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MiDnEx

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Posts posted by MiDnEx

  1. 14 hours ago, Romotheone said:

    I'm just having some fun on mine, not even sure I will open it. If I will, I won't make a fuss about it, running an L2 server is fucked when I don't even know how to java.

    But I am looking for a server like this to play on. Whatever happened to your Aura of Glory attempt? Has it ever been opened? Do you still have the pack?

    @MiDnEx

    Its dead for like 5 or 6 years 🙂 I just check sometimes maybe someone finally makes something interesting.

  2. There is no point in discussing what proportion appreciates innovation when the majority of said innovation is at the top of the failure scale and downright reeks of it. It's like a gaydar. People see it from a mile away. Hence they do not give it a chance. Plenty of highly customised servers used to spring about, but the customisations were so over done and learning everything from scratch especially when its some ghetto wannabe excuse for an improvement is daunting.

     

    What I am saying is - do something new, but put effort into keeping it dead simple and smart. Make sure that players are welcomed to these changes.

     

    If you do changes on the scale of NCSofts siege revamps, you are bound to make mistakes and fuck something over and nobody would be convinced to join this.

     

    But if you keep small, then maybe if not convince people you might fool them.

     

    We are doing something new as you are saying and its simple, you just don't see the whole idea and its not about making everything "custom". 

  3. That's just arbitrary.

     

    Im not talking about gaming as a whole. Talking about the features/changes you make, specifically, what problems you address.

     

    The Division is planning to have a classless system. I've suggested this for L2 before TD was even announced. 

    The practical benefits of a classless system is that a player is not punished for their choice if the developer fucks up and takes 6 months to roll a new expansion where the class is "rebalanced". We know from our historical experience that "balance" is relative and typically biased to a single person's perspective and POV.

     

    TD is also planning to allow players switch skills on demand. There is UI navigation acting as interference, preventing the possibility of "having all skills". But the practical benefit of the system is that you can adapt your character to a particular situation, and frequently you are not bound by linear decisions, i.e. you can approach the mentioned particular situation in many ways. You also don't rely on particular char setups to fill in the blanks of support, tank, DD, etc roles. If someone is missing you switch your skillset to compensate.

     

    I have plenty more examples from a ton of games. Because even if I don't play a lot of games I keep track of them and learned to appreciate the features they offer.

     

    The fundamental principle is appraisal of doing something. As in, not doing something for the sakes of doing it, but addressing a problem. From the video shown, no problem solving is demonstrated. L2 has a history of classes having a ton of filler skills. The ones that do seemingly the same thing but have different animations and numbers. Your video shows that still remains.

     

    See, when I saw party joining through [?] on your faction server I could appraise it - it was very useful and solved the inconvenience problem. You didn't have to advertise your party in some random location HTML, people looking for parties didn't have to got through a list of parties. It was displayed in the most common location ingame - the freaking chat window. 

     

    Something as intricate as that was exceedingly clever. The video just shows different models and animations. If you wanted to prove another point, it is not obvious what it was from the video.

     

    Well we have limited possibilities, we do what it is possible. I think if we our-self enjoy new classes its going good :)

     

     

    Also just finished prophet which have 2 stances:

     

  4. Midnex always tried to do something original. But few things really ended up original. (Joining party through [?] was useful).

     

    In practical terms, what does this achieve? Ok, you changed some skills, they look different, etc. But at the core its still the same - select target, press a skill, receive bacon. 

     

    Classes are a crux. They used to be a defining feature of an MMO back when harsh choices with consequences was cool, aka back when MMORPGs were something more than a park walk.

     

    Gaming itself is not practical, If you look at games this way, you probably don't play any.

  5. Looks pretty interesting, but as a guy above me said, people don't dig too custom servers.

     

    If you're willing to do some heavy revamp, don't add any skiils or textures - only change existing skills.

     

    To be more specific:

    You've got a Necromancer there, right. He's got dozens of pretty much useless skill at their current state that nobody use in PvP which you could rework, e.g.:

     

    Curse Poison - drastically increase land rate and power, while increase reuse.

    Corpse Burst - increase power in PvP and area of effect

    Curse Chaos - add an increased chance to fail a magic attack.

    Forget - make it castable on player; add a chance to remove target +increase reuse so it's not spamable.

     

    You know, you got the hint. If you want to revamp summons as well, do it, but keep the original summons, just change their stats/skills.

     

    I think you didn't watch the video, all classes are totally new, only their names and function are +- the same.

    About the "custom stuff" -  We will never use disgusting "custom" weapon or armor models.

  6. Yaya and server dont have ddos protections. As i said before this project will never be public its obviuos as 2x2 ;0

     

    Why the should get those protections now while its not even beta? why I even ask you are just a hater.. :D

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