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Lineage2NoLife

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Everything posted by Lineage2NoLife

  1. Sad that this one can't unpack skill.usk and allows us of add new effects n repack it again.. or am I wrong?
  2. Anyone was able to put to old versions as "Interlude" that uses skill.usk to call LineageEffect.u , new skills animations + effects for example from H5 to IL? If so, could you post any of your results and if you want help with such things some info, because i'm doing lot of researchs about it, but i'm quiet stuck at the moment with this thing, thanks!
  3. So, as someone else said already, you have to edit everything from animations, textures sounds and so on.
  4. So.. the client have a base class that later will become a spoiler or a craft right? What i wanted to say is that if you change everything to Kamael, and later if you're planning to make 2 different classes with 1st job that are different for example: 1st JOB ONE = Warrior and 1st JOB TWO = Mystic, you can't because the client is limited you could do it only if both are Warrior or Mystic n then from the 2nd job u get different way of classes
  5. The mystic one wouldn't work due to client issues, i've already tried to add more classes but it didn't work and i've got a sort of "emergency" class that changes everything to a female dwarven
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