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Posts posted by Deazer
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Update Rev.3938 (Dev SVN)
Correct reception HWID for ActiveAntiCheat
Correct and confirm Sword Symphony
Correct farm raid from a height
Rework Auction item log like
Add default charset utf-8 for items_delayed.sql
Add Venom station position change Siege/inPeace
Rework mechanic of Baium Archangel - PTS like
Correct SmartGuard 2.0 Support
Add config for PvP event - disable countdown on Event
Full rework Battle Force/Spell Force
add abillity for disable Tutorial Quest if remove 255 from config AltInitialQuests =
add config for disabling the calculation formula for an unsuccessful magic attack
Move to config drop level diff for Champ #636
Add ActiveAntiCheat guard, correct StrixGuard
Correct ban's from AdvExt panel
Correct radius for Preacher of Doom chat
Correct Dark Vortex -
Update Rev.3711 (Dev SVN)
Move all hardcoded text to strings! DO NOT FORGET UPDATE data/strings
Add possibility for rate quest TheZeroHour
Add ability for Salvation effect expireResurrectTime
Add support AdvExt Antispam https://goo.gl/cdshUZ
Full rework support Client Guard systems. If you have any problems, just write in Skype or telegram
Add remoute call CargoBox for BBS
Add config for limit count of reset level service
Add .help voice command
Add one more rule for GM template <CanTradeAnyItem set="true"/> add it to full GMs
Add new GM template rule <CanDropAnyItems set="true"/>
Rework Minimal kill count for reward from PvP Event
Config for allow Sub class Elf and Dark Elf learn between themselves
Move old commons-lang3, SmartGuard do not support new version, need wait for update smrt-core from SmartGuard Develpmers
Admin Premium account command //set_pa <id pa bouns>
One more correction for AI pet/summon
lil correct for lang strings
Add outprint in GM chat multisell id
Some cosmetic for multisell reports
Correct ru Alchemical Mixing Urn dialog
Move to HTML dialog newbiehelper teleport
lil rework Say2C -
Update Rev.3502 (Dev SVN)
Correction for GlobalListener for char list
Final cosmetic correction for PrivateStoreBuy
Rework buffs from Tamed Beasts. If someone does not display buffs, cut out the skills from the original patch and add yourself.
Correct adena consume on first level from characters on Seven Signs
Correct dialog appearance for Dwarf class _255_Tutorial
Correction of the ability to add multisells to the СlassMaster
Correct Move for Summons
Move ActionShift to scripts
Optimization for ClanWarsList
Correct SummonAI
Add time limit on farm Epic Bosses
Replace string on html for class master NPC
Correct Exp/SP for mobs TOI 3
Punishment of Splendor make tranformation with 80% chance
Add time farm limit for Baium and Valakas
Add modificator for OverHit Exp bonus
Correct HP base stats and add skills for Reanimated Man, Corrupted Man, Cursed Man
Full reparse for Reanimated Man, Corrupted Man, Cursed Man
Move to string .xpfreez command
Correct AI for Judge of Light
If you need to have a time expire of resurrecion add to Res skill <set name="expireResurrectTime" val="60000"/>
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Update Rev.3248 (Dev SVN)
Add config for PvP Events - Kill Count Check. If the player does not make a kill in the winning team, he does not receive the reward and he gets a message about it
Correct default cast speed limit. Confirmed
Akamanah and Zariche remove all active skills, after drop return all active skills
Correct AI isMadness
Owner of Cursed Weapon can autoattack any player with auto attack
Correct bbs button textures
Correction display objects in a private shop of purchase
Correction of penalty for mobs 78+
Little correct of Evasion formula
fresh repars of option data and description from EN game clinet
Correct max diff for party distribution level diff
Cosmetic for Private Store
One more correction for PrivateStoreBuy
Correct limit adena for private sell
Correct private buy with stackable items
Correct moverout for Porte Tate
Add limit for Warehouse expand
Add services clan buff
Add config for infinity Beast Shots
Add transformation for Punishment of Splendor
Correct craft in Duel
Add auto restart for login
Tips for admin reload
Move to config the minimum and maximum length of the password for Second Password Auth and add some stings
Add new basic AI and move it from PTS for NPC. The casting speed may be further developed, but compared to the maximum similarity
Add animation on 1 and 2 job gain
Move system message community board to strings
Add lost html for custom community board
Add social action on gain job
Add abnormal to Hot Spring debuffs
Move button buff from CH manager to strings
Full rework Class master! Do not forget to update config|strings|htm
Add more logs for Auctioner
Move to strings button buy for residence
Correct Tutorial HTM
Move For Sleepless Deadmen quest from PTS
Add more phantoms with grade NONE
Remove dublicate spawn Merchant of Mammon
Add broker funcional for goddard Adventure
Correct position for archon_susceptor -
Update Rev.2734 (Dev SVN)
NEED execute SQL query https://pastebin.com/raw/cbq85U8g The system for the dissolution of the clan was fully implemented.
Rework condition of Village Master and add new HTMLs do not forget update HTMLs
Add chat command .relog .restart for fast relog and "Clearing the cache" game clinet
Rework sub class custom item consume
Added Balanced AI
Add kill check for pvp events
Fix bug with jail
Geo cosmetic for Ant Queen nest
Added auto announce service
Add ability for reload auto announce
Final implementation server-side for SmartGuard 3.0
Move to config possibility to disable use Zaken skill teleport
Block Buff Exclude skills to configs
Clan reputation receiving config
Config for Clan Reputation initial level
Fix visual bug on enchant with param reset_level
Correct Capcha with use Proxy Slider
Correct Petition on character offline
Correct level of Summon
correct abnormal times for Bless of *Elements*
On character repair remove all buffs
For PvP events apply buff protect on teleport if it enabled
Fix quest Prove Your Courage
Move to config clan rank check for command channel create
Config for Party difference in levels after which there will be a penalty when getting Exp/Sp when killing mobs
Config for the difference in levels after which there will be a penalty when getting Exp/Sp when killing mobs
Restore health and move to home for monsters and raids if they taken out of the distance MaxPursueRange
HWID check for PvP reward
Add auto_loot disable or enable on reward type. Example: type="RATED_GROUPED" auto_loot="false"
Move to config distance to follow target
Correct properties load
Added the ability to add many items for Champions mobs
Additional commands for Banking and Clan Summon
Remove double spawn for kamaloka event
Add possibility to give bonus on clan reate - additional reputation and add full skills
Correct dialog on disband clan
Move spawn from events scripts to datapack - move to spawn/29_29.xml
Correct for debuff Venomous Poison
Cosmetic for target select
Correct string for services Quest Sell
Correct skill debuff for Fairy Tree of *
lil cosmetic for manor -
Mother of god :D You do not treat the product to make it better. Don't make people laugh.
And your list its total sh1t - any one can check it at test server https://lucera2.ru/threads/testovyj-server-test-server.1074/
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you make something incorrect like here:
LastVoteDB.java
private static final String CREATE_TABLE_QUERY = "" + "CREATE TABLE `l2nw_vote_log` (" + " `account` varchar(30) NOT NULL ," + " `last_vote` int NOT NULL ," + " PRIMARY KEY (`char_id`)" + ");";
How it possible :D PRIMARY KEY (`char_id`)"
and anyway i add that system and no one got reward on .votecheck
Source can check here https://bitbucket.org/lucera2/mods/src/master/
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Not a full, but anyway
https://yadi.sk/d/Aff__xnxuUrr8A
and
https://forums.lineage2.com/topic/2668-legacy-website/
maybe they up it soon
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On 8/2/2018 at 8:06 PM, MimisK said:
Lineage II Legacy Site. :)
Link
Heya, the link is no longer available. Can you upload it again or throw me in private, I will place on hosting backup. Thx
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29 minutes ago, .Elfocrash said:
I still don't get why lucera doesn't obfuscate the code (at least method names etc)
I do not see any reason for this, at obfuscation lost about 10 % of productivity + lost the opportunity to work with API.
But I'm not afraid of such decompilations, it's usually garbage for those who do not understand what a decompiler is. And by the way, this decompilation was done not by the author of the trid, but by the person froummaxi - MeRDox: link on decomile sell ORIGINAL thread https://forummaxi.ru/topic/81494-продам-исходник-interlude/
Author of therad has bought or received from this source and assures that this is his decompile "work"
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46 minutes ago, vampir said:
A lot of lies were told while I was buying the pack, that's the biggest reason why I share it.
Lol what ? Any proofs ? lies like what lol :D if you said abot me
17 minutes ago, vampir said:I didn't have problem with performance at all on this pack, also I didn't notice any issues that could have been caused by decompilation.
I hope more well made interlude servers will come up soon. It is easy to make mid/pvp server on lucera, for sure easier on this source than on any open source pack.
probably you had no more than 100 people online
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Just now, xxdem said:
Its such a shame seeing a good developer sharing another developer's hard work
that is decompile, any one can make it - that is not work. Work it when you write this code and understand how it works and also you can edit and expand these subsystems/systems
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51 minutes ago, vampir said:
1. Code that I have posted doesn't alter behavior of the game server anyhow. I have tested it while opening multiple live servers
2. Of course performance is not affected, when shared source is compiled you will get same JAR files than before decompilation. I have compared them and they seem to have same bytecode.
1. You either can not verify that everything is working correctly.
2. Byte Code can not be physically the same after decompilation.
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You probably do not understand that the code that, after decompilation, will very much differ from the original one both by the overall structure and by the performance itself for obvious reasons. If you do not know , you can use Google
To work with the code it is possible and without curve decompile - https://lucera2.ru/threads/how-to-add-your-quests-or-subsystems-to-an-assembly.1406/
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Source code was no leak and it was not being sold. And the fact that the archive is a banal decompile
Proof:
Original code > Archive "code"
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La2dream based on lucera1.7 but with a lot of reworks like AI/GeoEngine/Network
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Ну и зачем, например пакет NetPing нужен в люцере? И что такого нового вы открыли в UserInfo пакете от чего игроки начнут кончать после прихода последнего? Ах да, и про старое... Каков Interact Distance до NPC и монстра для MOVE_TO состояния?
И наспоследок. Сервер какой игры пишите?
Какую же ты херню пишешь и читаешь явно не глазами. Interact distance(если атака - зависит от оружия и ее дистанции, если диалога 100+ радиус, если скилы то каст рейнгд + аффектив рендж, у бека каст дистанция 40, т.е. если по твоей форуммакси логике чар отбежит то скил сбросится ? для этого и есть захардкоденый аффектив рейндж и каст рейндж скила) так же захардкоден - бери ПТСку и смотри 100 + Char Radius.
Нетпинг у нас делает
_timestamp
* Дальность видимости других персонажей. Все, что дальше клиент не показывает.
* Так же дальность relative move. Если цель MoveToPawn выходит за эту дальность - клиент перестает к ней следовать.
_timestamp = readD();
_fps = readD();
_clippingRange = readD();
или может тебе сюда весь код выложить как я его использую ? так у меня приватная разработка.
а дальше читай глазами пакет и я делал понлый реверс этого пакета с мной же слитой ПТСки ГФ
https://forum.zone-game.info/showthread.php?t=14637
От тебя прямо шлейф форумакси. Уйди туда и там неси свою ерунду.
Хочешь проверить реализацию реально - заходи на тестовый и пускай слюни. Видимо ты ничего выше l2j не видел.
P.S. И напоследок открой свои глаза и посмотри в какой раздел форума ты зашел и какая игра и хроника мной ведется.
Далее буду кидать репорты админам за флуд в треде не по теме и флейм. Тут выпиливают за это очень быстро, а данный раздел закреплен за мной.
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Лучше лоста, а с гв сравнивать не корректно и по хроникам и по коде бесу
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Что ты несёшь ? Иди в таверну и там флуди, причём тут MLT если я указал ряд пакетов. Ты ни одной явы не найдёшь с такой степенью реализации мува в целом.
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Там нет ни какой формулы - смотри pc_param в птске - у каждого оружия и даже для рук своя дистанция , ты с форум макси что-ли ? А по дистанции докаста тоже хардкод в скилах 300-400 и выше affective rangeМожно узнать приблизительный вариант формулы для расчёта Interaction Distance, хотя бы, для чара без оружия для: ATTACK, FOLLOW и MOVE_TO состояний AI?
Нет, я не троллю и не стебусь. Просто мне интересно - это словесный высер для придания значимости обновлению или реально большая проделанная работа уместившаяся в одну строчку с расплывчатой формулировкой?
Спасибо.
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Testing is completed and published for customers. Thread opened for reporting if some one here find some bug
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Test server temporary unavailable(ddos attack)Тестовый сервер временно не доступен какой то мудак ддосит
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[EN]
Dear customers and guests of the Lucera2 project!
Our team completely processed system of the movement towards optimization as "external" party and server in general.
The short list of what was remade:
- It is processed AI as mob and char - prosecution, the attack, work with distances of skills and weapon. All mechanics of the movement is processed.
- Package part - MoveToPawn, NetPing, +UserInfo and so on is processed.
- Lock free of a zone
- Work with doors and recalculation in way
- and another is much.
The enormous request to test everything on the test server that you can since we cannot physically test all.
To write the found problems found from the PREVIOUS versions, but not some new and "I CANT JUMP FROM LEFT SIDE TO VALAKAS QQ"
On the server it is not established what protection - the PURE patch. ALL HAVE FULL ADMIN RIGHTS/LOGIN AUTO REGISTRATION
Link to a test patch - https://yadi.sk/d/eUQM9T_F3HsXtu
The release will be made filled in on a repository after your tests in the nearest future.[RU]
Уважаемые клиенты и гости проекта Lucera2 !
Нашей командой была полностью переработана система движения в сторону оптимизации как "внешней" стороны так и самого сервера в целом.
Краткий список того что было переделано:- Переработано АИ как мобов так и чаров - преследовании, атака, работа с дистанциями скилов и оружия. Переработана вся механика движения.
- Переработана пакетная часть - MoveToPawn, NetPing , +UserInfo и так далее.
- Lock free зоны
- Работа с дверьми и пересчет в пути
- и много другое.
Громадная просьба протестировать все на тестовом сервере что можете, т.к. мы абсолютно все физически протестировать не можем.
Отписывать найденные проблемы найденных от ПРЕДЫДУЩИХ версий, а не какие то новые и "У Валакаса сбоку низя спрыгнуть"
На сервере не установлено ни каких защит - ЧИСТЫЙ патч. ВСЕ ИМЕЮ ПОЛНЫЕ АДМИНСКИЕ ПРАВА, ЛОГИН АВТОРЕГА
Линк к тестовому патчу - https://yadi.sk/d/eUQM9T_F3HsXtu
Релиз будет произведен залит на репозиторий в ближайшее время после ваших тестов.
Lucera 2 Update List
in Announcements
Posted
Update Rev.4005 (Dev SVN)
Correct exchange mutisell with keepenchant true for Augmented items
Correct call SmartGuard 2 admin menu
Add HopeZone vote reward system, need check
Add L2Network vote reward system
Add check level for obtain clan reputation
Add lost string for item clan reputation
Correction AI for monsters, now normally jump to the target if it stands on a hill and attacks
Correct reward for Letters Of Love quest
Rework PK announce - one more notification method added
Correction for watcher AI
Correct Zone Hot Spring
Fix manufacture packet status send (sucess/unsucess)
Correct Seven Signs data save
Correction save Augment cancel state