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Everything posted by la2betdrema
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Help Need help keeping the color aCis Interlude
la2betdrema replied to la2betdrema's question in Request Server Development Help [L2J]
I sent you a private message -
Help fix ScrollDonate code for acis 388
la2betdrema replied to la2betdrema's question in Request Server Development Help [L2J]
So that the item does not disappear from the inventory by double-clicking and put a buff. -
Help fix ScrollDonate code for acis 388
la2betdrema replied to la2betdrema's question in Request Server Development Help [L2J]
People, please help. -
Help fix ScrollDonate code for acis 388
la2betdrema posted a question in Request Server Development Help [L2J]
Here's the code. package net.sf.l2j.gameserver.handler.itemhandlers; import net.sf.l2j.gameserver.data.SkillTable; import net.sf.l2j.gameserver.handler.IItemHandler; import net.sf.l2j.gameserver.handler.ItemHandler; import net.sf.l2j.gameserver.model.actor.Playable; import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.model.item.instance.ItemInstance; import net.sf.l2j.gameserver.network.SystemMessageId; import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; import java.util.HashMap; public class DonateScrolls implements IItemHandler { private final static HashMap<Integer, Integer[]> SCROLLS = new HashMap<Integer, Integer[]>(); private static int[] ITEM_IDS = null; public DonateScrolls() { /** * SCROLLS.put(item_id, new Integer[] { id_buffa, buffa level, id_skilla_animation, animation duration(ms)), take the item(1 yes, 0 no)) }); */ SCROLLS.put(11986, new Integer[] { 8001, 1, 7038, 1, 1 }); SCROLLS.put(11987, new Integer[] { 8002, 1, 7038, 1, 1 }); SCROLLS.put(11988, new Integer[] { 8003, 1, 7038, 1, 1 }); SCROLLS.put(11989, new Integer[] { 8004, 1, 7038, 1, 1 }); SCROLLS.put(11469, new Integer[] { 11510, 1, 7038, 1, 0 }); SCROLLS.put(11470, new Integer[] { 11510, 2, 7038, 1, 0 }); SCROLLS.put(11471, new Integer[] { 11510, 3, 7038, 1, 0 }); SCROLLS.put(11472, new Integer[] { 11510, 4, 7038, 1, 0 }); SCROLLS.put(11473, new Integer[] { 11510, 5, 7038, 1, 0 }); SCROLLS.put(11474, new Integer[] { 11515, 1, 7038, 1, 0 }); SCROLLS.put(11475, new Integer[] { 11515, 2, 7038, 1, 0 }); SCROLLS.put(11476, new Integer[] { 11515, 3, 7038, 1, 0 }); SCROLLS.put(11477, new Integer[] { 11515, 4, 7038, 1, 0 }); SCROLLS.put(11478, new Integer[] { 11515, 5, 7038, 1, 0 }); SCROLLS.put(11479, new Integer[] { 11520, 1, 7038, 1, 0 }); SCROLLS.put(11480, new Integer[] { 11520, 2, 7038, 1, 0 }); SCROLLS.put(11481, new Integer[] { 11520, 3, 7038, 1, 0 }); SCROLLS.put(11482, new Integer[] { 11520, 4, 7038, 1, 0 }); SCROLLS.put(11483, new Integer[] { 11520, 5, 7038, 1, 0 }); SCROLLS.put(11484, new Integer[] { 11525, 1, 7038, 1, 0 }); SCROLLS.put(11485, new Integer[] { 11525, 2, 7038, 1, 0 }); SCROLLS.put(11486, new Integer[] { 11525, 3, 7038, 1, 0 }); SCROLLS.put(11487, new Integer[] { 11525, 4, 7038, 1, 0 }); SCROLLS.put(11488, new Integer[] { 11525, 5, 7038, 1, 0 }); SCROLLS.put(11489, new Integer[] { 11530, 1, 7038, 1, 0 }); SCROLLS.put(11490, new Integer[] { 11530, 2, 7038, 1, 0 }); SCROLLS.put(11491, new Integer[] { 11530, 3, 7038, 1, 0 }); SCROLLS.put(11492, new Integer[] { 11530, 4, 7038, 1, 0 }); SCROLLS.put(11493, new Integer[] { 11530, 5, 7038, 1, 0 }); SCROLLS.put(11494, new Integer[] { 11535, 1, 7038, 1, 0 }); SCROLLS.put(11495, new Integer[] { 11535, 2, 7038, 1, 0 }); SCROLLS.put(11496, new Integer[] { 11535, 3, 7038, 1, 0 }); SCROLLS.put(11497, new Integer[] { 11535, 4, 7038, 1, 0 }); SCROLLS.put(11498, new Integer[] { 11535, 5, 7038, 1, 0 }); SCROLLS.put(11499, new Integer[] { 11540, 1, 7038, 1, 0 }); SCROLLS.put(11500, new Integer[] { 11540, 2, 7038, 1, 0 }); SCROLLS.put(11501, new Integer[] { 11540, 3, 7038, 1, 0 }); SCROLLS.put(11502, new Integer[] { 11540, 4, 7038, 1, 0 }); SCROLLS.put(11503, new Integer[] { 11540, 5, 7038, 1, 0 }); // Integer[] tmp_ids = (Integer[]) SCROLLS.keySet().toArray(new Integer[SCROLLS.size()]); ITEM_IDS = toIntArray(tmp_ids); tmp_ids = null; ItemHandler.getInstance().getHandler(null); } public static void main (String... arguments ) { new DonateScrolls(); } public void useItem(Playable playable, ItemInstance item, boolean forceUse) { if (playable instanceof Player) return; Player player = (Player) playable; if (player.isAllSkillsDisabled()) { player.sendMessage(""); return; } if (player.isInOlympiadMode()) { player.sendPacket(SystemMessageId.THIS_ITEM_IS_NOT_AVAILABLE_FOR_THE_OLYMPIAD_EVENT); player.sendMessage(""); return; } Integer[] data = SCROLLS.get(item.getItemId()); if(data != null) { player.stopSkillEffects(data[0]); SkillTable.getInstance().getInfo(data[0], data[1]).getEffects(player, player); player.broadcastPacket(new MagicSkillUse(player, player, data[2], 1, data[3], 0)); if (data[4] == 1) { player.destroyItem("Consume", item.getObjectId(), 1, null, false); } } } private int[] toIntArray(Integer[] arr) { int[] ret = new int[arr.length]; int i = 0; for (Integer e : arr) ret[i++] = e.intValue(); return ret; } public int[] getItemIds() { return ITEM_IDS; } } Here are some xml items should remain in inventory <item id="11469" type="EtcItem" name="MIGHT1"> <set name="default_action" val="capsule" /> <set name="material" val="PAPER" /> <set name="weight" val="100" /> <set name="is_stackable" val="true" /> <set name="is_oly_restricted" val="true" /> <set name="handler" val="DonateScrolls" /> <set name="item_skill" val="11510-1" /> </item> this one should disappear. <item id="11987" type="EtcItem" name="Speed"> <set name="default_action" val="capsule" /> <set name="material" val="PAPER" /> <set name="weight" val="100" /> <set name="is_stackable" val="true" /> <set name="is_oly_restricted" val="true" /> <set name="handler" val="DonateScrolls" /> <set name="item_skill" val="8002-1" /> </item> This code must make the object constant which lies in the inventory and, when using it, imposes a buffer if the value 0 is set in the code. If the value is set to 1, the item puts a buffer and disappears. How to make the code work. You need help. -
Help How to add Armor acis
la2betdrema replied to TexasJunior's question in Request Server Development Help [L2J]
Indicate first. What version of the acis build? And then ask the question because the xml component of the assembly is different. -
Help Need help keeping the color aCis Interlude
la2betdrema replied to la2betdrema's question in Request Server Development Help [L2J]
Please tell us how to remove _nameColor _titleColor output from AccesLevel. Made a record of nick color and title in the database. -
Help Need help keeping the color aCis Interlude
la2betdrema replied to la2betdrema's question in Request Server Development Help [L2J]
Can't anybody help? -
Help Need help keeping the color aCis Interlude
la2betdrema posted a question in Request Server Development Help [L2J]
Hello. Please prompt how in acis assembly to make preservation of colour of a title and a nick so that after a log it wasn't made former. -
Help Help acis sell on the community board
la2betdrema replied to la2betdrema's question in Request Server Development Help [L2J]
It's all decided. You can close the topic. -
Help Help acis sell on the community board
la2betdrema replied to la2betdrema's question in Request Server Development Help [L2J]
I made a sale. CommynityBoard.java else if (command.startsWith("_bbssell")) { player.setIsBBSUse(true); player.sendPacket(new SellList(player)); } Player.java private boolean is_bbs_use = false; public void setIsBBSUse(boolean value) { is_bbs_use = value; } public boolean isBBSUse() { return is_bbs_use; } RequestSellItem.java Replace this. if (merchant == null || !merchant.canInteract(player)) return; using this if ( !player.isBBSUse() && ( merchant == null || !merchant.canInteract( player ) ) ) return; Just one more question. How to make this function player.setIsBBSUse(true) change to player.setIsBBSUse(false) Could be a problem, I guess. -
Help Help acis sell on the community board
la2betdrema replied to la2betdrema's question in Request Server Development Help [L2J]
final Npc merchant = (player.getTarget() instanceof Merchant || player.getTarget() instanceof MercenaryManagerNpc) ? (Npc) player.getTarget() : null; if (merchant == null || !merchant.canInteract(player)) return; I'm sorry, but this condition is not working. (( -
Help Help acis sell on the community board
la2betdrema replied to la2betdrema's question in Request Server Development Help [L2J]
You can tell me how to make this condition so that it is determined when an NPC and when the CommunityBoard -
Help Help acis sell on the community board
la2betdrema replied to la2betdrema's question in Request Server Development Help [L2J]
I guess I have to dig into RequestSellItem, but I can't figure out where... -
Help Help acis sell on the community board
la2betdrema posted a question in Request Server Development Help [L2J]
I did it like this. else if (command.startsWith("_bbssell")) { player.sendPacket(new SellList(player)); } A sales window opens but doesn't sell stuff, and if you come up to any nps, L2Merchant sells. How to do not need a npc?
