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Everything posted by DragonSmile
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- Add Auto system of receiving Premium Account - Skills rework: * L2PcInstance: * Removed isUsingDualWeapon() not used anymore. * Removed custom check for Strider Siege Assault skill (new condition will be added soon). * Fixed double system message when you use Soul Rage skill. * Stats: * Removed useless stats (LETHAL_RATE, AGGRESSION_VULN, AGGRESSION_PROF, CRIT_PROF, NONE_WPN_VULN, transformId). * !SystemMessageId: * Updated system message when you done damage on target. * Added missing system message for Seven Signs quests (quests will be added soon). * Formulas: * Moved calcLethalHit in proper effect handler. * Cleanup and fixes some methods. * Fixing blow bonus when you hitting from the side of target. * L2Character: * Removed !CpConsume check and fixed skill Over the Body. * L2CubicInstance: * Added !CubicDrain method. * Removed useless comment. * Fixed Magical Critical Rate calculation. * L2Skill: * Removed staticDamage variable, now have own effect like retail. * Removed canBeReflected variable, now have his proper checks. * Cleanup and fixes some methods. * L2SkillType: * Deleted PDAM, MDAM, MANADAM, CPDAMPERCENT, DRAIN, DEATHLINK, FATAL, BLOW, STRSIEGEASSAULT and CHARGEDAM. * L2EffectType: * Added new effects DEATH_LINK, ENERGY_ATTACK, FATAL_BLOW, HP_DRAIN, LETHAL, MAGICAL_ATTACK, MAGICAL_ATTACK_MP, PHYSICAL_ATTACK, PHYSICAL_ATTACK_HP_LINK and STATIC_DAMAGE. * Renamed !IncreaseCharges to !FocusEnergy and made effect retail like. * Added new effect !FocusMaxEnergy. * Effecthandlers * Removed !StatusUpdate from some effect because is already updated by setCurrentHp, setCurrentMp and setCurrentCp methods. 'NOTE': New skill debugging will be added soon. - Character templates rework. - Support for XML character templates - Support for table level-upgain data (HP, CP, MP and HP-, CP-, MP-regeneration) instead of calculated data Move speed stat: - rework of calculation (getBaseMoveSpeed() method for CharStat and children) - calculation of walk speed from run speed was replaced by table values - core support for pet's template "speed_on_ride" parameter - penalties for level diff with mount and hungry mount was implemented PDef, MDef stats: - values for empty paperdol slots were unhardcoded - P.Def. formula was updated - Effect fix: * When removing effects they shouldn't be set as not in use in effect list. * Reported by: nBd * Reviewed by: nBd * Removing a couple of useless effect types. * Making onActionTime() method non-abstract, it returns false by default. - Cleaning up L2PcInstance: * Moving all task like Runnable classes in own files. * Handling door open request and summon player requests with addScript/getScript instead of having defined that variable all the time even when it wont be used. * Reworked Teleport Bookmarks system: * Using Map instead of List because we need an id and we can get it instead of looping all the time. * Removed finalization of Location class to be able to extend it. - Fixing minor typo within L2PcTemplate (Missing break in setUpgainValue method) - Reworking Attack server packet: * Fixed wrong logic causing to write more hits then it should (How the hell it was even working until now lol). * Moved Hit class into own file. * Sorted flag creation by mask id. * Reworked a little hit creation. * Added getter for soulshot - hasSoulshot(). * Added new method in L2GameServerPacket writeLoc(Location) it will write 3 32bit int values (x, y, z). - Rework of targeting system: * Moved all the packets that must be sent on new target inside setTarget method in L2PcInstance instead of all over the sources. * Cleaned up setTarget method in L2PcInstance * Preventing from sent status update when hp/mp/cp was not changed. - Restoring setTarget for L2Tower (Accidently deleted in previous commit) - Removing hardcoded skill implementations: * Removed L2SkillSpawn. * Removed L2SkillCreateItem. * Removed L2SkillDecoy. * Removed some skill types. * Removed some effect types. * Minor cleanup in L2DecoyInstance. * Added support for effect parameters! - Reworking traps: * Removing hardcoded skill handler L2SkillTrap. * L2PcInstance minor cleanup. * Removed L2Trap. * Reworked L2TrapInstance, now extends L2Npc not L2Character. * Moved trap related runnable tasks to proper files and package. * Reworked ConditionPlayerRangeFromNpc in a more retail like way. * Allows list of NPC Ids. * Allows expected value. - Removing hardcoded skill handler L2SkillLearnSkill. - Unhardcoded herbs check from calcEffectAbnormalTime, now using abnormalInstant boolean. - Reworking effect's success calculation: * Avoiding creation of many Env objects inside for statements. * Avoiding some toArray operations. * Using static empty array as parameter into some toArray operations since ArrayList only use parameter to get type, there is no need to instantiate a new array of proper size. * Passive skills add effects to player in method getPassiveEffects(..) as active skills do in getEffects(..). * If calcSuccess() is not overridden in datapack effect implementation, effect success will depend on Formulas.calcEffectSuccess(env) formula. * Fixed bug where we calculated success with Formulas.calcEffectSuccess(..), then inside effect implementation as well. * To make an effect land always, override calcSuccess() in effect implementation and return true. * To use a specific success formula, override calcSuccess() in effect implementation and return the result of the formula. - Unhardcoding 'Mercenary Manager' AI - Fixing Signet skills, over time skills and toggle skills. - Unhardcoding can be stolen condition for transformations and fishing potions. - Fixes to tick related skills: * Removed useless methods from L2Effect. * Added getTimeLeft() method to properly calculate remaining time, according to effect's abnormal time and tick count. * Changed ticks' default value to 0. * Removed unused ConditionForceBuff. * '''Pre-implemented instant effects!''' * Retail like system messages for skill dispel, toggle abort and effect end! * Cancel related skills must be verified in retail. * Reworked "buff display" packets. * AbnormalStatusUpdate * PartySpelled. * ExOlympiadSpelledInfo * Improved remaining time calculation. * Fixed consume in continuous skills (toggle/ "over time"). - Debuffs duration is now affected by resistances. - Fixes to Player Can Escape condition implementation.
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High Five Sub Stuck Server 1+1
DragonSmile replied to DragonSmile's topic in General Discussion [English]
x20 i thing is will be Perfect -
Already Deal With me.
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High Five Sub Stuck Server 1+1
DragonSmile replied to DragonSmile's topic in General Discussion [English]
then some one tell me your opinion about rates, etc -
High Five Sub Stuck Server 1+1
DragonSmile replied to DragonSmile's topic in General Discussion [English]
changed -
how do you feel about High Five 1+1 Sub Stuck Server Rates x 50 How About Gm shop? which item inside? Like or not?
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how do you feel about High Five 1+1 Sub Stuck Server Like or not?
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- Item Mall rework [Full realize] - Effect template loading cleanup. - Debuffs without abnormal type should set in use and stats added to the character. - Updating ExSendUIEvent packet to support NpcStringId as well. - Updated/Unhardcoded all "ticks" values in skills. - Fixing skills without any affect limit set, it should be unlimited in that case. - Fixing minor typo in Valakas AI (Using wrong skill id for Valakas Regeneration - Rework to java quest _421_LittleWingAdventures - Fix for loading mitlisell 32487.xml - All EffectHandlers transfer to core - Add Safe Admin System
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write me on Pm, whats you need, perhabs can i help you
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KderD64 Just return his money back. I Remmember same situation with Shadow, he thought i sell pack with sources, when he checked and it was without sources, (but before we had a deal, he read info in our forum) but i returned back his 70 euro back. For you shadow i have Advice: dont buy some items Ahead! Before ask for test. check how it trustable. and never buy items without Forum or WebSite | They must have it
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xp dev based on phoenix?
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MK 2 Classic or MK 3 Ultimate? (Sega Games)
DragonSmile replied to DragonSmile's topic in Votes/Polls Area
but, MK 2. was classic and was more interest , when this game out to world :) -
useles program.
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use google : Download L2 Editor
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MK 2 Classic or MK 3 Ultimate? (Sega Games)
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always Maxtor fixed it / till now i must have 6+
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he never respond about trade count. my customers has reported 100500 times, but he never fixed it.
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pack updated - Clan Trader rework to script - Restored lethal for Deadly Roulette - Add Sieges Reward system - Mercenary Captain rework to script - Add to config [skillChanceShow] calculation of dagger skills - Add Balance Character System - FameManager rework to script - Fixing Harvesting skill. - AI cosmetic fixes. * Added missing special camera in Antharas' death. * Added missing special camera in Valakas' death. * Fixed wrong battle start music for Queen Ant. - Fixing Chain Heal behavior with different targets. - Add Skills Checking System - Rework some spawn squares to -> .xml [18_25, 19_10, 19_13, 19_14, 19_15] - Fix SelMahumChefs AI
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wrong message
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may be he sell edited ripped websites? he translated it, edited some errors, i thing because he sell it.
