Jump to content

rekuraab

Members
  • Posts

    1,119
  • Credits

  • Joined

  • Last visited

  • Feedback

    0%

Posts posted by rekuraab

  1. Ok ty for your answers.

    @And1enes 1st of all you are right about the vista bcuz vista eat many ram , but for a server the optimal operating system is windows server 2003 or 2008(personally i vote 2008 since i test them both).

    Anyway i did what i wanted to do and listened enought opinions , so stop.

  2. hmm i dont know develop but i want to ask you you have make a new id for the armor  or you have add it in an other armor

     

    example you take the shadow majestic heavy set and make it epic maybe the mana still there for this i dont know..i hope i have help a little

     

    good evening

    Epic have its own id , i dont use another armor id.

    hmmmm this can be change from here...server/gameserver/data/stats/armors....search and change the stats

     

     

    EDITED:SPEAK ENGLISH

    Here is the .xml file of epic

    <?xml version='1.0' encoding='utf-8'?>

    <list>

    <item id='9600' name="Epic_DK_Heavy_Armor">

    <for>

    <add val='425' order='0x10' stat='pDef'/>

    <add val='1000' order='0x40' stat='maxHp'>

    <and>

    <using slotitem="9601;9"/>

    <using slotitem="9602;12"/>

    <using slotitem="9603;6"/>

    </and>

    </add>

    <mul val='1.20' order='0x40' stat='pDef'>

    <and>

    <using slotitem="9601;9"/>

    <using slotitem="9602;12"/>

    <using slotitem="9603;6"/>

    </and>

    </mul>

    <mul val='1.10' order='0x40' stat='pAtkSpd'>

    <and>

    <using slotitem="9601;9"/>

    <using slotitem="9602;12"/>

    <using slotitem="9603;6"/>

    </and>

    </mul>

    <mul val='1.10' order='0x40' stat='pAtk'>

    <and>

    <using slotitem="9601;9"/>

    <using slotitem="9602;12"/>

    <using slotitem="9603;6"/>

    </and>

    </mul>

    <enchant val='0' order='0x0C' stat='pDef'/>

    </for>

    </item>

    <item id='9601' name="Epic_DK_Heavy_Gloves">

    <for>

    <add val='65' order='0x10' stat='pDef'/>

    <enchant val='0' order='0x0C' stat='pDef'/>

    </for>

    </item>

    <item id='9602' name="Epic_DK_Heavy_Boots">

    <for>

    <add val='65' order='0x10' stat='pDef'/>

    <enchant val='0' order='0x0C' stat='pDef'/>

    </for>

    </item>

    <item id='9603' name="Epic_DK_Heavy_Helmet">

    <for>

    <add val='93' order='0x10' stat='pDef'/>

    <enchant val='0' order='0x0C' stat='pDef'/>

    </for>

    </item>

    <item id='9604' name="Epic_DK_Light_Armor">

    <for>

    <add val='325' order='0x10' stat='pDef'/>

    <add val='10' order='0x10' stat='rEvas'>

    </add>

    <mul val='1.12' order='0x10' stat='pAtkSpd'>

    <and>

    <using slotitem="9607;6"/>

    <using slotitem="9606;12"/>

    <using slotitem="9605;9"/>

    </and>

    </mul>

    <mul val='1.12' order='0x20' stat='pAtk'>

    <and>

    <using slotitem="9607;6"/>

    <using slotitem="9606;12"/>

    <using slotitem="9605;9"/>

    </and>

    </mul>

    <add val='500' order='0x30' stat='maxHp'>

    <and>

    <using slotitem="9607;6"/>

    <using slotitem="9606;12"/>

    <using slotitem="9605;9"/>

    </and>

    </add>

    <add val='500' order='0x40' stat='maxMp'>

    <and>

    <using slotitem="9607;6"/>

    <using slotitem="9606;12"/>

    <using slotitem="9605;9"/>

    </and>

    </add>

    <mul val='1.14' order='0x50' stat='pDef'>

    <and>

    <using slotitem="9607;6"/>

    <using slotitem="9606;12"/>

    <using slotitem="9605;9"/>

    </and>

    </mul>

    <enchant val='0' order='0x0C' stat='pDef'/>

    </for>

    </item>

    <item id='9605' name="Epic_DK_Light_Gloves">

    <for>

    <add val='60' order='0x10' stat='pDef'/>

    <enchant val='0' order='0x0C' stat='pDef'/>

    </for>

    </item>

    <item id='9606' name="Epic_DK_Light_Boots">

    <for>

    <add val='60' order='0x10' stat='pDef'/>

    <enchant val='0' order='0x0C' stat='pDef'/>

    </for>

    </item>

    <item id='9607' name="Epic_DK_Light_Helmet">

    <for>

    <add val='85' order='0x10' stat='pDef'/>

    <enchant val='0' order='0x0C' stat='pDef'/>

    </for>

    </item>

    <item id='9608' name="Epic_DK_Robe_Armor">

    <for>

    <add val='140' order='0x10' stat='pDef'/>

    <add val='500' order='0x40' stat='maxMp'>

    </add>

    <mul val='1.20' order='0x40' stat='mAtkSpd'>

    <and>

    <using slotitem="9612;6"/>

    <using slotitem="9610;9"/>

    <using slotitem="9611;12"/>

    <using slotitem="9609;11"/>

    </and>

    </mul>

    <mul val='1.10' order='0x50' stat='pDef'>

    <and>

    <using slotitem="9612;6"/>

    <using slotitem="9610;9"/>

    <using slotitem="9611;12"/>

    <using slotitem="9609;11"/>

    </and>

    </mul>

    <mul val='1.15' order='0x40' stat='mAtk'>

    <and>

    <using slotitem="9612;6"/>

    <using slotitem="9610;9"/>

    <using slotitem="9611;12"/>

    <using slotitem="9609;11"/>

    </and>

    </mul>

    <add val='1000' order='0x40' stat='maxMp'>

    <and>

    <using slotitem="9612;6"/>

    <using slotitem="9610;9"/>

    <using slotitem="9611;12"/>

    <using slotitem="9609;11"/>

    </and>

    </add>

    <enchant val='0' order='0x0C' stat='pDef'/>

    </for>

    </item>

    <item id='9609' name="Epic_DK_Robe_Legs">

    <for>

    <add val='90' order='0x10' stat='pDef'/>

    <add val='50' order='0x40' stat='maxMp'/>

    <enchant val='0' order='0x0C' stat='pDef'/>

    </for>

    </item>

    <item id='9610' name="Epic_DK_Robe_Gloves">

    <for>

    <add val='55' order='0x10' stat='pDef'/>

    <add val='25' order='0x40' stat='maxMp'>

    </add>

    <enchant val='0' order='0x0C' stat='pDef'/>

    </for>

    </item>

    <item id='9611' name="Epic_DK_Robe_Boots">

    <for>

    <add val='55' order='0x10' stat='pDef'/>

    <add val='25' order='0x40' stat='maxMp'>

    </add>

    <enchant val='0' order='0x0C' stat='pDef'/>

    </for>

    </item>

    <item id='9612' name="Epic_DK_Robe_Hat">

    <for>

    <add val='75' order='0x10' stat='pDef'/>

    <add val='25' order='0x40' stat='maxMp'>

    </add>

    <enchant val='0' order='0x0C' stat='pDef'/>

    </for>

    </item>

    </list>

     

     

    Can you see something can fix it?

  3. <skill id="1099" levels="15" name="Seal of Slow" enchantLevels1="30" enchantLevels2="30" >

      <table name="#ench2MpConsume">

      81 80 79 78 77 76 75 74 73 72

      71 70 69 68 67 66 65 65 64 63

      62 61 60 59 58 57 56 55 54 53

      </table>

      <table name="#ench2MpConsume_Init">

      20 20 19 19 19 19 18 18 18 18

      17 17 17 17 16 16 16 16 16 15

      15 15 15 14 14 14 14 13 13 13

      </table>

      <table name="#ench1Power">

      40 40 41 41 41 42 42 42 43 43

      43 44 44 44 45 45 45 46 46 46

      47 47 47 48 48 48 49 49 49 50

      </table>

      <table name="#Tab-runSpd"> 0.7 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 </table>

      <table name="#mpConsume_Init"> 9 11 12 13 14 16 16 17 18 18 19 19 20 20 21 </table>

      <table name="#mpConsume"> 36 42 47 52 56 61 64 66 69 71 74 76 78 80 82 </table>

      <table name="#magicLvl"> 35 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>

      <set name="mpInitialConsume" val="#mpConsume_Init"/>

      <set name="mpConsume" val="#mpConsume"/>

      <set name="save" val="5"/>

      <set name="power" val="90"/>

      <set name="magicLvl" val="#magicLvl"/>

      <set name="lvlDepend" val="1"/>

      <set name="target" val="TARGET_AURA"/>

      <set name="skillRadius" val="200"/>

      <set name="hitTime" val="4000"/>

      <set name="reuseDelay" val="20000"/>

      <set name="skillTime" val="4000"/>

      <set name="skillType" val="DEBUFF"/>

      <set name="isMagic" val="true"/>

      <set name="operateType" val="OP_ACTIVE"/>

      <set name="buffDuration" val="30000"/>

      <set name="castRange" val="-1"/>

      <set name="effectRange" val="-1"/>

      <enchant1 name="power" val="#ench1Power"/>

      <enchant2 name="mpConsume" val="#ench2MpConsume"/>

      <enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>

      <for>

        <effect count="1" name="Buff" time="30" val="0" stackOrder="#Tab-runSpd" stackType="RunSpeedDown" >

          <mul order="0x30" stat="runSpd" val="#Tab-runSpd"/>

        </effect>

      </for>

    </skill>

    </list>

     

     

    What i have to change from that?

×
×
  • Create New...