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mcbigmac

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Posts posted by mcbigmac

  1. Who the hell are you mate?

    That's the second post when i'm talking about selling the damn pack! Proofs or -beep- off!

     

     

    How about we dó the opposite - you show proof and let one of us few experienced devs judge it. This is pretty much like a bum trying to sell a broken car as a BMW to highschool student.

    None you are in any position to judge the cars worth or How broken it is.

     

     

    So Will you prove yourself or prove your scammer by flaming back ?

  2. When they allow me to buy a server from them, so i will buy it:))

     

    They already do.

     

    Find a not operated territory, start license.

     

     

    SEA has non ncsoft driven area, so does RU.

     

     

    Stop complaining start paying.

     

     

     

     

    I believe it will set you back onetime fee of some hundred thousands dollars +/- and  X monthly payments for license to run.

     

     

    So when will you do it?

     

  3. it's humordwarfs, with his open authserver in C#.

     

    I didnt get a chance to check it in IDA - but obviously contains abnormals, herbs and other things.

    It seems to build on the xml principle he tried creating way back on PP.

    Where you could use the xml format to write memory, to change stuff like clan limits and so on.

     

     

    Will check it later in IDA.

     

    DB Scripts are C4, and the ones that leaked with the original LEAK,no the cleaned up sql scripts you see with all packs now from L2Storm.

     

     

    Seems to be no new Skill effects, which means its very limited.

    No information about any systems.

     

    The NPC ID limit and ammount limit seems not done.

    Looking at his script6 he seems to fake switch it, probably on sendnpcinfo.

    Which is kinda a "cheap" fix - but this was done early on when not many people knew much about l2server.

     

    On top of that config file seems to do small fixes like malort reports, call reports nopping - and annoying red "warning" messages that are usually not errors.

    Sell limits, item drop cleaner and other weird things based on their description.

     

    It seems even more basic than Ezme's interlude ext that came out first.

     

    But only one way to clearly tell :)

  4. If it happens during l2npc its obviously AI.

     

    Logic again helps alot.

     

     

    Most likely some non c4 code that has some bad pointers to inventories.

    Combined with some new functions from dVamp for the clan maybe?

     

     

    You could try load various segments of npcpos to try determine what area, and what npcs it is.

     

    Short of being some weird bad char in npcpos that just crashes, but highly unlikely.

     

    EDIT:*

     

     

    Could also check what we have here: 00789c9f.

     

    Also it's important to post logs from same crash, since i can't tell if the inventory pop happens mili secs beforecrash, or long time before with those timestamps.

  5. What it maybe says you very competent l2 silver developer!

     

     

    That system message occurs when a certain system is enabled, and a condition within the system is reached.

    Geuss what!

     

     

    That's right shadow weapon!

     

    No go check, if the redemption bow is marked this way.

    (Which looks like to be a diff ID and version of it from your message).

     

    Also check the AI, since it's obviously suplied to you for what item ID, triggers the attacked handler.

    In case there is a cock up of Item ID going on.

    Which also happens to be where the whole event is created. (Spawning npcs from eventdata doesn't make it happen magicly).

  6. Well i don't know how dVamp's injection check works, and how many checks he has, wether in cached or l2server.

    Not gonna research into something useless for me :P

     

    But without viewing the lotto htmls, don't they have a lot of variables?

    Could be he checks on html load, for static htmls and this would cause alotta issues with any html with vars in it.

     

    No matter what, your problem stays the same.

    Lotto works natively on c4, so it's obviously some condition in dVamp.

     

    Wasn't there some fstring cockup ?

    Perhaps it's that, but that's mega old - can't even remember anymore.

    Some other oldhead try remember and post here.

     

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