Don't get ur panties in a bunch, what i saw was the auction house, which was pretty bad. And thats not advanced html "based system" (dont know how one could even name smth a html engine lol) but don't get my intent as a act of a spoiled brat whom came here to brag.
You were mostly focused on my taunt than what i said about the functionality of your engine. So how about you enlighten us on which method u use, tricked out the act packets or the proxy list? Since there's no way in hell you can proxy an user's connection from just the server <-> l2client comm.
You cant just "use" the player's ip as you wish, a connection doesn't work that way, only if u trick out the syn packets, which most internet providers block out immediately, so you must have a client side thingie, or a proxy list. And i have seen your codes before, and lets just say that I dont see you working with raw packets.