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alibabank

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Posts posted by alibabank

  1. Back from holidays.

     

    Will be working on this over this week as there are several improvements and features requested.

    If you want to raise an issue or request a feature please do it on GitHub: https://github.com/Elfocrash/L2ACP-Web/issues

     

    Don't forget to star the projects on GitHub.

     

    Thanks

     

     

    As i had many requests for this, here is a simple way of building L2ACP API.

    There was no real reason to introduce and building tool like gradle during the development of the API but it is something to consider now.

     

    Thank you for share. Can you guide how to make it online? Ex : upload - connect database and make some reg new account???

  2.  

    1.00000000 0.00000000 0.20000000 1.00000000 1.00000000 LineageWeapons.rangesample 1.50000000 0.60000002 0.60000002 11.50000000 0.00000000 0.00000000 4 -1 -1 -1
     
    change to: 

    0.00000000 0.00000000 0.00000000 1.00000000 1.00000000 LineageWeapons.rangesample 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 4 -1 -1 -1

     

    I had change but its not work :(

  3. that has to do with rotation of script (or velocity.. forgot)

    My Effect Classes from shadow weapon . 

     

    class weapon_shadow_shaper extends Emitter;
     
    defaultproperties{
    Begin Object Class=SpriteEmitter Name=SpriteEmitter15
    UseColorScale=true
    ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
    ColorScale(1)=(RelativeTime=0.489286,Color=(B=128,G=128,R=128,A=255))
    ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
    ColorScaleRepeats=10.000000
    ColorMultiplierRange=(X=(Min=0.800000,Max=0.800000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
    FadeOutStartTime=0.620000
    FadeOut=true
    FadeInEndTime=0.300000
    FadeIn=true
    MaxParticles=5
    StartLocationRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=5.000000,Max=5.000000))
    SpinParticles=true
    SpinCCWorCW=(X=1.000000,Y=0.500000,Z=0.500000)
    SpinsPerSecondRange=(X=(Min=0.100000,Max=0.200000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
    StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
    UseSizeScale=true
    UseRegularSizeScale=false
    UniformSize=true
    SizeScale(0)=(RelativeTime=0.000000,RelativeSize=1.500000)
    SizeScale(1)=(RelativeTime=0.500000,RelativeSize=1.000000)
    SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.500000)
    SizeScaleRepeats=5.000000
    StartSizeRange=(X=(Min=8.000000,Max=10.000000),Y=(Min=8.000000,Max=10.000000),Z=(Min=8.000000,Max=10.000000))
    InitialParticlesPerSecond=10.000000
    AutomaticInitialSpawning=false
    DrawStyle=PTDS_Darken
    Texture=Texture'EffectWeaponTex.fx_m_t5004'
    TextureUSubdivisions=2
    TextureVSubdivisions=2
    UseRandomSubdivision=true
    SubdivisionStart=1
    SubdivisionEnd=3
    LifetimeRange=(Min=1.000000,Max=1.000000)
    GetVelocityDirectionFrom=PTVD_StartPositionAndOwner
    WarmupTicksPerSecond=2.000000
    RelativeWarmupTime=2.000000
    End Object
    Emitters(0)="SpriteEmitter15"
    Begin Object Class=MeshEmitter Name=MeshEmitter74
    StaticMesh=StaticMesh'EffectWeaponMesh.cutter.skill_power01'
    UseMeshBlendMode=false
    RenderTwoSided=true
    UseColorScale=true
    ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
    ColorScale(1)=(RelativeTime=0.521429,Color=(B=175,G=175,R=175,A=255))
    ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
    ColorScaleRepeats=10.000000
    ColorMultiplierRange=(X=(Min=0.800000,Max=0.800000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
    Opacity=0.600000
    FadeOutStartTime=0.552080
    FadeOut=true
    FadeInEndTime=0.181280
    FadeIn=true
    MaxParticles=15
    StartLocationRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=5.000000,Max=5.000000))
    SpinParticles=true
    StartSpinRange=(X=(Min=-0.300000,Max=0.300000),Y=(Min=-0.300000,Max=0.300000),Z=(Min=-0.300000,Max=0.300000))
    UseSizeScale=true
    UseRegularSizeScale=false
    SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.000000)
    SizeScale(1)=(RelativeTime=0.270000,RelativeSize=0.700000)
    SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.200000)
    StartSizeRange=(X=(Min=0.060000,Max=0.060000),Y=(Min=0.060000,Max=0.060000),Z=(Min=0.060000,Max=0.060000))
    InitialParticlesPerSecond=30.000000
    AutomaticInitialSpawning=false
    DrawStyle=PTDS_Darken
    LifetimeRange=(Min=0.555000,Max=0.824000)
    End Object
    Emitters(1)="MeshEmitter74"
    Begin Object Class=MeshEmitter Name=MeshEmitter75
    StaticMesh=StaticMesh'EffectWeaponMesh.cutter.new_clan_round2'
    UseMeshBlendMode=false
    RenderTwoSided=true
    ColorScale(0)=(RelativeTime=0.000000,Color=(B=128,G=128,R=128,A=255))
    ColorScale(1)=(RelativeTime=1.000000,Color=(B=192,G=192,R=192,A=255))
    FadeOutStartTime=0.850000
    FadeOut=true
    FadeInEndTime=0.400000
    FadeIn=true
    StartLocationRange=(X=(Min=-1.600000,Max=1.600000),Y=(Min=-1.600000,Max=1.600000),Z=(Min=0.000000,Max=15.000000))
    SpinParticles=true
    SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000)
    SpinsPerSecondRange=(X=(Min=0.100000,Max=0.100000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
    StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-0.100000,Max=0.100000),Z=(Min=-0.100000,Max=0.100000))
    UseSizeScale=true
    UseRegularSizeScale=false
    SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.500000)
    SizeScale(1)=(RelativeTime=0.250000,RelativeSize=0.800000)
    SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.000000)
    StartSizeRange=(X=(Min=0.080000,Max=0.100000),Y=(Min=0.080000,Max=0.100000),Z=(Min=0.100000,Max=0.100000))
    InitialParticlesPerSecond=5.000000
    AutomaticInitialSpawning=false
    DrawStyle=PTDS_Darken
    LifetimeRange=(Min=1.250000,Max=1.250000)
    StartVelocityRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=1.000000))
    CustomMaterials(0)=Texture'EffectWeaponTex.fx_m_t_3216'
    End Object
    Emitters(2)="MeshEmitter75"
    Begin Object Class=MeshEmitter Name=MeshEmitter76
    StaticMesh=StaticMesh'EffectWeaponMesh.cutter.new_clan.new_clan_round2'
    UseMeshBlendMode=false
    RenderTwoSided=true
    ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
    ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
    ColorMultiplierRange=(X=(Min=0.600000,Max=0.600000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
    FadeOutStartTime=0.615000
    FadeOut=true
    FadeInEndTime=0.330000
    FadeIn=true
    MaxParticles=15
    StartLocationRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=2.000000,Max=2.000000))
    SpinParticles=true
    SpinsPerSecondRange=(X=(Min=0.200000,Max=0.200000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
    StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-0.010000,Max=0.010000),Z=(Min=-0.010000,Max=0.010000))
    UseSizeScale=true
    UseRegularSizeScale=false
    SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.700000)
    SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.100000)
    StartSizeRange=(X=(Min=0.050000,Max=0.100000),Y=(Min=0.050000,Max=0.100000),Z=(Min=0.300000,Max=0.400000))
    InitialParticlesPerSecond=6.000000
    AutomaticInitialSpawning=false
    DrawStyle=PTDS_Darken
    LifetimeRange=(Min=1.250000,Max=1.500000)
    StartVelocityRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=1.000000,Max=3.000000))
    CustomMaterials(0)=Texture'EffectWeaponTex.fx_m_t_3216'
    End Object
    Emitters(3)="MeshEmitter76"
    Begin Object Class=MeshEmitter Name=MeshEmitter77
    StaticMesh=StaticMesh'EffectWeaponMesh.cutter.new_clan.new_clan_round2'
    UseMeshBlendMode=false
    RenderTwoSided=true
    ColorScale(0)=(RelativeTime=0.000000,Color=(B=128,G=128,R=128,A=255))
    ColorScale(1)=(RelativeTime=1.000000,Color=(B=192,G=192,R=192,A=255))
    FadeOutStartTime=0.850000
    FadeOut=true
    FadeInEndTime=0.400000
    FadeIn=true
    StartLocationRange=(X=(Min=-1.500000,Max=1.500000),Y=(Min=-1.500000,Max=1.500000),Z=(Min=1.000000,Max=15.000000))
    SpinParticles=true
    SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000)
    SpinsPerSecondRange=(X=(Min=0.100000,Max=0.100000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
    StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-0.100000,Max=0.100000),Z=(Min=-0.100000,Max=0.100000))
    UseSizeScale=true
    UseRegularSizeScale=false
    SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.500000)
    SizeScale(1)=(RelativeTime=0.250000,RelativeSize=0.800000)
    SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.200000)
    StartSizeRange=(X=(Min=0.050000,Max=0.100000),Y=(Min=0.050000,Max=0.100000),Z=(Min=0.100000,Max=0.150000))
    InitialParticlesPerSecond=5.000000
    AutomaticInitialSpawning=false
    DrawStyle=PTDS_Darken
    LifetimeRange=(Min=1.250000,Max=1.250000)
    StartVelocityRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=2.000000))
    CustomMaterials(0)=Texture'EffectWeaponTex.fx_m_t_3216'
    End Object
    Emitters(4)="MeshEmitter77"
    Begin Object Class=MeshEmitter Name=MeshEmitter78
    StaticMesh=StaticMesh'EffectWeaponMesh.cutter.new_clan_round2'
    UseMeshBlendMode=false
    RenderTwoSided=true
    ColorScale(0)=(RelativeTime=0.000000,Color=(B=128,G=128,R=128,A=255))
    ColorScale(1)=(RelativeTime=1.000000,Color=(B=192,G=192,R=192,A=255))
    Opacity=0.800000
    FadeOutStartTime=0.850000
    FadeOut=true
    FadeInEndTime=0.400000
    FadeIn=true
    StartLocationRange=(X=(Min=-1.500000,Max=1.500000),Y=(Min=-1.500000,Max=1.500000),Z=(Min=1.000000,Max=15.000000))
    SpinParticles=true
    SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000)
    SpinsPerSecondRange=(X=(Min=0.100000,Max=0.100000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
    StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-0.100000,Max=0.100000),Z=(Min=-0.100000,Max=0.100000))
    UseSizeScale=true
    UseRegularSizeScale=false
    SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.500000)
    SizeScale(1)=(RelativeTime=0.250000,RelativeSize=0.800000)
    SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.200000)
    StartSizeRange=(X=(Min=0.050000,Max=0.100000),Y=(Min=0.050000,Max=0.100000),Z=(Min=0.100000,Max=0.150000))
    InitialParticlesPerSecond=5.000000
    AutomaticInitialSpawning=false
    DrawStyle=PTDS_Darken
    LifetimeRange=(Min=1.250000,Max=1.250000)
    StartVelocityRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=2.000000))
    CustomMaterials(0)=Texture'EffectWeaponTex.fx_m_t_3216'
    End Object
    Emitters(5)="MeshEmitter78"
    Begin Object Class=SpriteEmitter Name=SpriteEmitter16
    UseDirectionAs=PTDU_Forward
    ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=204,R=191,A=255))
    ColorScale(1)=(RelativeTime=0.489286,Color=(B=255,G=136,R=64,A=255))
    ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=241,R=147,A=255))
    ColorMultiplierRange=(X=(Min=0.800000,Max=1.000000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
    FadeOutStartTime=0.200000
    FadeOut=true
    MaxParticles=3
    StartLocationOffset=(X=0.000000,Y=0.000000,Z=5.000000)
    SpinParticles=true
    SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000)
    SpinsPerSecondRange=(X=(Min=0.500000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
    StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
    UseSizeScale=true
    UseRegularSizeScale=false
    UniformSize=true
    SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.700000)
    SizeScale(1)=(RelativeTime=0.220000,RelativeSize=0.900000)
    SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.200000)
    StartSizeRange=(X=(Min=6.000000,Max=6.000000),Y=(Min=6.000000,Max=6.000000),Z=(Min=6.000000,Max=6.000000))
    InitialParticlesPerSecond=3.000000
    AutomaticInitialSpawning=false
    DrawStyle=PTDS_Darken
    Texture=Texture'EffectWeaponTex.fx_m_t8016'
    LifetimeRange=(Min=0.500000,Max=0.500000)
    StartVelocityRange=(X=(Min=-1.320000,Max=1.320000),Y=(Min=-1.320000,Max=1.320000),Z=(Min=-0.960000,Max=0.960000))
    End Object
    Emitters(6)="SpriteEmitter16"
    Begin Object Class=SpriteEmitter Name=SpriteEmitter17
    UseDirectionAs=PTDU_Forward
    ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=204,R=191,A=255))
    ColorScale(1)=(RelativeTime=0.489286,Color=(B=255,G=136,R=64,A=255))
    ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=241,R=147,A=255))
    ColorMultiplierRange=(X=(Min=0.500000,Max=1.000000),Y=(Min=0.720000,Max=1.000000),Z=(Min=0.720000,Max=1.000000))
    FadeOutStartTime=0.200000
    FadeOut=true
    MaxParticles=3
    Name="rot_arc"
    StartLocationOffset=(X=0.000000,Y=0.000000,Z=5.000000)
    SpinParticles=true
    SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000)
    SpinsPerSecondRange=(X=(Min=0.500000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
    StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
    UseSizeScale=true
    UseRegularSizeScale=false
    UniformSize=true
    SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.700000)
    SizeScale(1)=(RelativeTime=0.220000,RelativeSize=0.900000)
    SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.200000)
    StartSizeRange=(X=(Min=7.000000,Max=7.000000),Y=(Min=7.000000,Max=7.000000),Z=(Min=7.000000,Max=7.000000))
    InitialParticlesPerSecond=3.000000
    AutomaticInitialSpawning=false
    DrawStyle=PTDS_AlphaBlend
    Texture=Texture'EffectWeaponTex.fx_m_t6330'
    LifetimeRange=(Min=0.500000,Max=0.500000)
    StartVelocityRange=(X=(Min=-1.320000,Max=1.320000),Y=(Min=-1.320000,Max=1.320000),Z=(Min=-0.960000,Max=0.960000))
    End Object
    Emitters(7)="SpriteEmitter17"
    Begin Object Class=MeshEmitter Name=MeshEmitter79
    StaticMesh=StaticMesh'EffectWeaponMesh.cutter.anta_wik'
    UseParticleColor=true
    ColorScale(0)=(RelativeTime=0.000000,Color=(B=0,G=0,R=0,A=255))
    ColorScale(1)=(RelativeTime=1.000000,Color=(B=0,G=0,R=0,A=255))
    FadeOutStartTime=0.864000
    FadeOut=true
    FadeInEndTime=0.396000
    FadeIn=true
    MaxParticles=4
    StartLocationOffset=(X=0.000000,Y=0.000000,Z=5.000000)
    StartLocationRange=(X=(Min=-0.500000,Max=0.500000),Y=(Min=-0.500000,Max=0.500000),Z=(Min=-1.000000,Max=1.000000))
    SpinParticles=true
    SpinCCWorCW=(X=0.000000,Y=0.000000,Z=0.000000)
    StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000))
    UseSizeScale=true
    UseRegularSizeScale=false
    SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.990000)
    SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.010000)
    StartSizeRange=(X=(Min=0.600000,Max=0.800000),Y=(Min=0.600000,Max=0.800000),Z=(Min=0.600000,Max=0.800000))
    InitialParticlesPerSecond=2.000000
    AutomaticInitialSpawning=false
    DrawStyle=PTDS_AlphaBlend
    LifetimeRange=(Min=1.250000,Max=1.250000)
    GetVelocityDirectionFrom=PTVD_OwnerAndStartPosition
    CustomMaterials(0)=Shader'EffectWeaponTex.darkline'
    End Object
    Emitters(8)="MeshEmitter79"
    bLightChanged=true
    bNoDelete=false
    DrawScale=0.100000
    bUnlit=false
    bDirectional=true
    }
  4. Give me one of weapon from weapongrp.dat 

    0 90021 1 1 7 10 0 LineageWeapons.dynasty_blade_m00_wp LineageWeaponsTex.tysandy_blade_t00 0 0 0 0 0 1 0 0 tysandyweaponsbyChandy.tysandy_slayer_i -1 1300 47 1 0 0 1 27 1 1 LineageWeapons.dynasty_blade_m00_wp 1 1 LineageWeaponsTex.tysandy_blade_t00 4 ItemSound.sword_mid_4 ItemSound.sword_small_9 ItemSound.sword_mid_2 ItemSound.public_sword_shing_10 ItemSound.itemdrop_sword ItemSound.itemequip_sword 10 508 226 1 7 8 0 0 0 0 379 0 1 1 1000 0 1 0 weaponEffects.weapon_shadow_shaper 1.00000000 0.00000000 0.20000000 1.00000000 1.00000000 LineageWeapons.rangesample 1.50000000 0.60000002 0.60000002 11.50000000 0.00000000 0.00000000 4 -1 -1 -1
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