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WolfGiaS3na

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Posts posted by WolfGiaS3na

  1. re man pistevo oti den kseris tpt pios sou ipe oti ta voiced command eine retail to acis den pai na ftiaksi alo ena custom pack iparxoun arketa to aCis pai na ftiakse to proto kiriolektika retail pack exi diorthosi para pola pragmata min to ksana do to acis = hellas

    hellas = l2archid palio rev +++++ customs++

    καλα ηρεμισε εσυ ξαδερφε με το L2jpes project σας που δεν ξερουμε και τιποτα μου θυμιζεις κατι παιδακια οταν παιζουμε dota με κατι φιλους μας που χανουν και λενε "εισαι no lifer" ετσι κ εσυ τα ξερεις ολα τα παντα ναι οκ δεν ξερω τιποτα ασχετιλα στο full bb

  2. l2jhellas is based on the ancient l2archid

    acis is far than the best Interlude project since it inherits latest H5 sources, you said it byurself you prefer gracia+

     

    as for java vs c++ please dont sau it again, java is superior to c++ in all server-gameserver aspects, crossplatform-readability

    Didn't say anything for java-c++ either compare them.. just notice that l2j is java and l2off is c++ -.- 

    but again my knowledge is less than yours and since i have freya project and working (familiar) with freya coding i can't say anything further more for int

  3.  

    You will tell me aCis = hellas, once I add the new geoengine and L2OFF spawn manager...

     

    Projects got nothing similar, Hellas is a base Archid with 0 rework (except few null exception fixed, read their timeline), while aCis got full reworks on almost all levels (mmocore, partymatching, 4s integration, retail-like AI behavior, XMLization of many stuff, full quests rework). There isn't a lot of forks with as much edition. And I don't speak of com.l2jserver > com.l2jpackname changes.

     

    Hope you appreciate Google translate :

     

    Θα μου πείτε ΕΔΣ = hellas, τη στιγμή που μπορώ να προσθέσω το νέο geoengine και L2Off manager φύτρα ... 
     
    Έργα πήρε τίποτα παρόμοιο, Hellas είναι μια βάση Archid με 0 επαναλάβει (εκτός από λίγες null εξαίρεση σταθερό, διαβάστε timeline τους), ενώ ΕΔΣ πήρε την πλήρη Reworks σχεδόν σε όλα τα επίπεδα (mmocore, partymatching, 4s ολοκλήρωσης, το λιανικό εμπόριο, όπως AI συμπεριφορά, XMLization της πολλά πράγματα, πλήρης αναζητήσεις επαναλάβει). Δεν υπάρχουν πολλά πιρούνια με τόση έκδοση. Και δεν μιλάμε για αλλαγές com.l2jserver> com.l2jpackname.

     

    I want see boorinio tell me that his project is based on l2archid else no believe

  4. For god sake don't even refer to l2off when we are speaking for java projects seriously java - c++ different so Off is out of our comparison.

    Now 1st i am not the best developer arround (better than NeverMore afcourse with much better project <3 i love u you know it :P ) but aCis is fail, just fail project and what make it more fail? He ask money to access on svn while giving previous rev for free with bugs. Now some smart ass like tryskell <-- love u too!! will tell me: well frozen is worst l2j is worst, so whats left? i say ok but again is a fail project

    don't compare it please. My opinion? interlude files are dead and full of bugs. i prefer more stable servers such as ct2.5 + + or even gracia to be honest.

    Now about l2jhellas, i've work some time there a lot of month actualy, it has 2 developers both working fine and trust me i know them, they waste time even without pc's or while having other issues to their lives and noone of you bitches here or in their forums support them and their project is FREE. Now you tell me again tryskel their project is same like acis just patched with whatever shared on google - maxcheaters exist. i accept it and this is one of their disantanged their project has. They, he, whatever need to focus on fix and stability of their project and it will be great!

    Seriously don't be hater on my comment just say what i've seen in these 2 year i am coding...

  5. for god sake , test what you posted and if its what devlin asked for i will cut my dick :D

     

    I could do that, but I'm way too lazy to make it happen :troll:

     

    Dear Drunk half-dick nevermore, i would like to inform you that as you are a NASA HACKER you should know that this code create 4 buttons  like these order >

    5clft5.png Also i think this is what Mr. (I work only on aCis) Devlin asked for.. So NEVERMORE QUIT your dick :P i won 1-0 <3 bye bye !

     

    -off topic- 

    i love you man :P because u are the evil in this forum

  6. And here i come again to save the situation because NeverMore is drunk... for 55th time...

    <html>
    <body>
    <title> Nevermore is drunk don't judge him </title>
    <br> 
    <table cellspacing=-1>
    <tr>
    <td><img src="L2UI.SquareBlank" width=40 height=20></td> 
    <td><img src="L2UI.SquareBlank" width=32 height=20></td>
    <td><img src="L2UI.SquareBlank" width=32 height=20></td>
    <td><img src="L2UI.SquareBlank" width=32 height=20></td>
    <td><img src="L2UI.SquareBlank" width=32 height=20></td>
    <td><img src="L2UI.SquareBlank" width=32 height=20></td>
    <td><img src="L2UI.SquareBlank" width=40 height=20></td>
    </tr>
    </table>
    <br>
    <tr><td></td></tr>
    <td align=center><button value="TEXT CENTER" action="bypass -h npc_%objectId%_Chat 22" width=120 height=26 back="L2UI_CT1.Windows_DF_Drawer_Bg_Darker" fore="L2UI_CT1.Windows_DF_Drawer_Bg_Darker"></td>
    </tr>
    <table width=230>
    <tr><td></td></tr>
    <tr>
    <td align=center><button value="TEXT LEFT" action="bypass -h npc_%objectId%_Chat 21" width=90 height=26 back="L2UI_CT1.Windows_DF_Drawer_Bg_Darker" fore="L2UI_CT1.Windows_DF_Drawer_Bg_Darker"></td>
    <td align=center><button value="TEXT CENTER 2" action="bypass -h npc_%objectId%_Chat 2" width=90 height=26 back="L2UI_CT1.Windows_DF_Drawer_Bg_Darker" fore="L2UI_CT1.Windows_DF_Drawer_Bg_Darker"></td>
    <td align=center><button value="TEXT RIGHT" action="bypass -h npc_%objectId%_goto 50187" width=90 height=26 back="L2UI_CT1.Windows_DF_Drawer_Bg_Darker" fore="L2UI_CT1.Windows_DF_Drawer_Bg_Darker"></td>
    </tr>
    <tr><td></td></tr>
    </table>
    
    </body>
    </html>
    

    P.s Xdem is the best! i don't know why but he is

  7. Hellas = καλο project για noobiews , το μονο κακο που εχει κανει ο boorinio ειναι οτι εχει πεταξει πολλα customize μεσα και εχει πειραξει τελιως τον κωδικα δλδ πραγματα που εμεις τα ξερουμε σε ορισμενα σημεια τα εχει βαλει

     και δεν εχει δωσει βαση σε fixes...

     

     

    aCis = βλακεια και μιση, ισως το μονο project c6 που υπαρχει γιαυτο και το προτιματε... ασχημο code design ΜΕΧΡΙ ΚΑΙ ΤΑ VOICED COMMANDS EXEI ΒΓΑΛΕΙ ΤΟ ΑΝΙΔΕΟ πφφ παρεκτρεπομαι (1-0) τελος παντων...  +τρολλαρισμα αγριο... πληρωνουν για το acis? χο χο χο :P προτιμω να να προχωρησω σε gracia-freya-c4-high5 παρα να ασχοληθω μ το βρωμο interlude ξανα και να πληρωσω για acis * παρεκτρεπομαι (2-0)

    hellas = acis

    acis = hellas

     

    φιλια σε ολους.. 

     

    -off topic-

    Devlin σε μισω :(

  8. οχι αλλο faction pack βαρεθηκαμε !!!

    δεν εχει καμια διαφορα με τα ηδη 2000 υπαρχοντα faction... το μονο που αλλαζει ειναι τα φτερα που γραφεις μια γραμη κωδικα στο Die.java

     

    if player.isAngel()

    {

     bla bla destroy.item(ID) bla bla bla

    }

    και στο οτι ο God - Diablo φανταζομαι θα ειναι 2 ατομα με 1 access level παραπανω σαν moderators των faction αλλα θα παιζουν...

    Καλη ιδεα αλλα ΧΙΛΙΑΔΕΣ ΤΕΤΟΙΑ <3 σαγαπω μακια <3!

     

    Ps. σοβαρα ξεκολλατε με το interlude. αγαπαω c4 αγαπαω interlude αλλα οταν ηταν της εποχης πλεον. οχι βεβαια οτι θα πω οχι σε εναν καλοφτιαγμενο off c4 η ακομη και l2j αλλα

    γιατι ολοι interlude και interlude? Τωρα θα μου πειτε ειναι πιο stable βλα βλα... ναι δεν ειπα να παμε σε hig5 αλλα τα gracia τι εγινε χαθηκαν? η ακομη και freya καταπληκτικα chronicle

    και παραπανω δυνατοτητες για τους dev και ποιο ωραιο gameplay + γραφικα + supported systems απο τα interlude !!

    anyway μην με βρισετε την γνωμη μου εκφερω. Οποιος τολμισει να εκφερει ασχημη γνωμη θα πληρωσω τον maxt0r να φαει ban >.< ante

  9. public boolean evalAction(L2PcInstance activeUser, L2PcInstance activeTarget, L2Skill skill, int... action)

    {

    if (!Config.isFactionEnabled)

    return true;

     

    switch (action[0])

    {

    case ATTACK_ACTION:

     

    int faction1 = activeUser.getFactionPlayer().getFactionId();

    int faction2 = activeTarget.getActingPlayer().getFactionPlayer().getFactionId();

     

    if (faction1 == faction2 && faction1 + faction2 > 0 || ((faction1 == 0 || faction2 == 0) && (faction1 > 0 || faction2 > 0)) || (faction1 + faction2 == 0 && !Config.isNeutralAttakable))

    {

    if (skill != null && !skill.isOffensive())

    return true;

     

    activeUser.sendPacket(SystemMessageId.TARGET_IS_INCORRECT);

    activeUser.sendPacket(ActionFailed.STATIC_PACKET);

    return false;

    }

    break;

    case INNCORECT_TOWN: // Teleport him to his base

    activeUser.getFactionPlayer().teleToBase();

    break;

    case MAIL_ACTION:

    if (action[1] > 0)

    return _data.checkFaction(action[1], activeUser.getFactionPlayer().getFactionId());

    case TRADE_ACTION:

    case PARTY_ACTION:

     

    case WEDDING_ACTION:

    if (activeUser.getFactionPlayer().getFactionId() != activeTarget.getFactionPlayer().getFactionId())

    {

    activeUser.sendPacket(SystemMessageId.TARGET_IS_INCORRECT);

    activeUser.sendPacket(ActionFailed.STATIC_PACKET);

    return false;

    }

    break;

     

    case CLAN_ACTION:

    case ALLIANCE_ACTION:

    if (activeUser.getFactionPlayer().getFactionId() != activeTarget.getFactionPlayer().getFactionId())

    {

    activeUser.sendPacket(SystemMessageId.TARGET_IS_INCORRECT);

    activeUser.sendPacket(ActionFailed.STATIC_PACKET);

    return false;

    }

    break;

    case DEATH:

    if (activeTarget.getFactionPlayer().getFactionId() > 0)

    {

    int points = activeUser.getFactionPlayer().getFactionPoints();

    activeUser.getFactionPlayer().setPoints(points + (Config.strictSpecificPoints ? Config.pointMultiplier : (int) Math.pow(Rnd.get(2, 3), Config.pointMultiplier)));

    activeUser.sendMessage(getClass().getSimpleName() + ": You earned " + (activeUser.getFactionPlayer().getFactionPoints() - points) + " Faction Point(s)!");

    }

    break;

    }

     

    return true;

    }

  10.   Failed executing HitTask.java.lang.NullPointerException
            at com.l2jserver.gameserver.model.faction.CorvusFactionEngine.evalAction
    (CorvusFactionEngine.java:135)
            at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.doDie(L2Pc
    Instance.java:5531)
            at com.l2jserver.gameserver.model.actor.status.PcStatus.reduceHp(PcStatu
    s.java:217)
            at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.reduceCurr
    entHp(L2PcInstance.java:11628)
            at com.l2jserver.gameserver.model.actor.L2Character.reduceCurrentHp(L2Ch
    aracter.java:6968)
            at com.l2jserver.gameserver.model.actor.L2Character.onHitTimer(L2Charact
    er.java:5294)
            at com.l2jserver.gameserver.model.actor.L2Character$HitTask.run(L2Charac
    ter.java:2728)
            at com.l2jserver.gameserver.ThreadPoolManager$RunnableWrapper.run(Thread
    PoolManager.java:86)
            at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
            at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
            at java.util.concurrent.FutureTask.run(Unknown Source)
            at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
    access$201(Unknown Source)
            at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
    run(Unknown Source)
            at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
            at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
            at java.lang.Thread.run(Unknown Source)

    Anyone have an idea how to solve?

     

    Ps. this happen when a player dies from a mob not other character (and when Faction(good vs evil) is enabled!)

  11. WolfGiaS3na  και πρεπει να μηλας ετσι;σημαζεψου,το οτι δεν ξερω ορθογραφια δεν σημενει οτι σου δινει το δικαιομα να μηλας ετσι για την παρτη μου,μηλα ομορφα λοιπον,στα τετια μου τι κανουν οι υπολιποι,δεν ειμαστε ολοι το ιδιο

     

    DAMN^Devlin ευχαριστω πολυ για την απαντιση σου

    Ναι επειδη σου ειπαμε να γραφεις σωστα Ελληνικα και επιτελους το title σου δεν εχει σχεση με το post σου...

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