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Deazer

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Posts posted by Deazer

  1. Update Rev.4005 (Dev SVN) 
        

    Correct exchange mutisell with keepenchant true for Augmented items
    Correct call SmartGuard 2 admin menu
    Add HopeZone vote reward system, need check
    Add L2Network vote reward system
    Add check level for obtain clan reputation
    Add lost string for item clan reputation
    Correction AI for monsters, now normally jump to the target if it stands on a hill and attacks
    Correct reward for Letters Of Love quest
    Rework PK announce - one more notification method added
    Correction for watcher AI
    Correct Zone Hot Spring
    Fix manufacture packet status send (sucess/unsucess)
    Correct Seven Signs data save
    Correction save Augment cancel state

  2. Update Rev.3938 (Dev SVN) 
        

    Correct reception HWID for ActiveAntiCheat
    Correct and confirm Sword Symphony
    Correct farm raid from a height
    Rework Auction item log like
    Add default charset utf-8 for items_delayed.sql
    Add Venom station position change Siege/inPeace
    Rework mechanic of Baium Archangel - PTS like
    Correct SmartGuard 2.0 Support
    Add config for PvP event - disable countdown on Event
    Full rework Battle Force/Spell Force
    add abillity for disable Tutorial Quest if remove 255 from config AltInitialQuests =
    add config for disabling the calculation formula for an unsuccessful magic attack
    Move to config drop level diff for Champ #636
    Add ActiveAntiCheat guard, correct StrixGuard
    Correct ban's from AdvExt panel
    Correct radius for Preacher of Doom chat
    Correct Dark Vortex

  3. Update Rev.3711 (Dev SVN)
    Move all hardcoded text to strings! DO NOT FORGET UPDATE data/strings
    Add possibility for rate quest TheZeroHour
    Add ability for Salvation effect expireResurrectTime
    Add support AdvExt Antispam https://goo.gl/cdshUZ
    Full rework support Client Guard systems. If you have any problems, just write in Skype or telegram
    Add remoute call CargoBox for BBS
    Add config for limit count of reset level service
    Add .help voice command
    Add one more rule for GM template <CanTradeAnyItem set="true"/> add it to full GMs
    Add new GM template rule <CanDropAnyItems set="true"/>
    Rework Minimal kill count for reward from PvP Event
    Config for allow Sub class Elf and Dark Elf learn between themselves
    Move old commons-lang3, SmartGuard do not support new version, need wait for update smrt-core from SmartGuard Develpmers
    Admin Premium account command //set_pa <id pa bouns>
    One more correction for AI pet/summon
    lil correct for lang strings
    Add outprint in GM chat multisell id
    Some cosmetic for multisell reports
    Correct ru Alchemical Mixing Urn dialog
    Move to HTML dialog newbiehelper teleport
    lil rework Say2C

  4. Update Rev.3502 (Dev SVN) 
    Correction for GlobalListener for char list
    Final cosmetic correction for PrivateStoreBuy
    Rework buffs from Tamed Beasts. If someone does not display buffs, cut out the skills from the original patch and add yourself.
    Correct adena consume on first level from characters on Seven Signs
    Correct dialog appearance for Dwarf class _255_Tutorial
    Correction of the ability to add multisells to the СlassMaster
    Correct Move for Summons
    Move ActionShift to scripts
    Optimization for ClanWarsList
    Correct SummonAI
    Add time limit on farm Epic Bosses
    Replace string on html for class master NPC
    Correct Exp/SP for mobs TOI 3
    Punishment of Splendor make tranformation with 80% chance
    Add time farm limit for Baium and Valakas
    Add modificator for OverHit Exp bonus
    Correct HP base stats and add skills for Reanimated Man, Corrupted Man, Cursed Man
    Full reparse for Reanimated Man, Corrupted Man, Cursed Man
    Move to string .xpfreez command
    Correct AI for Judge of Light
    If you need to have a time expire of resurrecion add to Res skill <set name="expireResurrectTime" val="60000"/>
            

  5. Update Rev.3248 (Dev SVN) 
    Add config for PvP Events - Kill Count Check. If the player does not make a kill in the winning team, he does not receive the reward and he gets a message about it
    Correct default cast speed limit. Confirmed
    Akamanah and Zariche remove all active skills, after drop return all active skills
    Correct AI isMadness
    Owner of Cursed Weapon can autoattack any player with auto attack
    Correct bbs button textures
    Correction display objects in a private shop of purchase
    Correction of penalty for mobs 78+
    Little correct of Evasion formula
    fresh repars of option data and description from EN game clinet
    Correct max diff for party distribution level diff
    Cosmetic for Private Store
    One more correction for PrivateStoreBuy
    Correct limit adena for private sell
    Correct private buy with stackable items
    Correct moverout for Porte Tate
    Add limit for Warehouse expand
    Add services clan buff
    Add config for infinity Beast Shots
    Add transformation for Punishment of Splendor
    Correct craft in Duel
    Add auto restart for login
    Tips for admin reload
    Move to config the minimum and maximum length of the password for Second Password Auth and add some stings
    Add new basic AI and move it from PTS for NPC. The casting speed may be further developed, but compared to the maximum similarity
    Add animation on 1 and 2 job gain
    Move system message community board to strings
    Add lost html for custom community board
    Add social action on gain job
    Add abnormal to Hot Spring debuffs
    Move button buff from CH manager to strings
    Full rework Class master! Do not forget to update config|strings|htm
    Add more logs for Auctioner
    Move to strings button buy for residence
    Correct Tutorial HTM
    Move For Sleepless Deadmen quest from PTS
    Add more phantoms with grade NONE
    Remove dublicate spawn Merchant of Mammon
    Add broker funcional for goddard Adventure
    Correct position for archon_susceptor

  6. Update Rev.2734 (Dev SVN)
    NEED execute SQL query https://pastebin.com/raw/cbq85U8g The system for the dissolution of the clan was fully implemented.
    Rework condition of Village Master and add new HTMLs do not forget update HTMLs
    Add chat command .relog .restart for fast relog and "Clearing the cache" game clinet
    Rework sub class custom item consume
    Added Balanced AI
    Add kill check for pvp events
    Fix bug with jail
    Geo cosmetic for Ant Queen nest
    Added auto announce service
    Add ability for reload auto announce
    Final implementation server-side for SmartGuard 3.0
    Move to config possibility to disable use Zaken skill teleport
    Block Buff Exclude skills to configs
    Clan reputation receiving config
    Config for Clan Reputation initial level
    Fix visual bug on enchant with param reset_level
    Correct Capcha with use Proxy Slider
    Correct Petition on character offline
    Correct level of Summon
    correct abnormal times for Bless of *Elements*
    On character repair remove all buffs
    For PvP events apply buff protect on teleport if it enabled
    Fix quest Prove Your Courage
    Move to config clan rank check for command channel create
    Config for Party difference in levels after which there will be a penalty when getting Exp/Sp when killing mobs
    Config for the difference in levels after which there will be a penalty when getting Exp/Sp when killing mobs
    Restore health and move to home for monsters and raids if they taken out of the distance MaxPursueRange
    HWID check for PvP reward
    Add auto_loot disable or enable on reward type. Example: type="RATED_GROUPED" auto_loot="false"
    Move to config distance to follow target
    Correct properties load
    Added the ability to add many items for Champions mobs
    Additional commands for Banking and Clan Summon
    Remove double spawn for kamaloka event
    Add possibility to give bonus on clan reate - additional reputation and add full skills
    Correct dialog on disband clan
    Move spawn from events scripts to datapack - move to spawn/29_29.xml
    Correct for debuff Venomous Poison
    Cosmetic for target select
    Correct string for services Quest Sell
    Correct skill debuff for Fairy Tree of *
    lil cosmetic for manor

  7. you make something incorrect like here:

     

    LastVoteDB.java
    private static final String CREATE_TABLE_QUERY = ""
                                                     + "CREATE TABLE `l2nw_vote_log` ("
                                                     + "    `account`  varchar(30) NOT NULL ,"
                                                     + "    `last_vote`  int NOT NULL ,"
                                                     + "    PRIMARY KEY (`char_id`)"
                                                     + ");";

    How it possible :D PRIMARY KEY (`char_id`)"

     

    and anyway i add that system and no one got reward on .votecheck

     

    Source can check here https://bitbucket.org/lucera2/mods/src/master/

     

  8. 29 minutes ago, .Elfocrash said:

    I still don't get why lucera doesn't obfuscate the code (at least method names etc)

    I do not see any reason for this, at obfuscation lost about 10 % of productivity + lost the opportunity to work with API.

    But I'm not afraid of such decompilations, it's usually garbage for those who do not understand what a decompiler is. And by the way, this decompilation was done not by the author of the trid, but by the person froummaxi - MeRDox: link on decomile sell ORIGINAL thread https://forummaxi.ru/topic/81494-продам-исходник-interlude/

    Author of therad has bought or received from this source and assures that this is his decompile "work"

  9. 46 minutes ago, vampir said:

    A lot of lies were told while I was buying the pack, that's the biggest reason why I share it.

    Lol what ? Any proofs ? lies like what lol :D if you said abot me

     

    17 minutes ago, vampir said:

    I didn't have problem with performance at all on this pack, also I didn't notice any issues that could have been caused by decompilation.

    I hope more well made interlude servers will come up soon. It is easy to make mid/pvp server on lucera, for sure easier on this source than on any open source pack.

    probably you had no more than 100 people online

  10. Just now, xxdem said:

    Its such a shame seeing a good developer sharing another developer's hard work

    that is decompile, any one can make it - that is not work.  Work it when you write this code and understand how it works and also you can edit and expand these subsystems/systems

    
     
  11. 51 minutes ago, vampir said:

    1. Code that I have posted doesn't alter behavior of the game server anyhow. I have tested it while opening multiple live servers

    2. Of course performance is not affected, when shared source is compiled you will get same JAR files than before decompilation. I have compared them and they seem to have same bytecode.

     

    1. You either can not verify that everything is working correctly.

    2. Byte Code can not be physically the same after decompilation.

     

  12. You probably do not understand that the code that, after decompilation, will very much differ from the original one both by the overall structure and by the performance itself for obvious reasons. If you do not know , you can use Google

    To work with the code it is possible and without curve decompile - https://lucera2.ru/threads/how-to-add-your-quests-or-subsystems-to-an-assembly.1406/

     

     

  13. Ну и зачем, например пакет NetPing нужен в люцере? И что такого нового вы открыли в UserInfo пакете от чего игроки начнут кончать после прихода последнего? Ах да, и про старое... Каков Interact Distance до NPC и монстра для MOVE_TO состояния?

     

    И наспоследок. Сервер какой игры пишите?

     

    Какую же ты херню пишешь и читаешь явно не глазами. Interact distance(если атака - зависит от оружия и ее дистанции, если диалога 100+ радиус, если скилы то каст рейнгд + аффектив рендж, у бека каст дистанция 40, т.е. если по твоей форуммакси логике чар отбежит то скил сбросится ? для этого и есть захардкоденый аффектив рейндж и каст рейндж скила) так же захардкоден - бери ПТСку и смотри 100 + Char Radius.

    Нетпинг у нас делает

    _timestamp

    * Дальность видимости других персонажей. Все, что дальше клиент не показывает.

    * Так же дальность relative move. Если цель MoveToPawn выходит за эту дальность - клиент перестает к ней следовать.

     

    _timestamp = readD();

    _fps = readD();

    _clippingRange = readD();

    или может тебе сюда весь код выложить как я его использую ? так у меня приватная разработка.

     

    а дальше читай глазами пакет и я делал понлый реверс этого пакета с мной же слитой ПТСки ГФ

    https://forum.zone-game.info/showthread.php?t=14637

     

    От тебя прямо шлейф форумакси. Уйди туда и там неси свою ерунду.

    Хочешь проверить реализацию реально - заходи на тестовый и пускай слюни. Видимо ты ничего выше l2j не видел.

    P.S. И напоследок открой свои глаза и посмотри в какой раздел форума ты зашел и какая игра и хроника мной ведется.

    Далее буду кидать репорты админам за флуд в треде не по теме и флейм. Тут выпиливают за это очень быстро, а данный раздел закреплен за мной.

  14. Что ты несёшь ? Иди в таверну и там флуди, причём тут MLT если я указал ряд пакетов. Ты ни одной явы не найдёшь с такой степенью реализации мува в целом.

  15. Можно узнать приблизительный вариант формулы для расчёта Interaction Distance, хотя бы, для чара без оружия для: ATTACK, FOLLOW и MOVE_TO состояний AI?

     

    Нет, я не троллю и не стебусь. Просто мне интересно - это словесный высер для придания значимости обновлению или реально большая проделанная работа уместившаяся в одну строчку с расплывчатой формулировкой?

     

    Спасибо.

    Там нет ни какой формулы - смотри pc_param в птске - у каждого оружия и даже для рук своя дистанция , ты с форум макси что-ли ? А по дистанции докаста тоже хардкод в скилах 300-400 и выше affective range
  16. [EN]
    Dear customers and guests of the Lucera2 project!
    Our team completely processed system of the movement towards optimization as "external" party and server in general.
    The short list of what was remade:
     

    • It is processed AI as mob and char - prosecution, the attack, work with distances of skills and weapon. All mechanics of the movement is processed.
    • Package part - MoveToPawn, NetPing, +UserInfo and so on is processed.
    • Lock free of a zone
    • Work with doors and recalculation in way
    • and another is much.

    The enormous request to test everything on the test server that you can since we cannot physically test all.

    To write the found problems found from the PREVIOUS versions, but not some new and "I CANT JUMP FROM LEFT SIDE TO VALAKAS QQ"

    On the server it is not established what protection - the PURE patch. ALL HAVE FULL ADMIN RIGHTS/LOGIN AUTO REGISTRATION
    Link to a test patch - https://yadi.sk/d/eUQM9T_F3HsXtu

    The release will be made filled in on a repository after your tests in the nearest future.

     

    [RU]

    Уважаемые клиенты и гости проекта Lucera2 !
    Нашей командой была полностью переработана система движения в сторону оптимизации как "внешней" стороны так и самого сервера в целом.
    Краткий список того что было переделано:

    • Переработано АИ как мобов так и чаров - преследовании, атака, работа с дистанциями скилов и оружия. Переработана вся механика движения.
    • Переработана пакетная часть - MoveToPawn, NetPing , +UserInfo и так далее.
    • Lock free зоны
    • Работа с дверьми и пересчет в пути
    • и много другое.

    Громадная просьба протестировать все на тестовом сервере что можете, т.к. мы абсолютно все физически протестировать не можем.

    Отписывать найденные проблемы найденных от ПРЕДЫДУЩИХ версий, а не какие то новые и "У Валакаса сбоку низя спрыгнуть"

    На сервере не установлено ни каких защит - ЧИСТЫЙ патч. ВСЕ ИМЕЮ ПОЛНЫЕ АДМИНСКИЕ ПРАВА, ЛОГИН АВТОРЕГА
    Линк к тестовому патчу - https://yadi.sk/d/eUQM9T_F3HsXtu

    Релиз будет произведен залит на репозиторий в ближайшее время после ваших тестов.

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