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numl0ckas

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Posts posted by numl0ckas

  1. 1. Go to Lineage 2 folder

    2. Delete system folder

    3. Download our patch

    4. Move our system and systextures into your Lineage 2 folder

    5. If you get again error try again launch l2.exe for 2-3 times

     

    If it doesn't help, do this:

    1. Uninstall Lineage 2

    2. Install Lineage 2

    3. Go to Lineage 2 folder

    4. Delete system folder

    5. Download our patch

    6. Move our system and systextures into your Lineage 2 folder

    7. If you get again error try again launch l2.exe for 2-3 times

  2. smflogo.png

    Now you can create up not 24 macro but 48 also descriptions may contain up to 44 characters.

    Fixed Misc. Shop * Thanks to NARKO

    Added in Hot Springs mobs Blessed Enchants

    Added more Mobs in Farm Zones

    Added more Mobs in Level Zone

    More adena for newbie players, now you can buy D Grade weapon and Shots

    Changed PVP/PK name/title Colors

    Added more NPCs in all zones

    Topzone approved!

    Added Raidbosses

    All zones is fixed and maked!!!

    Added Raidbosses drop, removed minions, changed level.

    Life Stone Drop changed * Thanks to Ayhan

    A little bit changed Adena Drop * Thanks to Ayhan

    Changed Augment Rate, mid 5%, high 10%, top 15% * Thanks to Ayhan

    Raidboss jewel now maked for Gold Coins

    Fixed /unstuck also it teleports to main town!

    Changed Raidbosses status

    Added more XP/SP into Level Mobs

    Message about enchant

  3. I need if IP who typed in backdoor code is in gameserver ip so its okey, server turns on, but if IP is typed 127.0.0.1 in backdoor code and in gameserver network ip is writed 127.1.1.1 server doesnt turn on, xdem you dont understand me:)

     

    		if (!Config.GAMESERVER_HOSTNAME.equals("192.168.0.100") || !Config.GAMESERVER_HOSTNAME.equals("94.23.59.169"))
    	{
    	     System.exit(-1);
    	}

     

    This makes if ip is typed here and in configs so server doesnt start. I need if here ip is typed and in configs not, server doesnt start. I think you understand me

  4. smflogo.png

    Removed Ping Count

    Etc items(soul ore,energy stone etc) prices need to decrease. * Thanks to Ayhan

    Removed commands with . now use / example: .online - NOT WORKING, /online - WORKING!

    Added Anti Heavy System * Thanks to Ayhan

    P.S. Download new patch if you want use voicedcommands:)

  5. I need if IP who typed in backdoor code is in gameserver ip so its okey, server turns on, but if IP is typed 127.0.0.1 in backdoor code and in gameserver network ip is writed 127.1.1.1 server doesnt turn on, xdem you dont understand me:)

     

    		if (!Config.GAMESERVER_HOSTNAME.equals("192.168.0.100") || !Config.GAMESERVER_HOSTNAME.equals("94.23.59.169"))
    	{
    	     System.exit(-1);
    	}

     

    This makes if ip is typed here and in configs so server doesnt start. I need if here ip is typed and in configs not, server doesnt start. I think you understand me

  6. Hello, all commands . with this working, party chat also, etc. But normal chat doesnt, here mine chatall.java

    Example i say HELLO, i see that i say, but other players doesnt see, with party chat all good.

    /*
    * This program is free software: you can redistribute it and/or modify it under
    * the terms of the GNU General Public License as published by the Free Software
    * Foundation, either version 3 of the License, or (at your option) any later
    * version.
    * 
    * This program is distributed in the hope that it will be useful, but WITHOUT
    * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
    * details.
    * 
    * You should have received a copy of the GNU General Public License along with
    * this program. If not, see <http://www.gnu.org/licenses/>.
    */
    package net.sf.l2j.gameserver.handler.chathandlers;
    
    import java.util.StringTokenizer;
    import java.util.logging.Logger;
    
    import net.sf.l2j.Config;
    
    import net.sf.l2j.gameserver.handler.IChatHandler;
    import net.sf.l2j.gameserver.handler.IVoicedCommandHandler;
    import net.sf.l2j.gameserver.handler.VoicedCommandHandler;
    import net.sf.l2j.gameserver.model.BlockList;
    import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
    import net.sf.l2j.gameserver.network.serverpackets.CreatureSay;
    
    /**
    * A chat handler
    * @author durgus
    */
    public class ChatAll implements IChatHandler
    {
    private static final int[] COMMAND_IDS =
    {
    	0
    };
    
    private static Logger _log = Logger.getLogger(ChatAll.class.getName());
    
    /**
     * Handle chat type 'all'
     * @see net.sf.l2j.gameserver.handler.IChatHandler#handleChat(int, net.sf.l2j.gameserver.model.actor.instance.L2PcInstance, java.lang.String, java.lang.String)
     */
    @Override
    public void handleChat(int type, L2PcInstance activeChar, String params, String text)
    {
    			boolean vcd_used = false;
    			if (text.startsWith("."))
    
    	{
    					StringTokenizer st = new StringTokenizer(text);
    							IVoicedCommandHandler vch;
    							String command = "";
    
    							if (st.countTokens() > 1)
    							{
    								command = st.nextToken().substring(1);
    								params = text.substring(command.length() + 2);
    							vch = VoicedCommandHandler.getInstance().getVoicedCommandHandler(command);
    					}
    							else
    							{
    								command = text.substring(1);
    								if (Config.DEBUG)
    									_log.info("Command: " + command);
    								vch = VoicedCommandHandler.getInstance().getVoicedCommandHandler(command);
    							}
    							if (vch != null)
    							{
    								vch.useVoicedCommand(command, activeChar, params);
    								vcd_used = true;
    						}
    						else
    						{
    							if (Config.DEBUG)
    								_log.warning("No handler registered for bypass '" + command + "'");
    							vcd_used = false;
    							}
    	}
    
    				if (!vcd_used) {
    							CreatureSay cs = new CreatureSay(activeChar.getObjectId(), type, activeChar.getName(), text);
    
    						for (L2PcInstance player : activeChar.getKnownList().getKnownTypeInRadius(L2PcInstance.class, 1250))
    							{
    								if (!BlockList.isBlocked(player, activeChar))
    									player.sendPacket(cs);
    							}
    
    						activeChar.sendPacket(cs);
    					}
    }
    
    /**
     * Returns the chat types registered to this handler
     * @see net.sf.l2j.gameserver.handler.IChatHandler#getChatTypeList()
     */
    @Override
    public int[] getChatTypeList()
    {
    	return COMMAND_IDS;
    }
    }

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