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D3X

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Posts posted by D3X

  1. Left%20Patch_4Shared_zpshbd8qpvo.png     Middle_Patch_MediaFire_zpsqbu0urar.png     Right_Patch_Mega_zpsmeygylai.png


    WELCOME to L2Tiger



    L2Tiger is looking for reliable Testers that will TEST and PROVIDE us with informations that we can not find with out YOUR help.

    Everyone is WELCOME to join us and explore our server and features.

     

    Are you intrested in become a Tester or just to join the server for fun ?

    Contact us at

    Skype : live:lineage2tiger

    Or

    E-Mail : lineage2tiger@gmail.com

    With message Tester

     

    Alpha Test Begins 11/1/2017 and Ends 21/1/2017

     

    Sincerely Thank you.

     

    -D3X

  2. Make your own features and your own gameplay..if players like it will join if not you have failed..none will give you the features you need...since they dont know what they want...the only one they can do is to ask for items for free this is l2 community now..

    He DON'T WANT TO OPEN A SERVER he want players to say here what they like and "create" this features and start selling them to possible admins for 300 and 500 euros .

    Hope this topic get trashed.

  3. Hello guys.  I want to ask something. How to add skill to armor part trought XML file?  It is necessary to add skill only trought XML. INDERLUDE FROZEN.

     

    NOW using code:

     

    <mul order="0x30" stat="pAtkSpd" val="1.15">

        <and>

         <using slotitem="1345;11"/>

         <using slotitem="1346;6"/>

         <using slotitem="1347;12"/>

         <using slotitem="1348;9"/>

        </and>

       </mul> ​

    <mul order="0x30" stat="mDef" val="1.10">

        <and>

         <using slotitem="1345;11"/>

         <using slotitem="1346;6"/>

         <using slotitem="1347;12"/>

         <using slotitem="1348;9"/>

        </and>

       </mul>

     

    I dont want to write all stats one by one it would make realy long xml file. So instead of writing long code i want to add skill to the set and add all stats i want. NOT AN OPTION TO ADD SKILL TO ARMORSETS

     

     

    here is example.

    <?xml version='1.0' encoding='utf-8'?>
    <list>
    <skill id="6300" levels="1" name="Dynasty Heavy Armor Set">
    <!-- Dynasty  Heavy Armor 
     
    Description: DEX-2
                 STR+2
                 P. Def. +10%
                 maximum HP +750
                 Sleep/Hold -75%
                 Poison/Bleed attack -75%
                 When all set items are enchanted by 6 or higher, P. Def. and MP regeneration rate will increase.-->
      <set name="power" val="0.0"/>
      <set name="target" val="TARGET_SELF"/>
      <set name="skillType" val="BUFF"/>
      <set name="operateType" val="OP_PASSIVE"/>
      <set name="castRange" val="-1"/>
      <set name="effectRange" val="-1"/>
      <for>
        <mul order="0x30" stat="pDef" val="1.1"/> <!-- P Def. +10% -->
        <add order="0x40" stat="maxHp" val="750"/> <!-- Maximum HP +750 -->
        <mul order="0x30" stat="sleepVuln" val="0.75"/> <!-- Sleep Resistence +75% -->
        <mul order="0x30" stat="rootVuln" val="0.75"/> <!-- Hold Resistence +75% -->
        <sub order="0x40" stat="DEX" val="2"/> <!-- DEX -2 -->
        <add order="0x40" stat="STR" val="2"/> <!-- STR +2 -->
      </for>
    </skill>
    <skill id="6301" levels="1" name="Equipped with Shield">
    <!-- Equiped Shield 
      Description(s):
          Additional resistance to Poison/Bleed.
    -->
      <set name="power" val="0.0"/>
      <set name="target" val="TARGET_SELF"/>
      <set name="skillType" val="BUFF"/>
      <set name="operateType" val="OP_PASSIVE"/>
      <set name="castRange" val="-1"/>
      <set name="effectRange" val="-1"/>
      <for>
        <mul val='0.2' order='0x30' stat='poisonVuln'/>
        <mul val='0.2' order='0x30' stat='bleedVuln'/>
      </for>
    </skill>
    <skill id="6302" levels="1" name="Dynasty Light Armor Set">
    <!-- Dynasty  Light Armor 
     
    Description:
                DEX+1
                STR+1
                CON-2
                Attack speed +6%
                P. Atk +6%
                Maximum MP +489
                weight limit +6000
                When all set items are enchanted by 6 or higher, M. Def. and Evasion will increase -->
     
      <set name="power" val="0.0"/>
      <set name="target" val="TARGET_SELF"/>
      <set name="skillType" val="BUFF"/>
      <set name="operateType" val="OP_PASSIVE"/>
      <set name="castRange" val="-1"/>
      <set name="effectRange" val="-1"/>
      <for>
        <mul order="0x30" stat="pAtkSpd" val="1.06"/> <!-- Attack Speed +6% -->
        <mul order="0x30" stat="pAtk" val="1.06"/> <!-- P. Atk +6% -->
        <add order="0x40" stat="maxMp" val="489"/> <!-- Maximum MP +489 -->
        <add order="0x40" stat="maxLoad" val="6000"/> <!-- Weight Limit +6000 -->
        <add order="0x40" stat="DEX" val="1"/> <!-- DEX +1 -->
        <add order="0x40" stat="STR" val="1"/> <!-- STR +1 -->
        <sub order="0x40" stat="CON" val="2"/> <!-- CON -2 -->
      </for>
    </skill>
    <skill id="6303" levels="1" name="Dynasty Robe Set">
    <!-- Dynasty Robe Armor
     
    Description:
                WIT+1
                INT+1
                MEN-2
                Magic attack 18%
                Casting Speed 6%
                Speed +8
                magic cancel rate -50%
                stun vulnerability -50%
                weight limit +5759 
                When all set items are enchanted by 6 or higher, P. Def. and Weight Gauge will increase -->
      <set name="power" val="0.0"/>
      <set name="target" val="TARGET_SELF"/>
      <set name="skillType" val="BUFF"/>
      <set name="operateType" val="OP_PASSIVE"/>
      <set name="castRange" val="-1"/>
      <set name="effectRange" val="-1"/>
      <for>
        <mul order="0x30" stat="mAtk" val="1.18"/> <!-- M. Atk +18% -->
        <mul order="0x30" stat="mAtkSpd" val="1.06"/> <!-- Casting Speed +6% -->
        <add order="0x40" stat="runSpd" val="8"/> <!-- Movement Speed +7 -->
        <sub order="0x40" stat="cancel" val="50"/> <!-- Casting Cancel Probability -50% -->
        <add order="0x40" stat="maxLoad" val="6000"/> <!-- Weight Limit +6000 -->
        <add order="0x40" stat="WIT" val="1"/> <!-- WIT +1 -->
        <add order="0x40" stat="INT" val="1"/> <!-- INT +1 -->
        <sub order="0x40" stat="MEN" val="2"/> <!-- MEN -2 -->
        <mul order="0x30" stat="stunVuln" val="0.5"/> <!-- Stun resistance +50% -->
      </for>
    </skill>
    </list>

    Also make the Armors > Armorsets and then you can add the custom skill there. ( Its more useful )

  4. Hello guys.  I want to ask something. How to add skill to armor part trought XML file?  It is necessary to add skill only trought XML. INDERLUDE FROZEN.

     

    NOW using code:

     

    <mul order="0x30" stat="pAtkSpd" val="1.15">

        <and>

         <using slotitem="1345;11"/>

         <using slotitem="1346;6"/>

         <using slotitem="1347;12"/>

         <using slotitem="1348;9"/>

        </and>

       </mul> ​

    <mul order="0x30" stat="mDef" val="1.10">

        <and>

         <using slotitem="1345;11"/>

         <using slotitem="1346;6"/>

         <using slotitem="1347;12"/>

         <using slotitem="1348;9"/>

        </and>

       </mul>

     

    I dont want to write all stats one by one it would make realy long xml file. So instead of writing long code i want to add skill to the set and add all stats i want. NOT AN OPTION TO ADD SKILL TO ARMORSETS

    Why through xml ? Just make a skill and put it in navicat at the armor part id that you want to .

  5. From personal experience no matter what you will do the players will always ask for more, bad case scenario you will start listening to what the players want to be changed and you will end up failing the server.

     

    I will agree with you on what you said that the server will need to have the something extra in my case I'll say something different.

     

     

    Knowing how to use Java that's a skill that many people (admins) cannot achieve over because they having a busy life or they are lazy as f...

    Personally I don't know how to code a whole new Java project but I do know how to fix thinks.

    Plus you don't need anymore to know about java 1st you can purchase a project which they support you when there is a problem so they will get it fix for you. 2nd you can hire someone to do everything you need with a bigger cost of curse.

    That and ONLY that is the point for not opening a server.
    If you have a life and in this life you have a job then better don't open a server since your job and your life will require time and lineage 2 server will be 1 more factor that will require time.
    So my point is that lineage 2 servers now days does not give that much of "reward" for your work to keep opening servers if you have a full time job on the other hand if you don't have a part time job or full time job then go for it learn and try to evolve the lineage 2 simple and organized.
  6. Why join a client that offer less than the top of his chain and by chain i mean 

     

    CT 1The Kamael

    CT 1.5Hellbound

    CT 2.1Gracia Part 1

    CT 2.2Gracia Part 2

    CT 2.3Gracia Final

    CT 2.4Gracia Epilogue

    CT 2.5Freya

    CT 2.6High Five

     
    with The kamael as 1st circle of this chain and High Five as the last High Five offers more and better features than any preview client so it's a no for me.
     
    hope you understand my answer :)
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