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bblastersd

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Posts posted by bblastersd

  1. kalispera kai pali,thelo na peraso ston server mou custom opla,exo katevasi kapoia alla exo provlima giati otan pao na anikso to itemname-e.dat mou vgazi sfalma den mporo na to kano edit katholou opos episis kai to weapongpr, xrisimopoio to fileedit gia CT2.3

  2. # ---------------------------------------------------------------------------

    # Team vs. Team Event Engine (by FBIagent)

    # ---------------------------------------------------------------------------

    # Enable/Disable TvTEvent System

    TvTEventEnabled = True

     

    # TvT in instance

    TvTEventInInstance = True

     

    # Name of the instance file for TvT

    TvTEventInstanceFile = coliseum.xml

     

    # Times TvT will occur (24h format).

    TvTEventInterval = 9:00,15:00,21:00,3:00

     

    # Registration timer from start of event (in minutes).

    TvTEventParticipationTime = 60

     

    # Event running time (in minutes).

    TvTEventRunningTime = 20

     

    # TvT Event NPC (create a custom npc of type L2TvTEventNpc).

    TvTEventParticipationNpcId = 70010

     

    # TvT Event Participation Fee (itemId, number). Fee is not returned.

    # Example: 57,100000

    # Default = none

    TvTEventParticipationFee = 3481,1

     

    # Location for TvTEvent NPC to spawn.

    TvTEventParticipationNpcCoordinates = 83425,148585,-3406

     

    # Min/Max amount of players allowed in each team.

    TvTEventMinPlayersInTeams = 1

    TvTEventMaxPlayersInTeams = 20

     

    # Min/Max level of players that may join the event.

    TvTEventMinPlayerLevel = 1

    TvTEventMaxPlayerLevel = 85

     

    # Repsawn and exit delay timers (in seconds).

    TvTEventRespawnTeleportDelay = 10

    TvTEventStartLeaveTeleportDelay = 10

     

    # First Team - Name, Start/Death x,y,z location.

    TvTEventTeam1Name = Team1

    TvTEventTeam1Coordinates = 148695,46725,-3414

     

    # Second Team - Name, Start/Death x,y,z location.

    TvTEventTeam2Name = Team2

    TvTEventTeam2Coordinates = 149999,46728,-3414

     

    # Reward for winning team.

    # Example: TvTEventReward = itemId,amount;itemId,amount;itemId,amount

    TvTEventReward = 57,100000

     

    # TvTEvent Rules

    TvTEventTargetTeamMembersAllowed = True

    TvTEventScrollsAllowed = False

    TvTEventPotionsAllowed = True

    TvTEventSummonByItemAllowed = True

     

    # Door ID's to open/close on start/end.

    # Not supported in instance, use xml template for defining doors.

    # Example: TvTDoorsToOpen = 1;2;3;4;5;6

    TvTDoorsToOpen =

    TvTDoorsToClose =

     

    # Should both teams get reward if there's a tie?

    TvTRewardTeamTie = False

     

    # Participant's effects handling on teleport/death.

    # Effects lasting through death never removed.

    # 0 - always remove all effects.

    # 1 - remove all effects only during port to event (noblesse blessing can be used)

    # 2 - never remove any effect

    # Default: 0

    TvTEventEffectsRemoval = 0

     

    # Fighter-class participants will be buffed with those buffs each respawn

    # Format: skill1Id,skill1Level;skill2Id,skill2Level...

    # Example: 1504,1;1501,1;1502,1;1499,1

    TvTEventFighterBuffs = 1504,1;1501,1;1502,1;1499,1

     

     

    # Mage-class participants will be buffed with those buffs each respawn

    # Format: skill1Id,skill1Level;skill2Id,skill2Level...

    # Example: 1504,1;1500,1;1501,1;1085,3

    TvTEventMageBuffs = 1504,1;1500,1;1501,1;1085,3

    # Voiced command (.tvt) working during TVT event to get information about event status

    TvTAllowVoicedInfoCommand = true

     

  3. loipon rithmisa os eksis ton gameserver: # Default: *

    ExternalHostname = l2classic.no-ip.info

     

    # ---------------------------------------------------------------------------

    # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.

    # This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.

    # If this IP is resolvable by the Login Server, just leave *.

    # ---------------------------------------------------------------------------

    # Default: *

    InternalHostname = 192.168.2.2

     

    # Where's the Login server this gameserver should connect to

    # Default: 127.0.0.1

    LoginHost = 127.0.0.1

     

    # TCP port the login server listen to for gameserver connection requests

    # Default: 9014

    LoginPort = 9014

     

    # Default: *

    GameserverHostname = *

     

    # Default: 7777

    GameserverPort = 7778

     

     

    # ---------------------------------------------------------------------------

    # Database

    # ---------------------------------------------------------------------------

    # Specify the appropriate driver and url for the database you're using.

    # Examples:

    # Driver = com.mysql.jdbc.Driver (default)

    # Driver = org.hsqldb.jdbcDriver

    # Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver

    Driver = com.mysql.jdbc.Driver

    # Database URL

    # URL = jdbc:mysql://localhost/l2jdb (default)

    # URL = jdbc:hsqldb:hsql://localhost/l2jdb

    # URL = jdbc:sqlserver://localhost/database = l2jdb/user = sa/password =

    URL = jdbc:mysql://localhost/l2jdb2

    # Database user info (default is "root" but it's not recommended)

    Login = root

    # Database connection password

    Password = pao12345678

     

    # Default: 100

    MaximumDbConnections = 100

     

    # Default: 0

    MaximumDbIdleTime = 0

     

    # ---------------------------------------------------------------------------

    # Misc Server Settings

    # ---------------------------------------------------------------------------

    # This is the server ID that the Game Server will request.

    # Example: 1 = Bartz

    # Default: 1

    RequestServerID = 2

     

    # True = The Login Server will give an other ID to the server if the requested ID is already reserved.

    # Default: True

    AcceptAlternateID = True

     

    # Datapack root directory.

    # Defaults to current directory from which the server is started unless the below line is uncommented.

    #DatapackRoot = C:/Work/tmp/DataPack

     

    # Define how many players are allowed to play simultaneously on your server.

    # Default: 100

    MaximumOnlineUsers = 100

     

    # Minimum and maximum protocol revision that server allow to connect.

    # Warning: You must make sure that the minimum revision is always less than or equal to the maximum revision.

    # Default: 83

    MinProtocolRevision = 83

     

    # Default: 87

    MaxProtocolRevision = 87

     

     

    # ---------------------------------------------------------------------------

    # Misc Player Settings

    # ---------------------------------------------------------------------------

     

    # Character name template.

    # Examples:

    # CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*

    # The above setting will allow names with first capital letter, next three small letters,

    # and any letter (case insensitive) or number, like OmfgWTF1

    # CnameTemplate = [A-Z][a-z]*

    # The above setting will allow names only of letters with first one capital, like Omfgwtf

    # Default .* (allows any symbol)

    CnameTemplate = .*

     

    # This setting restricts names players can give to their pets.

    # See CnameTemplate for details

    PetNameTemplate = .*

     

    # Maximum number of characters per account.

    # Default: 7 (client limit)

    CharMaxNumber = 7

     

    kai kani disconect abnormaly, exo vali kai database opou tin exo onomasi l2jdb2 ti mpori na fteei,to hexid to exo dilosi

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