[glow=red,2,300]dont change you hosts at all.. login server configs [/glow]: # Bind ip of the LoginServer, use * to bind on all available IPs
# Default: *
LoginserverHostname = *
# Default: 2106
LoginserverPort = 2106
# The address on which login will listen for GameServers, use * to bind on all available IPs
# Default: *
LoginHostname = *
# The port on which login will listen for GameServers
# Default: 9014
LoginPort = 9014
# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)
# Default: 15
IpUpdateTime = 15
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[glow=red,2,300]and game server ::[/glow] # Networking
# ---------------------------------------------------------------------------
#
# Note: External/Internal address definitions was moved to the ipconfig.xml
#
# Where's the Login server this gameserver should connect to
# Default: 127.0.0.1
LoginHost = 127.0.0.1
# TCP port the login server listen to for gameserver connection requests
# Default: 9014
LoginPort = 9014
# Bind address for gameserver. You should not need to change it in most cases.
# Default: * (0.0.0.0)
GameserverHostname = *
# Default: 7777
GameserverPort = 7777
[glow=red,2,300]then go at ipconfig.xml lokks like this[/glow] :<?xml version="1.0" encoding="UTF-8"?>
<!-- Externalhost here (Internet IP) or Localhost IP for local test -->
<gameserver address="[glow=red,2,300]l2server.servegame.com[/glow]"> [glow=red,2,300]<======EXAMPLE[/glow] [glow=red,2,300]put your server ip here[/glow]
<!-- Localhost here -->
<define subnet="127.0.0.0/8" address="127.0.0.1" />
<!-- Internalhosts here (LANs IPs) -->
<define subnet="10.0.0.0/8" address="10.0.0.0" />
<define subnet="172.16.0.0/19" address="172.16.0.0" />
<define subnet="192.168.0.0/16" address="192.168.0.0" />
</gameserver>
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[glow=red,2,300]the system that you have for you must have at l2.ini server adr= 127.0.0.1
and the system for others to log in you server must have server adr = your server ip exmp..l2server.servegame.com thats an no-ip domain example[/glow]
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