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bblastersd

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Posts posted by bblastersd

  1. <table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table>

     

     

    <set name="mpConsume" val="#mpConsume"/>

     

     

    AFTA TA PIRAZO?

    SIGEKRIMENA APO:

    skill id="4314" levels="12" name="BOSS Holy Light Burst">

      <table name="#power"> 21.0 31.0 43.0 58.0 75.0 92.0 108.0 115.0 121.0 125.0 129.0 132.0 </table>

      <table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table>

      <table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table>

      <set name="magicLvl" val="#magicLvl"/>

      <set name="lvlDepend" val="1"/>

      <set name="mpConsume" val="#mpConsume"/>

      <set name="power" val="#power"/>

      <set name="target" val="TARGET_AREA"/>

      <set name="skillRadius" val="200"/>

      <set name="hitTime" val="2000"/>

      <set name="element" val="1"/>

      <set name="reuseDelay" val="8000"/> <!-- SHOULD BE 0 -->

      <set name="skillTime" val="2000"/>

      <set name="skillType" val="MDAM"/>

      <set name="operateType" val="OP_ACTIVE"/>

      <set name="castRange" val="700"/>

      <set name="effectRange" val="1200"/>

    OXI MONO SE AFTO ALLA SE ALLA PAROMOIA POU VRIKA

  2. gi afton pou endoiaferete gia to loginserver.properties

     

     

    # This is the server configuration file. Here you can set up the connection for your server.

    # Usually you have to change the ExternalHostname option to

    # - 127.0.0.1 (if you want to play alone / testing purpose)

    # - LAN IP* (if you want to play from another computer in the network)

    # - WAN IP** (if you want to play with friends over internet)

    # - Questions? => http://l2jserver.com

    #

    # * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"

    # **= If you want to get you WAN IP, visit http://www.whatismyip.com

    # ===================================================================================================

     

    # ================================================================

    # General server setting !!! REQUIRED to configure to everyone !!!

    # ================================================================

     

    # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

    ExternalHostname=62.1.247.204

     

    # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

    InternalHostname=127.0.0.1

     

    # Bind ip of the LoginServer, use * to bind on all available IPs

    LoginserverHostname=*

    LoginserverPort=2106

    # How many times you can provide an invalid account/pass before the IP gets banned

    LoginTryBeforeBan=10

    # Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)

    LoginBlockAfterBan=600

    GMMinLevel=100

     

    # The address on which login will listen for GameServers, use * to bind on all available IPs

    LoginHostname=*

     

    # The port on which login will listen for GameServers

    LoginPort=9014

     

    # If set to true any GameServer can register on your login's free slots

    AcceptNewGameServer = False

     

    # If false, the licence (after the login) will not be shown

    # It is highly recomended for Account Seciurity to leave this option as defalut (True)

    ShowLicence = True

     

    # Database info

    Driver=com.mysql.jdbc.Driver

    #Driver=org.hsqldb.jdbcDriver

    #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver

    URL=jdbc:mysql://localhost/l2jdb

    #URL=jdbc:hsqldb:hsql://localhost/l2jdb

    #URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=

    Login=root

    Password=root

    MaximumDbConnections=10

     

    # Useable values: "true" - "false", use this option to choose whether accounts will be created

    # automatically or not.

    AutoCreateAccounts=true

     

    # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)

    IpUpdateTime=15

     

     

    # ==============================================================

    # Test server setting, shoudnt be touched in online game server

    # ==============================================================

     

    Debug = True

    Assert = True

    Developer = True

     

    # Enforce GG Authorization from client

    # Login server will kick client if client bypassed GameGuard authentication

    ForceGGAuth=True

     

    #FloodProtection. time in ms

    EnableFloodProtection=True

    FastConnectionLimit=15

    NormalConnectionTime=700

    FastConnectionTime=350

    MaxConnectionPerIP=50

  3. gia kalitera des afto

    # This is the server configuration file. Here you can set up the connection for your server.

    # Usually you have to change the ExternalHostname option to

    # - 127.0.0.1 (if you want to play alone / testing purpose)

    # - LAN IP* (if you want to play from another computer in the network)

    # - WAN IP** (if you want to play with friends over internet)

    # - Questions? => http://l2jserver.com

    #

    # * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"

    # **= If you want to get you WAN IP, visit http://www.whatismyip.com

    # ===================================================================================================

     

    # ================================================================

    # General server setting !!! REQUIRED to configure to everyone !!!

    # ================================================================

     

    # Bind ip of the gameserver, use * to bind on all available IPs

    GameserverHostname=*

    GameserverPort=*

     

    # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

    # If this ip is resolvable by Login just leave *

    ExternalHostname=62.1.247.204

     

    # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

    # If this ip is resolvable by Login just leave *

    InternalHostname=217.0.0.1

     

    # The Loginserver host and port

    LoginPort=9014

    LoginHost=127.0.0.1

     

    # This is the server id that the gameserver will request (i.e. 1 is Bartz)

    RequestServerID = 1

    # If set to true, the login will give an other id to the server  if the requested id is allready reserved

    AcceptAlternateID = True

     

    # Database info

    Driver=com.mysql.jdbc.Driver

    #Driver=org.hsqldb.jdbcDriver

    #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver

    URL=jdbc:mysql://localhost/l2jdb

    #URL=jdbc:hsqldb:hsql://localhost/l2jdb

    #URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=

    Login=root

    Password=root

    MaximumDbConnections=100

     

    # Datapack root directory, defaults to current directory from which the server is started

    # DatapackRoot = C:/Work/tmp/DataPack

     

    # Define character name template

    # Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]*

    # will allow names with first capital letter, next three small letters,

    # and any (capital or not) letter or number, like ZbigN1eW

    # Most rational to have CnameTemplate=[A-Z][a-z]*

    # meaning names only of letters with first one capital, like Zbigniew

    # Default .* - any namy of any symbols

    CnameTemplate=.*

    PetNameTemplate=.*

     

    # Maximum number of chars per account - Default 7 (0 = unlimited [7 is the client limit])

    CharMaxNumber = 7

     

    # Define how many players are allowed to play simultaneously on your server.

    MaximumOnlineUsers=100

     

     

    # Minimum and maximum protocol revision that server allow to connect.

    # You must keep MinProtocolRevision <= MaxProtocolRevision.

    MinProtocolRevision = 740

    MaxProtocolRevision = 746

     

     

    einai to server.properties

  4. koitaxte na deite,ta loginserver.properties kai ta gameserver.properties ta exo vali opos akrivos lene oi odigies ego apo to pc mou mpeno kanonika kano login kai mpeno sto pexnidi mesa.enas filos mou omos kanei login proxoraei kanonika kai kolaei sto bartz dld den mpeni sto pexnidi na sas doso na katalavete gia na ftiaxi pexti kolaei sto bartz.to bartz einai meta otan kanis login enas iposerver as poume pataei to <ok>kai kolaei ekei.episis paratirisa oti stin istoselida pou exo stisi leei <loggin:online,server:offline>ekei paratirisa oti kati trexei.ithela episi na rotiso ti ine to eclipse.mipos fteei afto.ksekathara tis rithmisis tis exo ftiaxi apla allos pextis kani login proxoraei alla den paei ekei pou vgazoun pextes.kolaei stin PILI.perimeno apantisi sas giati mou exoun zitisi pedia na mpoun.efxaristo

     

    post 2:

    to exo kani afti tin rithmisi me to router idi

     

    post 3:

     

    a ksexasa.oi alloi tha mpoyn meso internet.sto protocolrevision exo to exis MinProtocolRevision = 740 MaxProtocolRevision = 746 ekei pantos den ksero ti vazo.an kseris pou na to vro pes mou.omologo pos afto den to exo rithmisi.kai kati allo:an allaxoun to host arxeio den xriazetai allagi to l2.ini etsi giati to epsaksa kai ekei.

    kai kati allo ego sto externalhost vazo:62.1.247.204    l2authd.lineage2.com  etsi den einai to sosto? to external host ksero pos to vrisko opos mou exis pi(pera apo oti allazi me kathe epanekinisitou pc)

     

    post 4:

     

    a kai kati allo toys diakomistes DNS den tous pirazo etsi?

     

    post 5:

     

    gia na katalavis pou to vlepo episis des kai apo edo http://62.1.247.204/ 

  5. kalispera sas ithela na rotiso kati.ego ston server mou mpeno kanonika kano log in kai mpeno apo bartz kai pezo kanonika.otan einai na mpi allos pextis kani log in kai den mpeni ston bartz.ekei stamataei.alla login kani.apla den proxoraei gia na sas doso na katalavete stous pextes.pataei gia bartz kai den mpeni.tha ithela poli na me voithisete efxaristo

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