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Enoc

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  1. I introduced the code perfectly but only he says the message to me of not moving, the htm does not go out for me to place the code and the char can move :forever alone like a boss: L2jServer H5_Beta
  2. Hey friends, i have this doubt, i put the pailaka lvl 76 with no errors but the npc's and monstes no spawn inside. :poker face:
  3. I want to modify XP-SP-Items's rewards, already change the rewards of the java but in the game even the same thing goes out.
  4. Might it explain much better? :poker face:
  5. hI friends, I have a doubt, since I can remove some of the (items) that one shows in the image. :poker face: In order that it does not appear in the htm
  6. Solutions already, Achieve Adapt. :troll: :dat: Tryskell, Good the information, though it uses other methods. Close the Topic ;)
  7. some suggestion of adaptation? :gusta: :poker face:
  8. Hey pals, i have a problem whit this event's Code, the same throws a error when the player teleport into the event. #Instance Engine from java.lang import System from java.sql import Connection from java.sql import PreparedStatement from java.sql import ResultSet from java.util.logging import Level from java.util.logging import Logger from com.l2jserver import L2DatabaseFactory from com.l2jserver.gameserver.instancemanager import InstanceManager from com.l2jserver.gameserver.model import L2Object from com.l2jserver.gameserver.model import L2World from com.l2jserver.gameserver.model.actor import L2Character from com.l2jserver.gameserver.model.actor import L2Summon from com.l2jserver.gameserver.model.entity import Instance from com.l2jserver.gameserver.model.itemcontainer import PcInventory from com.l2jserver.gameserver.model.quest import State from com.l2jserver.gameserver.model.quest import QuestState from com.l2jserver.gameserver.model.quest.jython import QuestJython as JQuest from com.l2jserver.gameserver.network.serverpackets import CreatureSay from com.l2jserver.gameserver.network.serverpackets import InventoryUpdate from com.l2jserver.gameserver.network.serverpackets import MagicSkillUse from com.l2jserver.gameserver.network.serverpackets import SystemMessage from com.l2jserver.gameserver.network.serverpackets import ExShowScreenMessage from com.l2jserver.gameserver.network.serverpackets import Earthquake from com.l2jserver.gameserver.network import SystemMessageId from com.l2jserver.gameserver.util import Util from com.l2jserver.util import Rnd qn = "Bloodshed2" #Items B_Eva = 30000 G_Bar = 57 STONE = 14008 Codex = 6622 #NPCs ROSE = 40014 CHEST = 40015 #Monsters NAGLFAR = 40019 SENTRY1 = 40016 SENTRY2 = 40017 HOUND = 40018 #Timelimit TIMELIMIT = 2700000 #Instance Id INSTANCEID = 500000 #Doors DOOR1 = 17130043 DOOR2 = 17130045 DOOR3 = 17130046 class PyObject: pass def openDoor(doorId,instanceId): for door in InstanceManager.getInstance().getInstance(instanceId).getDoors(): if door.getDoorId() == doorId: door.openMe() def closeDoor(doorId,instanceId): for door in InstanceManager.getInstance().getInstance(instanceId).getDoors(): if door.getDoorId() == doorId: door.closeMe() def openDoor(doorId,instanceId): for door in InstanceManager.getInstance().getInstance(instanceId).getDoors(): if door.getDoorId() == doorId: door.openMe() def checkConditions(player, new): st = player.getQuestState(qn) reentertime = InstanceManager.getInstance().getInstanceTime(player.getObjectId(), INSTANCEID); party = player.getParty() if party: player.sendPacket(SystemMessage.sendString("You may not enter with a party.")) return False if player.getLevel() >= 21: player.sendPacket(SystemMessage.sendString("Tiene que ser 20 para poder entrar")) return False if not party: return True return False def teleportplayer(self,player,teleto): player.setInstanceId(teleto.instanceId) player.teleToLocation(teleto.x, teleto.y, teleto.z) pet = player.getPet() if pet != None : pet.setInstanceId(teleto.instanceId) pet.teleToLocation(teleto.x, teleto.y, teleto.z) return def enterInstance(self,player,template,teleto): instanceId = 0 party = player.getParty() if party : for partyMember in party.getPartyMembers().toArray(): st = partyMember.getQuestState(qn) if not st : st = self.newQuestState(partyMember) if partyMember.getInstanceId()!=0: instanceId = partyMember.getInstanceId() else : if player.getInstanceId()!=0: instanceId = player.getInstanceId() if instanceId != 0: if not checkConditions(player,False): return 0 foundworld = False for worldid in self.world_ids: if worldid == instanceId: foundworld = True if not foundworld: player.sendPacket(SystemMessage.sendString("You have entered another zone, therefore you cannot enter this one.")) return 0 teleto.instanceId = instanceId teleportplayer(self,player,teleto) return instanceId else: if not checkConditions(player,True): return 0 instanceId = InstanceManager.getInstance().createDynamicInstance(template) if not instanceId in self.world_ids: world = PyObject() world.rewarded=[] world.instanceId = instanceId world.templateId = INSTANCEID self.worlds[instanceId]=world self.world_ids.append(instanceId) print "Instance Bloodshed.xml Started: " +str(instanceId) + " Lineage 2 " + str(player.getName()) st = player.getQuestState(qn) InstanceManager.getInstance().setInstanceTime(player.getObjectId(), INSTANCEID, ((System.currentTimeMillis() + TIMELIMIT))) teleto.instanceId = instanceId teleportplayer(self,player,teleto) return instanceId return instanceId def exitInstance(player,tele): player.setInstanceId(0) player.teleToLocation(tele.x, tele.y, tele.z) pet = player.getPet() if pet != None : pet.setInstanceId(0) pet.teleToLocation(tele.x, tele.y, tele.z) class Bloodshed2(JQuest): def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) self.worlds = {} self.world_ids = [] def onTalk (self,npc,player): st = player.getQuestState(qn) npcId = npc.getNpcId() if npcId == ROSE : tele = PyObject() tele.x = -87926 tele.y = -143042 tele.z = -9172 enterInstance(self, player, "Bloodshed2.xml", tele) st.playSound("ItemSound.quest_middle") elif npcId == CHEST : npc.decayMe() tele = PyObject() tele.x = -47124 tele.y = 58932 tele.z = -3360 exitInstance(player,tele) st.giveItems(B_Eva,1000) st.giveItems(G_Bar,100000) st.giveItems(STONE,0) st.giveItems(Codex,0) st.playSound("ItemSound.quest_finish") player.sendPacket(ExShowScreenMessage("Felicitaciones", 8000)) return def onKill(self,npc,player,isPet): st = player.getQuestState(qn) npcId = npc.getNpcId() if npcId == SENTRY1 : if npc.getInstanceId() in self.worlds: world = self.worlds[npc.getInstanceId()] st.playSound("ItemSound.quest_middle") player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Me Has Derrotado Puedes Pasar!")) st.giveItems(B_Eva,4) openDoor(DOOR1,npc.instanceId) elif npcId == SENTRY2 : if npc.getInstanceId() in self.worlds: world = self.worlds[npc.getInstanceId()] st.playSound("ItemSound.quest_middle") player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Me Has Derrotado Puedes Pasar!")) st.giveItems(B_Eva,4) openDoor(DOOR2,npc.instanceId) elif npcId == HOUND : if npc.getInstanceId() in self.worlds: world = self.worlds[npc.getInstanceId()] st.playSound("ItemSound.quest_middle") st.giveItems(B_Eva,5) openDoor(DOOR3,npc.instanceId) player.sendPacket(ExShowScreenMessage("Death Whisper a Aparecido Ten Cuidado!", 8000)) newNpc = self.addSpawn(NAGLFAR,-87785,-153302,-9179,337,False,0,False,npc.instanceId) player.sendPacket(Earthquake(154323,144443,-12585,20,10)) elif npcId == NAGLFAR : if npc.getInstanceId() in self.worlds: world = self.worlds[npc.getInstanceId()] player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Como eh sido Derrotado!?")) player.sendPacket(ExShowScreenMessage("Felicitaciones! Tu Has Vencido a Death Whisper.", 12000)) st.playSound("ItemSound.quest_middle") st.giveItems(B_Eva,6) newNpc = self.addSpawn(CHEST,-87785,-153302,-9179,337,False,0,False,npc.instanceId) return QUEST = Bloodshed2(-1, qn, "Bloodshed2") QUEST.addStartNpc(ROSE) QUEST.addTalkId(ROSE) QUEST.addTalkId(CHEST) QUEST.addKillId(NAGLFAR) QUEST.addKillId(HOUND) QUEST.addKillId(SENTRY1) QUEST.addKillId(SENTRY2) Thanks all for the help.
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