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MMOPLAY

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  1. 4.PSYCHICS Our server has many unique and innovative features, not seen on any other Lineage II worlds, like basic physics support. Some of the items obtainable in our world, can be thrown at another player, pet, monster or other objects, and will physically react on impact, in various ways. We're created few sample items, that can be thrown for long distances, at other objects in the world, reacting on them, on impact, in certain ways. For example, there is special frag bomb, that when hits the ground or object, eg mob, in close proximity, it explodes and breaks into many smaller frag explosives. This item kills everything in close proximity, additionally puts surrounding area in flames, causing monsters to start panic and run away. Other example of use our simple physics feature, is throwing any weapon at eg. mobs. The heavier weapon is, the more damage it will cause, if you manage to hit monster. But there is much more... 5.WORLD IS OPEN We wanted to create world that is more open for changing. To achieve that, we've made an overlying engine, that keeps track realtime over all characters, that can interact in some way. Vector Engine is an additional overlaying module for little modded version of GeoEngine. Most of geodata related calculations like path finding, line-of-sight checking, collision checking etc. are made in our game server, by the Vector Engine instead of GeoEngine. Vector Engine - in short - operates on vectors to calculate, instead of coordinate based GeoEngine. This gives many advantages, like huge improvement in server performance, more accurate resulting data, much easier to manipulate in many ways (eg. live re-calculation of path when obstacle found on char's way and more), also provides fast area scouting functions, to - for example - detect and handle moving objects collisions (eg. make mobs do not "diffuse" through themselves, but "go around" other mob). GeoEngine is now used much less frequently, what gives significant performance boost (our gameserver provides full path finding and geodata support, for every moving object on server, including mobs, pets, even items... [see our other extension: Physics support]). 6.FAIR PLAY/ANTICHEATING PROTECTION MMOPlay server is secured by our Antifeed Manager and other cheating / hacking preventing features. If you wish to become a Hero, or to conquer an castle, the only way you will do it, is by playing fair. Our Antifeed Manager keeps constant track of players behaviors, and provides real time map of social connections between all characters, accounts, clans, allies etc. This map contains pretty detailed information about type of connection between all those mentioned, thanks to which, server can automatically detect suspicious or unfair behavior. Dual/multi boxing. Multi boxing on MMOPlay is not allowed. However you can log in as many characters at the same time, as you want, but you won't be able to leave town (peace zone) with more than one character, at a time (any additional characters will be automatically moved back to nearest town). 7.BUILT IN CALCULATOR IMAGES ON OUR SITE (IT IS WRITTEN IN 3 LANGUAGES!) Our server is equipped with many usefull in game tools. One of very important one, is our build in game Drop Calculator. To open drop list of a mob, simply press and hold Shift key and click a monster with left mouse button. You can do the same with various NPC's (some have additional features placed under Shift+Click menu). Our Drop Calculator shows every item that monster can drop (including items on individual drop list, if monster has one, and also event and some quest items too!). Top bar is very usefull for quick navigation between list subpages. A little below, there is command bar, allowing you to access various usefull features, like: * Map Loc - opens world map, with marked (with red flags) all this type mob spawn points *Book Mk - adds this mob, to your "favourite" list, eg. for later use (to not forget where certain things drop and so on) *Area - shows list of other mobs available within area of the mob, that drop list is displayed *"..." - for accessing bookmarks page etc *"Show" drop down list, allows you to choose which type of items you wish to see. You can for example select "Spoils" and drop list will be fildered to show only items that can be spoiled *Setup - currently unavailable (we are planning to add some customisation features to drop calculator, like emailing drop list and mob spawns, to you *? - legend (what those icons next to drop chance, count etc mean) and basic help
  2. Welcome on MMOPlay.eu Lineage II server's official MXC Topic. It is a customised High Five server. It's completely free to play here. Server has constantly growing international community. Our Lineage II world is hosted on a high performance dedicated machine. We constantly work on improving our world, making it a very nice place to stay for you. I am the Adminstrator and Owner of MMOPLAY ( John my real name and Monarch In-game) and I would like to personally write this topic and I will be your companion to the magical travel that Our team created for like 10 months of work, All that period we had our Server open and players were actually testing EVERYTHING and now it's the time for us to welcome ALL OF YOU! The most important thing in a project is to have trustfull partners and OUR TEAM got that after years of friendship and 10 months of work trust my words! Our team is based on: WEBSITE: http://www.lineage2-4fun.cc/ Community: http://forum.lineage2-4fun.cc/ Create account: http://lineage2-4fun.cc/game-account.html Download Game Client: http://lineage2-4fun.cc/download/game-client.html THE NEW UPDATE OF MMOPLAY IS BIG! READ LAST PAGE OR PRESS THE LINK --> HERE Three Programmers: [*]Main programmer and owner [*]Weapons/Armors Programmer/Designer [*]Programmer Helper and economy balancer 2. Two Security Managers who monitoring dedi machine 24 hours. 3. Two Community managers whose job is to keep players informed and help them with their problems. Visit our website MMOPLAY HOME YOU CAN FIND ALL FEATURES THERE DETAILED WITH VIDEOS AND MUCH EXPLANATION! Visit our Community Forum MMOPLAY COMMUNITY HIGHLIGHTED FEATURES 1. DYNAMIC AI MODEL. VIDEOS ON OUR SITE One of the extensions of our server is expanded AI module. Except for generic AI models, that you all know by playing on other free Lineage II servers (including retail), we have implemented "dynamic AI model", that isn't "template based AI" - like generic AI models - but is based on many behavioral components, that monster gains, learns or acquires by other means, during his lifetime and experiences he encounter. Unlike generic AI models, our dynamic one not only provides more types of AI models, but most of all: by combining at least two, of nearly 50 behavioral components, each monster becomes unique - even within "same race" or type. Additionally, all of those 50 behavioral components, contain 20 to 100 attributes of many kinds. So each behavioral component is additionally unique. To sum up few most important attributes of dynamic AI model: *mobs evolve, learn, gain strength and become more smarter * mobs are unique; althrough when first spawned, they are pretty similar to each other (in comparance to other "same type" mobs, newly "borned"), but after that, each mob, individually evolves, depending on how players (or other mobs/guards etc) hunt them * mobs have much more freedom: they can decide to relocate to other zone, they can decide to wanter the world, they can group into bands, they can attack other mobs, they can pick up anything they will find on their way (including weapons, armors), they can equip themselves (using found items) and so on... *"farming" become much more challenging, much less routine and boring mandatory thing to do * you can meet on your way mobs that found interesting items (each item they pick up, additionally is added to mob's individual drop list - that is things that mob found and picked up, are becoming droppable (spoilable) items: an addition to base droplist of certain mob type. And much much more. More detailed guides and articles comming soon.. 2. Server RATES SERVER RATE OFFICIAL CHANGED to 4x This is a detailed look of our server rates: 3. WORLD LEGEND Our server keeps full track of passing days, months and years, during which, all Your heroic battles, will be written on world's history pages (soon you will be able to view that record via Player Panel . That's not all: times can impact many aspects of gameplay too! For example, most monsters have reduced "sight range" during the nights (except for that mobs, that see better in dark), or during certain period of our world's year, some mobs can drop with bigger chance, some other can be irritated (higher aggro level / more offensive combat strategy) and so on...
  3. its going to be low-mid rates not sure x? yet
  4. I agree with you sandpants thats why we give players gm access 29 so they can level up and buy items from gm shop. I will create a list with things that players will need to test so you don't get frustrated, your saying was completely enlightining thanks for mentioned it. We just add a bugtracker which is integrated with our gameserver in order to use it just type in-game [/color=red].issue[/color] and report your bug/feedback etc. you can find our bugtracker [Here! in that way you can check your bug reports and also check the progress of the specific bug!
  5. Give us a chance by starting testing our server and share with us your suggestions/ideas!
  6. Thank you mate we are very happy that people recognise our hard work! P.S Suprisingly players are very interested into our server and till now they've reported every bug they found as a result we can fix them fast and release the official opening sooner
  7. Hey. For the tests there are some few items that can trigger physic effects. We'll also enable all weapons and armors later to trigger their physical effects too. But for now, there are only 2 items that have enabled physics (we need to sync and tune vector engine and physics engine): "milk can" id 14739 and "soulshots no grade". to trigger effect throw a can e.g at mob. to trigger zone effect throw at once more than 3 items. to crash client - trow 1000+ items ;)
  8. We hope to enjoy your stay with your clan and we expect more clans to join!
  9. thank you guys, sandpants our psychics engine will be updated and improved till its perfection. We need players so you can test our engines i am sure you will like them, after we test our new and unique features we will add all the rest for the perfect gameplay experience and don't forget players will decide about how they want the server! You don't want attributes? we will disable attributes also you will decide about the rates and all the rest..but first help us by testing, we will totally appreciate your assistance,bug reporting and your judjement
  10. A short introduction of MMOPLAY Project How all the above looks like in practice? Watch those videos, that was montaged out of few replays, recorded during mentioned events: * Before you read our features we would like to inform you that MMOPLAY is currently on Open beta stage.* Open Beta information: MMOPLAY team thought that players must decide about server Rates and for that reason we chose not to announce our rates officially as they can change on official opening depending on players vote! Open beta is about Testing our features, tell us what you want to add and improve the game to the best, To sum up players will decide the final settings/Rates/NPCs of the MMOPLAY Server! MMOPLAY Special Features We will place you our links full detailed written on our Homepage so you can easyli read them with full details screenshots and videos! 1. Dynamic AI Model http://mmoplay.eu/features/extensions/artificial-inteligence/34-artificial-inteligence 2. Vector Engine http://mmoplay.eu/features/extensions/35-vectorengine 3. Psychics http://mmoplay.eu/features/extensions/36-physics 4. Play Panel & In Game Tools (Full details and screenshots on link) http://mmoplay.eu/features/extensions/player-panel/37-player-panel 5. Fair Play & Anti Cheating Protection http://mmoplay.eu/features/extensions/antifeed/39-antifeed 6. Events & Contests http://mmoplay.eu/features/events-contests/38-events-contests 7. Dynamic Rates - More than Vitality System http://mmoplay.eu/features/extensions/automation/40-dynamic-rates 8. Full H5 Features Promo Video that showing the Monsters Fight each other and Robbers being in War and trying to Capture a city! MMOPlay Lineage II - Open Beta General Information: Dedicated Machine: We own the Dedicated machine that's why you should not afraid of Server closing for money reasons! Official Homepage - http://mmoplay.eu/ Official Community - forum.mmoplay.eu So - are you ready to try something new? No more boring farming. No more repetitive tasks over and over. And a huge difficulty level raise, not by overpowering mobs with surreal stats, but by allowing them to act and evolve in very similar way, as players do: by forming clans, alliances, overtaking castles, fighting for resources or for the control of the territory. If you decide to try a new approach - we can provide you that. However - if you decide to stay with normal, old Lineage II game play - fine by us too. What MMOPlay is, that none other project ever was, is that it's final form will be a result of what community of players will want us to do and how to shape it. Stay with us, share your ideas and experiences. Don't hesitate to criticize or question. Current stage of reopened SL2-Project is building new and stable, bug less environment, as new platform for project evolution. We're building it from scratch - using as a base, L2J-Server project H5 stable sources - and applying often huge a-beep-ts of code from our Epilogue experiment to improve quality of new base. Thats why, we will need a lot of help from players community, especially in testing, if we wish to finish completing this base for the final project. Project - currently - is nearly fully complete High Five (if compared to "retail"). Join us and let's have some fun!
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