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Mobius

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Posts posted by Mobius

  1. And... you are banned... again...
    Project rules: https://l2jmobius.org/rules/

    You even showcase my recalculateStats rework that I have not committed yet...
    How much shameless is that?

     

    5000 euros for 1 of 35 L2jMobius projects plus Interface mod.
    L2jMobius initial subscription: 120 euros https://l2jmobius.org/forum/index.php?topic=3230
    Auto play interface: 40 euros https://l2jmobius.org/forum/index.php?topic=11367

     

    Whatever anything more you offer, not worth 4840 euros.

    Whomever buys this, worths to be raw scammed.

     

     

    • Like 3
  2. I went this way back on 2017...

    But after seeing the amount of work it needed, I decided to create a client with free assets, stepping out of commercial IPs. The result was Epic Dragon World.

    I really hopped for more people to join, as with L2J, but it never actually happened.

    Most people where there to rather criticize and project their own ideas and preferences, than actually help.

     

    You may consider using it, to make make your project multiplayer and more appealing.
    The necessary code to connect a Java server with a C# Unity client is already done and it is quite simple.
    Server: https://github.com/PantelisAndrianakis/JMMOS

    Client: https://github.com/PantelisAndrianakis/EpicDragonWorld

    The exact same networking is used by all projects at L2jMobius.
    https://bitbucket.org/MobiusDev/l2j_mobius/src/master/L2J_Mobius_CT_0_Interlude

     

    It is possible to connect L2J_Mobius_CT_0_Interlude with a Unity client.

     

    • Like 2
  3. 14 hours ago, MoetsukiDansei said:

    Sorry but what is the point of this reply? I am not asking YOU personally for help. Wouldn't it be strange if every user here replied and said they refuse to help? 

     

    I have been debugging this for days. Pathetic I admit, but I am trying here. You see a novice programmer actively trying to debug an issue, asking for a hint from skilled individuals in a help forum, and you more or less suggest they quit, wait around for your next free release. This attitude is why I asked here, not your forums, nor in your discord. 

     

    Anyway this is not an issue specific to L2JMobius, I did say in the post that the issue exists in L2J master branch as well. That being said if the issue existed in L2J dating back 10 years and exists now on the L2JMobius test realm (it does), I doubt waiting for the next free release, or subscribing for that matter, is going to do me much good. 

     

     

     

    Unfortunately for the OP, even if they were to subscribe now, it would still be too late.
    I don't react well to ingratitude.
     

    13 hours ago, RainforestSpirit said:

    Guys just wanna sell their stuff.
    It's a shame he'd loose the chance to explain his knowledge about his own project.

    I do not have any insight on this but the distance to the enemy calculation must be in an infinite loop (when target is active).

    And the attack function regarding an enemy monster must be also an infinite loop but with internal logic to allow the attack to be performed from a certain range depending on some other factors such weapon equipped, status given (buff) etc.


    I would say for us to abandon the Java virtual layer  and go for L2OFF 🙂

     

    What you're suggesting is that I share the solution to a problem publicly so that others can benefit from it without paying for it. I have been resolving L2jServer issues for years, and those who truly care are aware of my knowledge.

    • Like 1
  4. 52 minutes ago, Etina said:

    what are you imagining you are a huckster like everyone else, your projects were not founded from scratch, most of the work belongs to l2jserver

     

    You can tell that to mariadb, etherium and million other fork projects that are better than their original counterparts.

     

    Noone prohibited you from using L2jServer.

    Tho here we are.

     

    FWI the thing you call L2jServer is not L2jServer.

    giphy.gif
    It is a bad fork of what L2jServer used to be.
    Not a single member is an original L2jServer developer, Zoey76 included.

    What they have is the original domain, simply because noone cared to keep it.


    Among other systems than the ones mentioned above, that I am not whiling to share with ignorant people.

    Having a totally different networking on a server application, pretty much defines it as a different project.
    https://l2jmobius.org/forum/index.php?topic=9127

     

    End of line noob.

  5. Well, I am the one that made XML and scripting support for those projects and still do, so "developers" like you can make additions. As mentioned above, my projects are alive and kicking, you fixing anything does not mean my project was inactive in that time. It is your prerogative to "sell" "your work", but the mentality that you, questionably, fixed everything while we where inactive is demeaning for the very same project you used.

     

    And since you want to go this way...
    I propose to anyone reading this to just subscribe to L2jMobius and pay for anything extra he needs on that "vendor fair" section. It will cost you way less and you will have access to daily updates for all projects. If you do not feel familiar changing XMLs make everyone (developer and player alike) the favor to not open a server.

     

    Working on multiple versions of the game is a strength, not a weakness.

  6. 19 hours ago, Etina said:

    datapack is 100 times better, a lot of fixes for skills, items, nps.
    on the core, almost everything is the same except for the added functions

     

    Datapack is 100 times better since the version you based your work.

    Core is definitely not the same with our current version.

    Not having any issue with you wanting to justify the price difference from L2jMobius.
    You payed people to do your changes and fixed reports, we do the same daily.
    Just a reminder that L2jMobius is not a dead project.

     

  7. 5 hours ago, BruT said:

    he will ban the traitor now

    He was banned the moment he leaked the private sources.

    People will never learn.

     

    Also these are three days old.
    Quite old and getting older by the day.
    I do not make 15 changes in a month, more like 15 changes in 3 days.

    In no way they are bad, but kinda useless if you really think about it.
    Do not compare my workflow with dead projects.

     

    I see this an advertisement for people that actually want to spend money and time to build their servers.
    Nowdays, it all comes to that, separating trash server owners from good server owners.

  8. 4 hours ago, alibabank said:

    This price is also negotiable, just buy and sell. If you find a pts package with a better price than mine, use theirs. Anyway, thank you for your interest in my topic.


    Please do not spam things like best pack out there, hurting the reputation of project you based this upon.
    You know, the one you had free access for years, and barely made any contribution the last year.
    I find it offensive.


    Best overpriced collection of other people's work, yes.

    Still does not explain the 8000 euro cost.

  9. 6 minutes ago, Tryskell said:
    • 🤔 aCis was totally free until mid 2012, then 1€/rev until 2021. The multiple thousands hours of work of my whole community worths far more than actual price.
    • 😇 None requested to promote your project on an help request topic related to aCis (which seem to be a trend of your, like our previous dialogue).
    • 👺Moderators do their job when they have to, I don't need to call them, you make a fool of yourself alone and you probably broke rules. Don't victimize yourself when you are wrong.
    • 😍I actually answer when someone speak about my project on public forums, which is normal and is my right. It just feels normal to correct something when it is actually wrong. Also, debating (when there are arguments) should be natural.

    🤭 By the way, I still wait your proof about my "russian dev hiring". 

     

    You should thank moderators, really, it actually helps you not being seeing as a giant 🥒. Hopefully you're lesser than 20, otherwise it's dramatic.

     

    You should learn to use facts, numbers and avoid to craft things out of your mind to make yourself more competent and more trustful.

     

    Tryskell, definetly not a keyboard warrior.
    :troll:

  10. 2 hours ago, Tryskell said:

     

    Direction never changed, it always focused about retailness, with uneeded dropped customs and an emphasis about dropping existing content to rebuild it (skills and scripts were deleted in 2011 - you can't say I changed my way of doing things, it was always like that).

     

    Rev 220 isn't really different than L2J IL vanilla (with maybe 100~ fixes and a overhaul step-up using L2J GF, then L2J H5), since most of the changesets were extremely short and mostly based on skills/quests re-addition. The first 220 revisions are maybe the size of 50 current revisions in terms of size, and definitively not the best ones in terms of content (I mean, except the GF/H5 overhaul, it is simply L2J with L2J issues). The first 50 revisions are even shorter and equal maybe 5 current revs.

     

    You basically don't even know what is currently aCis, and I would be perfectly fine with it if you weren't insulting randomly, based on strictly nothing since you got 0 arguable point to do about my/my community work, since you stopped to follow it around 2011 (eg,10y ago for those who are bad in maths).

     

    For one time, the flow of trash which generally comes from your mouth is actually right. 2011-2013 was basically upgrading L2J IL using L2J GF/H5 (trade sanity checks, olympiads rework, C5/IL skills addition, partymatching addition,...).

     

    There is nothing to be ashamed about or to laugh about, I planned it like that.

     

    Unlike you, I didn't sit on other ppl faces to make it.

     

    It's cool if you didn't have to care about all that, since others did the job for you, but I had to do it since I had no pack to copy-paste (unfortunately, Sethek which was under L2JArchid dropped his timeline so I couldn't base my job on other ppl fork).

     

    Did anyone talked at you? Still trash talking on me?
    I quote that you admit that you oversell a glorified L2jServer with trivial changes.
    On the other hand my project has over 200 implemententions Interlude will never have.

    Keep breaking.. sorry... reworking... things noone cares for since 2006.


    Also getting the opportunity to trash talk for something you admit I was right? GTFO!

    Waiting for this reply to get magically deleted,
    like previous ones that where inconvenient for you.

     

  11. Do not spead whatever "righteous" crap streamers say.
    Streamers actually get payed by gaming companies to cover their failures and push their agendas.

    You say bots killed Lineage 2.
    I say botting gave activity to a dead game.
    The game's actual fame was raised because of bots.
    I guess noone here played on Bartz or Devianne on C4.
    Noone remembers Baium been blocked by bot clans? Characters been boosted by catacomb bots?
    Famous private servers flooded with bots, even when botting was bannable?

    If you had a server and add fake players, fake shops, fake site online count, p2w "donates",
    with the delusion that on 2022 your payed "protection" laughably protects your server,
    without any system threading, database or networking optimization,

    your escape goat for failure is bots and the shitty project you used?

    NC did nothing private servers did not do first.
    At least they did it better and got a huge chunk of their player base rightfully back.

     

    Who would play on retail servers if they did not do the changes they did?

    Do you even play Lineage 2?

     

    Do you even play other MMO games?
    Lets move on to WoW botting and how banning all bots destroyed a massive player community.

    Remember the continuous mass account bans on retail WoW Legion?
    Subscribers droppped from 13 million to 1.5 million.
    You can say that bots destroy economy...
    Like WoW tokens, Black Auction house, character boosts and other donates did not...
    Bots where players, that botted, but also raided, pvped and flooded the servers with life.

    Blizzard and NC wealth was built uppon bot accounts and their monthly subscriptions.

    The games they develop now whould never exist without them.

    Everyone saying otherwise is a gaming customer, not a gamer.

     

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