900-1476922486.png
     

    http://rawr.su/uploads/monthly_10_2016/post-501-0-15464300-1477098315.png 
     

    For Interlude.
     
    Bug Fix: Start the animation and the timer goes with the appearance buff, rather than the beginning of his caste.
    Bug Fix: Correct location at Ultimate Evasion.
    General Fix: Can be used in conjunction with any other patches.
    General Fix: "Default animation" saved.
    Bug Fix: Celestial spawn on target.
    Bug Fix: No delay at Celestial spawn.

     

    Author: Neophron 
    Free Patch / No Support
     
    Password: nphrnbyrawr


     
    post-180651-0-54822100-1472851300.png
     Download  

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