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Empusa

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  1. Hello everyone i am looking to find the original [GF] Pride patch System-Systextures-animation etc If anyone has it on their cloud or somewhere stored in their hard drive and wants to share with me post below or pm me thanks for having me
  2. Is there any guide i can follow? i searched a lot these days without results thanks again
  3. Well i already did that and none seems to be working for some reason only default demo one is working.
  4. So my question is how can i edit an instance lets say Kamaloka and make it a solo instance with custom mobs with my own npc etc. I've seen this before on some packs and i want to put it on my local project i am working on. Chronicle: H5 Pack: L2j Sunrise ( the shared one ) ver.979 Thanks in advance
  5. Hello. I have the source of Fguard and want to compile dsetup.dll but my chronicle is Gracia final and i need to change the entry point for Engine.dll anyone experienced enough to help me out? thanks in advance i'll leave the code bellow. unsigned int GetSendPacketAddress(void) { HMODULE hEngine = LoadLibraryA("engine.dll"); unsigned int startVMT = (unsigned int) hEngine + 0x51F658; unsigned int AddNetworkQueue = (unsigned int) GetProcAddress(hEngine, "?AddNetworkQueue@UNetworkHandler@@UAEHPAUNetworkPacket@@@Z"); unsigned int currVMT = startVMT; if (AddNetworkQueue == 0) return 0; while (true) { if (*(unsigned int*) currVMT == AddNetworkQueue) return *(unsigned int*) (currVMT - 0xA4); currVMT++; if (currVMT - startVMT > 10000) return 0; } return 0; }
  6. Καλησπέρα έχω το source του Fguard και θέλω να το κάνω compile αλλα δυσκολεύομαι στο να βρω το entry point του engine.dll θα ήθελα αν κάποιος έχει ασχοληθεί με το θέμα του dsetup editing να ρίξει τα φώτα του. Θα επισυνάψω τον κώδικα . ευχαριστώ εκ των προτερων. Το chronicle είναι Gracia Final unsigned int GetSendPacketAddress(void) { HMODULE hEngine = LoadLibraryA("engine.dll"); unsigned int startVMT = (unsigned int) hEngine + 0x51F658; unsigned int AddNetworkQueue = (unsigned int) GetProcAddress(hEngine, "?AddNetworkQueue@UNetworkHandler@@UAEHPAUNetworkPacket@@@Z"); unsigned int currVMT = startVMT; if (AddNetworkQueue == 0) return 0; while (true) { if (*(unsigned int*) currVMT == AddNetworkQueue) return *(unsigned int*) (currVMT - 0xA4); currVMT++; if (currVMT - startVMT > 10000) return 0; } return 0; }
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