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CriticalError

L2Client Developer
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Posts posted by CriticalError

  1. I must say that is great work! But If you create a guide for this , Your post maybe will be Sticky

     

    [move]Read The Rules Before POsting On This Forum ! You Must ReSPECT All Of Paranormal Staff! MxB Is A Big Team[/move]

    ok friend here will leave a very simple guide on how to modify this textures by kaali and is very simple because it explained the whole video with hope that would

     

    http://rapidshare.com/files/26118731/Video_Guide_A_to_Z_For_Texture.rar.html

  2. well guys here will leave a mini guide on how to make their customs enchants

     

    1-good to be the first thing to do is get off this program with which to open the file may env.int what can be downloaded from here

     

    RapidShare: 1-Click Webhosting

     

    2-open L2 File edit give "Open and decrypt" then look for the directory where you have your folder system would default c: \ program files \ Lineage II\system

     

    3-then open the file env.int once done seek these lines

     

    [EnchantEffect]

    CubeTexName=LineageEffectsTextures.Etc.Enchant_Aura001_Shader01

    HeroWeaponTex=LineageEffectsTextures.Hero.Hero_Aura001_Shader01

    HeroAuraTex=LineageEffectsTextures.Hero.Hero_Aura000_Shader00

    EnchantMeshShow=4

    EnchantEffectShow=7

     

    Enchant0=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)

    Enchant1=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)

    Enchant2=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)

    Enchant3=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)

     

    4-the lines of "Enchant0=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)" are the colours of weapons, in "Enchant?=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1) " i interrogation where the [?] is where you have to put the number corresponding to the number of enchants

     

    5-these are the colors with their corresponding lines

     

    -Blue (normal)

    Enchant?=(R1=0,G1=30,B1=255,R2=0,G2=40,B2=215,Opacity=1,Num=1)

     

    -Red (normal)

    Enchant?=(R1=255,G1=255,B1=255,R2=230,G2=230,B2=225,Opacity=1,Num=1)

     

    -Yellow/Orange (alternating)

    Enchant?=(R1=255,G1=51,B1=0,R2=255,G2=153,B2=0,Opacity=0.7,Num=1)

     

    -White/vilet (alternating)

    Enchant?=(R1=255,G1=255,B1=255,R2=250,G2=100,B2=200,Opacity=1,Num=1)

     

    -Green

    Enchant?=(R1=80,G1=255,B1=0,R2=0,G2=255,B2=80,Opacity=0.8,Num=1)

     

    -yellow

    Enchant?=(R1=200,G1=255,B1=120,R2=250,G2=180,B2=85,Opacity=0.8,Num=1)

     

    -white/blue (very good)

    Enchant?=(R1=18,G1=18,B1=194,R2=7,G2=7,B2=163,Opacity=1.025,Num=12.5)

     

    -white

    Enchant?=(R1=251,G1=251,B1=251,R2=251,G2=251,B2=251,Opacity=1,Num=13)

     

    6-putting lines where the interrogation [?] enchants the number of which will belong to the color (they can be repeated or combine to taste admin) aLL out

     

    7-when this all ready and already have the colors you want to do this then put "Save and encrypt" and is ready and save it codificaion "111" enjoy :D

     

     

    PD=if you want to a certain number of enchants only shine a color here is the solution

     

    putting the lines in which according to the number enchants varieties of the color of the gun

     

    if you want that from this number to 65535 (Maximo) shine with a single color add, if not you have a last line separated from the others, with color and without number enchant

     

    ej=

    Enchant45=(R1=480,G1=480,B1=446,R2=290,G2=290,B2=256,Opacity=1.025,Num=14.5)

    [here leave blank lines to separate]

    Enchant=(R1=18,G1=18,B1=194,R2=7,G2=7,B2=163,Opacity=1.025,Num=12.5)

     

    and is ready to enjoy

     

    all that we have to mix colors and which leave no? eh eh therefore expensive here:''R''in maximum and minimum = 255 = 0 you put the quantity of each color you want to be seen pj =

     

    (R1=255,B1=255,G1=255)

     

    R1=cantidad de rojo R2=amount of red (in the seconds brightness)

    B1=cantidad de azul B2=amount of blue (in the seconds brightness)

    G1=cantidad de verde G2=amount of green (in the seconds brightness)

     

    sorry 4 my bad english :(

     

    by CriticalError

  3. well guys here will leave a mini guide on how to make their customs enchants

     

    1-good to be the first thing to do is get off this program with which to open the file may env.int what can be downloaded from here

     

    http://rapidshare.com/files/56707115/Lineage____File_Edit_Interlude_And_C5-NEW_.rar

     

    2-open L2 File edit give "Open and decrypt" then look for the directory where you have your folder system would default c: \ program files \ Lineage II\system

     

    3-then open the file env.int once done seek these lines

     

    [EnchantEffect]

    CubeTexName=LineageEffectsTextures.Etc.Enchant_Aura001_Shader01

    HeroWeaponTex=LineageEffectsTextures.Hero.Hero_Aura001_Shader01

    HeroAuraTex=LineageEffectsTextures.Hero.Hero_Aura000_Shader00

    EnchantMeshShow=4

    EnchantEffectShow=7

     

    Enchant0=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)

    Enchant1=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)

    Enchant2=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)

    Enchant3=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)

     

    4-the lines of "Enchant0=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)" are the colours of weapons, in "Enchant?=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1) " i interrogation where the [?] is where you have to put the number corresponding to the number of enchants

     

    5-these are the colors with their corresponding lines

     

    -Blue (normal)

    Enchant?=(R1=0,G1=30,B1=255,R2=0,G2=40,B2=215,Opacity=1,Num=1)

     

    -Red (normal)

    Enchant?=(R1=255,G1=255,B1=255,R2=230,G2=230,B2=225,Opacity=1,Num=1)

     

    -Yellow/Orange (alternating)

    Enchant?=(R1=255,G1=51,B1=0,R2=255,G2=153,B2=0,Opacity=0.7,Num=1)

     

    -White/vilet (alternating)

    Enchant?=(R1=255,G1=255,B1=255,R2=250,G2=100,B2=200,Opacity=1,Num=1)

     

    -Green

    Enchant?=(R1=80,G1=255,B1=0,R2=0,G2=255,B2=80,Opacity=0.8,Num=1)

     

    -yellow

    Enchant?=(R1=200,G1=255,B1=120,R2=250,G2=180,B2=85,Opacity=0.8,Num=1)

     

    -white/blue (very good)

    Enchant?=(R1=18,G1=18,B1=194,R2=7,G2=7,B2=163,Opacity=1.025,Num=12.5)

     

    -white

    Enchant?=(R1=251,G1=251,B1=251,R2=251,G2=251,B2=251,Opacity=1,Num=13)

     

    http://www.pitt.edu/~nisg/cis/web/cgi/rgb.html

     

    6-putting lines where the interrogation [?] enchants the number of which will belong to the color (they can be repeated or combine to taste admin) aLL out

     

    7-when this all ready and already have the colors you want to do this then put "Save and encrypt" and is ready and save it codificaion "111" enjoy :D

     

     

    PD=if you want to a certain number of enchants only shine a color here is the solution

     

    putting the lines in which according to the number enchants varieties of the color of the gun

     

    if you want that from this number to 65535 (Maximo) shine with a single color add, if not you have a last line separated from the others, with color and without number enchant

     

    ej=

    Enchant45=(R1=480,G1=480,B1=446,R2=290,G2=290,B2=256,Opacity=1.025,Num=14.5)

    [aki dejad linea en blanco para separar]

    Enchant=(R1=18,G1=18,B1=194,R2=7,G2=7,B2=163,Opacity=1.025,Num=12.5)

     

    and is ready to enjoy

     

    all that we have to mix colors and which leave no? eh eh therefore expensive here:''R''in maximum and minimum = 255 = 0 you put the quantity of each color you want to be seen pj =

     

    (R1=255,B1=255,G1=255)

     

    R1=cantidad de rojo R2=amount of red (in the seconds brightness)

    B1=cantidad de azul B2=amount of blue (in the seconds brightness)

    G1=cantidad de verde G2=amount of green (in the seconds brightness)

     

    by CriticalError

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