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MrAnGel_700

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Everything posted by MrAnGel_700

  1. 1)Work For me Acis 350.:) 2:) i have one porblem (see and GMchar in list Top pvp/Top Pk/Top online... How to off GMchar in list?
  2. gt to les auto file mou ...? exw akousi kalitera logia gia aCis......
  3. swsto kai auto ... apoti mou fenete gamiete poli to Enchat system tou frozen ...
  4. tora omos etc aderfe den doulevi to pixi an kapios xrisimopisi kapio enchanted programa den ton petai ama to pai pano apo to orio tou + ( pou einai 20 ) to pgia epitides me ton gm 21 tou aplou char kai den ton petai ... # IMPORTANT: anti Over Enchant system # HOW WORKS: if you set it to 20, and player have an item > 20 # he will be kicked and the item will disappear! # Enchant amount at which a player gets punished (0 disabled) EnchantKick =21
  5. to testara kai doulepse se euxaristw poli :) se euxaristw para poli agorina kai sena :) kai genikos sas euxaristw olous pou asxolithikate me to provlima mou naste kala paidia :)
  6. kai dld auto an to kanw ProtectorEnchat =False tha fia3i kanonika to provlima xoris na xriazete na valo se olla ta scroll oti pai + 20 ?
  7. apo periergia kai mono mporis na mou stilis to diko sou config? na to dokimasw na dw ?:)
  8. Sas euxaristw para poli paidia me to na valo se ola +20 den me petai kick tora aplos prepi na ri3w tis pithanotites na pai +20 (me blest kai normal xilia euxaristw ) malon ontos einai kako grameno sto system enchat tou frozen ... pedevomouna apo xtes na to fia3w sas euxaristw kai pali :) olous sas !
  9. OTAN MPENW MESA ME APLO CHAR KAI KANW PANO APO +15 ( ME CRYSTAL POU TO EXW VALI NA PIGENI OS +20 ME KANI KICK AKOMA KAI STO +16 KAI PAI LEGONTAS ) SAS PARAKALW POLI VOITHISTE ME LIGO ..;/ #============================================================# # Enchant Settings # #============================================================# # Pack: l2jfrozen Site: www.l2jfrozen.com # #============================================================# # ---------------------------------------------- # Special Enchanting System - # ---------------------------------------------- # Chance enchanting presented as a series of pairs of numbers where the first # Indicates the number of levels, and the second chance of successful enchanting. # Also have the option of limiting the maximum level of echanting # For weapons / armor / jewelry. # If you have a maximum level of grinding 50 and you do not want # Give all the chances for each level (from 1 to 50) then # You can specify for example: # NormalWeaponEnchantLevel = 1,100; 2,100; 3,100; 4,75; 5,50; # Example: 5,92; = if you enchant weapon to +5 you have 92% to success. # ---------------------------------------------- # Chance For Normal Scrolls - # ---------------------------------------------- # Weapon NormalWeaponEnchantLevel = 1,100;2,100;3,100;4,96;5,92;6,88;7,84;8,80;9,76;10,72;11,68;12,64;13,60;14,56;15,62; # Armor NormalArmorEnchantLevel = 1,100;2,100;3,100;4,96;5,92;6,88;7,84;8,80;9,76;10,72;11,68;12,64;13,60;14,56;15,62; # Jewel NormalJewelryEnchantLevel = 1,100;2,100;3,100;4,95;5,90;6,85;7,80;8,75;9,70;10,65;11,60;12,55;13,50;14,45;15,40; # ---------------------------------------------- # Chance For Blessed Scrolls - # ---------------------------------------------- # Weapon BlessWeaponEnchantLevel = 1,100;2,100;3,100;4,97;5,94;6,91;7,88;8,85;9,82;10,79;11,76;12,73;13,70;14,67;15,64; # Armor BlessArmorEnchantLevel = 1,100;2,100;3,100;4,97;5,94;6,91;7,88;8,85;9,82;10,79;11,76;12,73;13,70;14,67;15,64; # Jewel BlessJewelryEnchantLevel = 1,100;2,100;3,100;4,96;5,92;6,88;7,84;8,80;9,76;10,72;11,68;12,64;13,60;14,56;15,62; # --------------------------------------------- # Chance For Crystal Scrolls - # --------------------------------------------- # Weapon CrystalWeaponEnchantLevel = 1,100;2,100;3,100;4,98;5,96;6,94;7,92;8,90;9,88;10,86;11,84;12,82;13,80;14,78;15,76;16,74;17,50;18,50;19,50;20,50; # Armor CrystalArmorEnchantLevel = 1,100;2,100;3,100;4,98;5,96;6,94;7,92;8,90;9,88;10,86;11,84;12,82;13,80;14,78;15,76;16,74;17,50;18,50;19,50;20,50; # Jewel CrystalJewelryEnchantLevel = 1,100;2,100;3,100;4,97;5,94;6,91;7,88;8,85;9,82;10,79;11,76;12,73;13,70;14,67;15,64;16,61;17,50;18,50;19,50;20,50; # Safe enchant EnchantSafeMax = 3 EnchantSafeMaxFull = 20 # Crystal Limits CrystalEnchantMin = 15 CrystalEnchantMax = 20 # Max enchant Settings by scrolls. EnchantWeaponMax=20 EnchantArmorMax=20 EnchantJewelryMax=20 # On / off bonuses at enchant dwarfs # Custom Patch, Dwarf have a bonus on Enchant! # Default: False EnableDwarfEnchantBonus = False # Minimun level for enchant DwarfEnchantMinLevel = 80 # bonus enchant DwarfEnchantBonus = 15 # On / off enchant hero weapons EnableEnchantHeroWeapons = False # The value of enchanting # For example: If CustomEnchantValue = 5 Sharpening will: # From 0 till the +5, with +5 to +10, from +10 to +15, etc. # Total: 15 for three to scroll # Default: 1 CustomEnchantValue = 1 # -------------------------- # Augmentation - # -------------------------- # Chance to get a skill # Default: 15, 30, 45, 60 AugmentationNGSkillChance = 0 AugmentationMidSkillChance = 0 AugmentationHighSkillChance = 15 AugmentationTopSkillChance = 20 # Chance to get a base stat # Default: 1 AugmentationBaseStatChance = 1 # Chance to get the glow # Note: # No Grade / Mid Grade not have emission # Default: 0, 40, 70, 100 AugmentationNGGlowChance = 0 AugmentationMidGlowChance = 0 AugmentationHighGlowChance = 100 AugmentationTopGlowChance = 100 # Augments Active and Passive skills delete on change weapon DeleteAgmentPassiveEffectOnChangeWep=true DeleteAgmentActiveEffectOnChangeWep=true # ---------------------- # Soul Crystal - # ---------------------- # The chance that the crystal breaks SoulCrystalBreakChance = 10 # Chance to improve Cristal SoulCrystalLevelChance = 32 # Chance to improve Cristal SoulCrystalMaxLevel = 13 #---------------------- # Enchant limit for Olympiad battles. # (Maximum enchant level allowed for an item to be equipped, -1 to disable) AltOlyMaxEnchant = -1 # Enchant after break with blessed scroll. BreakEnchant = 10 # Limit enchant GM players (// setew and others) (0 disabled) GMOverEnchant = 0 # IMPORTANT: anti Over Enchant system # HOW WORKS: if you set it to 20, and player have an item > 20 # he will be kicked and the item will disappear! # Enchant amount at which a player gets punished (0 disabled) EnchantKick = 0
  10. kalhspera file mou , to pack einai L2Jfrozen ... sto gameserver den mou dini kapio error otan paw na to foresw ...ta file pou exw perasi einai ta e3is... -- ---------------------------- -- Records of weapon -- ---------------------------- INSERT INTO `weapon` VALUES ('11112', 'Bow of Halisha', 'lrhand', 'true', '1650', '1', '1', 's', '581', '5', 'bow', '12', '-3.00000', '0', '0', '0', '293', '11', '132', '-1', '48800000', '2440', 'true', 'true', 'true', 'true', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0'); INSERT INTO `weapon` VALUES ('11113', 'Doll Knife', 'rhand', 'true', '950', '1', '1', 's', '246', '5', 'dagger', '12', '-3.00000', '0', '0', '0', '433', '0', '132', '-1', '48800000', '2440', 'true', 'true', 'true', 'true', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0'); INSERT INTO `weapon` VALUES ('11114', 'Doll Knife*Doll Knife', 'lrhand', 'true', '2080', '1', '1', 's', '342', '5', 'dual', '8', '0.00000', '0', '0', '0', '325', '0', '132', '-1', '48800000', '2440', 'true', 'true', 'true', 'true', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0'); INSERT INTO `weapon` VALUES ('11115', 'Giant Trident', 'rhand', 'true', '950', '1', '1', 's', '246', '5', 'dagger', '12', '-3.00000', '0', '0', '0', '433', '0', '132', '-1', '48800000', '2440', 'true', 'true', 'true', 'true', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0'); INSERT INTO `weapon` VALUES ('11116', 'Sword of Vampire', 'lrhand', 'true', '1380', '1', '1', 's', '342', '5', 'bigsword', '8', '0.00000', '0', '0', '0', '325', '0', '132', '-1', '48800000', '2440', 'true', 'true', 'true', 'true', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0'); INSERT INTO `weapon` VALUES ('11117', 'Sword of Apostole', 'rhand', 'true', '1300', '1', '1', 's', '281', '10', 'sword', '8', '0.00000', '0', '0', '0', '379', '0', '132', '-1', '48800000', '2440', 'true', 'true', 'true', 'true', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0'); INSERT INTO `weapon` VALUES ('11118', 'Dreadbane', 'lrhand', 'true', '1800', '1', '1', 's', '281', '5', 'pole', '8', '-3.00000', '0', '0', '0', '325', '0', '132', '-1', '48800000', '2440', 'true', 'true', 'true', 'true', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0'); INSERT INTO `weapon` VALUES ('11119', 'Axe of Ketra', 'lrhand', 'true', '1800', '1', '1', 's', '281', '5', 'pole', '8', '-3.00000', '0', '0', '0', '325', '0', '132', '-1', '48800000', '2440', 'true', 'true', 'true', 'true', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0'); INSERT INTO `weapon` VALUES ('11120', 'Crokian Blade', 'rhand', 'true', '1300', '1', '1', 's', '281', '10', 'sword', '8', '0.00000', '0', '0', '0', '379', '0', '132', '-1', '48800000', '2440', 'true', 'true', 'true', 'true', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0'); INSERT INTO `weapon` VALUES ('11121', 'Crokian Blade*Crokian Blade', 'lrhand', 'true', '2080', '1', '1', 's', '342', '5', 'dual', '8', '0.00000', '0', '0', '0', '325', '0', '132', '-1', '48800000', '2440', 'true', 'true', 'true', 'true', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0'); INSERT INTO `weapon` VALUES ('11122', 'Cudgel', 'rhand', 'true', '1570', '1', '1', 's', '281', '20', 'blunt', '4', '4.00000', '0', '0', '0', '379', '0', '132', '-1', '48800000', '2440', 'true', 'true', 'true', 'true', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0'); INSERT INTO `weapon` VALUES ('11123', 'Lady\'s Fan', 'rhand', 'true', '1300', '1', '1', 's', '225', '20', 'blunt', '4', '4.00000', '0', '0', '0', '379', '0', '175', '-1', '48800000', '2440', 'true', 'true', 'true', 'true', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0'); INSERT INTO `weapon` VALUES ('11124', 'Dusk Staff', 'rhand', 'true', '1300', '1', '1', 's', '225', '20', 'blunt', '4', '4.00000', '0', '0', '0', '379', '0', '175', '-1', '48800000', '2440', 'true', 'true', 'true', 'true', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0'); INSERT INTO `weapon` VALUES ('11125', 'Dusk Sword', 'rhand', 'true', '1300', '1', '1', 's', '225', '20', 'blunt', '4', '4.00000', '0', '0', '0', '379', '0', '175', '-1', '48800000', '2440', 'true', 'true', 'true', 'true', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0'); INSERT INTO `weapon` VALUES ('11126', 'Dusk Shield', 'lhand', 'true', '1650', '1', '1', 's', '751', '5', 'none', '12', '-3.00000', '0', '0', '0', '293', '11', '132', '-1', '48800000', '2440', 'false', 'false', 'true', 'true', '3076', '1', '0', '0', '0', '0', '0', '0', '0', '0'); INSERT INTO `weapon` VALUES ('11127', 'Shield of Reflection', 'lhand', 'true', '1650', '1', '1', 's', '751', '5', 'none', '12', '-3.00000', '0', '0', '0', '293', '11', '132', '-1', '48800000', '2440', 'false', 'false', 'true', 'true', '3076', '1', '0', '0', '0', '0', '0', '0', '0', '0'); INSERT INTO `weapon` VALUES ('11128', 'Shield of Evasion', 'lhand', 'true', '1650', '1', '1', 's', '751', '5', 'none', '12', '-3.00000', '0', '0', '0', '293', '11', '132', '-1', '48800000', '2440', 'false', 'false', 'true', 'true', '3076', '1', '0', '0', '0', '0', '0', '0', '0', '0'); <?xml version="1.0" encoding="utf-8" ?> - <list> - <item id="11112" name="Bow of Halisha"> - <for> <set val="614" order="0x08" stat="pAtk" /> <set val="137" order="0x08" stat="mAtk" /> <set val="107" order="0x08" stat="rCrit" /> <add val="6" order="0x10" stat="accCombat" /> <set val="293" order="0x08" stat="pAtkSpd" /> <enchant val="0" order="0x0C" stat="pAtk" /> <enchant val="0" order="0x0C" stat="mAtk" /> </for> </item> - <item id="11113" name="Doll Knife"> - <for> <set val="260" order="0x08" stat="pAtk" /> <set val="137" order="0x08" stat="mAtk" /> <set val="107" order="0x08" stat="rCrit" /> <add val="-3" order="0x10" stat="accCombat" /> <set val="433" order="0x08" stat="pAtkSpd" /> <enchant val="0" order="0x0C" stat="pAtk" /> <enchant val="0" order="0x0C" stat="mAtk" /> <mul val="1.08" order="0x30" stat="pAtkSpd" /> <add val="265" order="0x10" stat="cAtk" /> </for> </item> - <item id="11114" name="Doll Knife*Doll Knife"> - <for> <set val="361" order="0x08" stat="pAtk" /> <set val="137" order="0x08" stat="mAtk" /> <set val="8" order="0x08" stat="rCrit" /> <add val="6" order="0x10" stat="accCombat" /> <set val="325" order="0x08" stat="pAtkSpd" /> <enchant val="0" order="0x0C" stat="pAtk" /> <enchant val="0" order="0x0C" stat="mAtk" /> <mul val="1.07" order="0x30" stat="pAtkSpd" /> </for> </item> - <item id="11115" name="Giant Trident"> - <for> <set val="260" order="0x08" stat="pAtk" /> <set val="137" order="0x08" stat="mAtk" /> <set val="12" order="0x08" stat="rCrit" /> <add val="-3" order="0x10" stat="accCombat" /> <set val="433" order="0x08" stat="pAtkSpd" /> <enchant val="0" order="0x0C" stat="pAtk" /> <enchant val="0" order="0x0C" stat="mAtk" /> <set val="3" order="0x08" stat="rEvas" /> <set val="265" order="0x08" stat="cAtk" /> </for> </item> - <item id="11116" name="Sword of Vampire"> - <for> <set val="361" order="0x08" stat="pAtk" /> <set val="137" order="0x08" stat="mAtk" /> <set val="103" order="0x08" stat="rCrit" /> <add val="0" order="0x10" stat="accCombat" /> <set val="325" order="0x08" stat="pAtkSpd" /> <enchant val="0" order="0x0C" stat="pAtk" /> <enchant val="0" order="0x0C" stat="mAtk" /> <mul val="1.25" order="0x30" stat="maxHp" /> </for> </item> - <item id="11117" name="Sword of Apostole"> - <for> <set val="297" order="0x08" stat="pAtk" /> <set val="137" order="0x08" stat="mAtk" /> <set val="8" order="0x08" stat="rCrit" /> <add val="6" order="0x10" stat="accCombat" /> <set val="379" order="0x08" stat="pAtkSpd" /> <enchant val="0" order="0x0C" stat="pAtk" /> <enchant val="0" order="0x0C" stat="mAtk" /> <mul val="1.25" order="0x30" stat="maxHp" /> </for> </item> - <item id="11118" name="Dreadbane"> - <for> <set val="297" order="0x08" stat="pAtk" /> <set val="137" order="0x08" stat="mAtk" /> <set val="8" order="0x08" stat="rCrit" /> <set val="66" order="0x08" stat="pAtkRange" /> <add val="6" order="0x10" stat="accCombat" /> <set val="325" order="0x08" stat="pAtkSpd" /> <enchant val="0" order="0x0C" stat="pAtk" /> <enchant val="0" order="0x0C" stat="mAtk" /> <mul val="1.03" order="0x30" stat="pAtkSpd" /> <set val="360" order="0x08" stat="pAtkAngle" /> </for> </item> - <item id="11119" name="Axe of Ketra"> - <for> <set val="297" order="0x08" stat="pAtk" /> <set val="137" order="0x08" stat="mAtk" /> <set val="8" order="0x08" stat="rCrit" /> <set val="66" order="0x08" stat="pAtkRange" /> <add val="6" order="0x10" stat="accCombat" /> <set val="325" order="0x08" stat="pAtkSpd" /> <enchant val="0" order="0x0C" stat="pAtk" /> <enchant val="0" order="0x0C" stat="mAtk" /> <add val="265" order="0x10" stat="cAtk" /> </for> </item> - <item id="11120" name="Crokian Blade"> - <for> <set val="297" order="0x08" stat="pAtk" /> <set val="137" order="0x08" stat="mAtk" /> <set val="8" order="0x08" stat="rCrit" /> <add val="6" order="0x10" stat="accCombat" /> <set val="379" order="0x08" stat="pAtkSpd" /> <enchant val="0" order="0x0C" stat="pAtk" /> <enchant val="0" order="0x0C" stat="mAtk" /> <mul val="1.07" order="0x30" stat="pAtkSpd" /> </for> </item> - <item id="11121" name="Crokian Blade*Crokian Blade"> - <for> <set val="361" order="0x08" stat="pAtk" /> <set val="137" order="0x08" stat="mAtk" /> <set val="103" order="0x08" stat="rCrit" /> <add val="0" order="0x10" stat="accCombat" /> <set val="325" order="0x08" stat="pAtkSpd" /> <enchant val="0" order="0x0C" stat="pAtk" /> <enchant val="0" order="0x0C" stat="mAtk" /> <mul val="1.07" order="0x30" stat="pAtkSpd" /> </for> </item> - <item id="11122" name="Cudgel"> - <for> <set val="361" order="0x08" stat="pAtk" /> <set val="137" order="0x08" stat="mAtk" /> <set val="99" order="0x08" stat="rCrit" /> <add val="4" order="0x10" stat="accCombat" /> <set val="325" order="0x08" stat="pAtkSpd" /> <enchant val="0" order="0x0C" stat="pAtk" /> <enchant val="0" order="0x0C" stat="mAtk" /> <mul val="1.07" order="0x30" stat="pAtkSpd" /> </for> </item> - <item id="11123" name="Ladys Fan"> - <for> <set val="238" order="0x08" stat="pAtk" /> <set val="182" order="0x08" stat="mAtk" /> <set val="4" order="0x08" stat="rCrit" /> <add val="4" order="0x10" stat="accCombat" /> <set val="379" order="0x08" stat="pAtkSpd" /> <enchant val="0" order="0x0C" stat="pAtk" /> <enchant val="0" order="0x0C" stat="mAtk" /> <mul val="1.18" order="0x30" stat="mAtkSpd" /> </for> </item> - <item id="11124" name="Dusk Staff"> - <for> <set val="238" order="0x08" stat="pAtk" /> <set val="182" order="0x08" stat="mAtk" /> <set val="4" order="0x08" stat="rCrit" /> <add val="4" order="0x10" stat="accCombat" /> <set val="379" order="0x08" stat="pAtkSpd" /> <enchant val="0" order="0x0C" stat="pAtk" /> <enchant val="0" order="0x0C" stat="mAtk" /> <mul val="1.03" order="0x30" stat="mAtk" /> <mul val="1.18" order="0x30" stat="mAtkSpd" /> </for> </item> - <item id="11125" name="Dusk Sword"> - <for> <set val="290" order="0x08" stat="pAtk" /> <set val="182" order="0x08" stat="mAtk" /> <set val="4" order="0x08" stat="rCrit" /> <add val="4" order="0x10" stat="accCombat" /> <set val="325" order="0x08" stat="pAtkSpd" /> <enchant val="0" order="0x0C" stat="pAtk" /> <enchant val="0" order="0x0C" stat="mAtk" /> <mul val="1.15" order="0x30" stat="mAtk" /> </for> </item> - <item id="11126" name="Dusk Shied"> - <for> <sub val="8" order="0x10" stat="rEvas" /> <set val="300" order="0x08" stat="sDef" /> <set val="50" order="0x08" stat="rShld" /> <enchant val="0" order="0x0C" stat="sDef" /> </for> </item> - <item id="11127" name="Shield of Reflection"> - <for> <sub val="8" order="0x10" stat="rEvas" /> <set val="276" order="0x08" stat="sDef" /> <set val="20" order="0x08" stat="rShld" /> <enchant val="0" order="0x0C" stat="sDef" /> <add order="0x40" stat="reflectSkillPhysic" val="50" /> <add order="0x40" stat="reflectSkillMagic" val="50" /> </for> </item> - <item id="11128" name="Shield of Evasion"> - <for> <add val="15" order="0x40" stat="runSpd" /> <set val="276" order="0x08" stat="sDef" /> <set val="20" order="0x08" stat="rShld" /> <enchant val="0" order="0x0C" stat="sDef" /> </for> </item> </list> kai sto client system ta perasa mesa sta file (itemname-e.dat | weapongrp.dat )
  11. Kalispera perasa olla ta Gold weapon kai shield... apo ta 17 litrougoune ta 11 6 wapone mou kanoune auto to provlima kai den forgiounte kai den exoune oute stat opos aloste fenete kiolas stin photo .....
  12. Dont Problem :) ....! java version bug :D ( same fail me2 )
  13. Hello i looking for l2 gold weapons for frozen pack, i found some links but dead... if any1 have this weapons post , thx
  14. Geia sas paidia tha ithela mia voithia , opios mporii thelw ena script (gia l2 tower ) ii an iparxi gia kati allo na min mporoune na me piasoune target i alli ..sas euxaristw poli :)
  15. Need Patch Mobs Level ....lookk photo plz help me,i play "C4 L2 Elite"
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