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rayven18

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  1. one day i saw like 40 people approx
  2. voted for you, gl :)
  3. very nice server, no delay and no lag and nice custom stuff :) keep working on it!
  4. Downloaded the patch successfully. Nice features gonna keep playing. Thanks :D
  5. Really interesting features, downloading the patch asap!
  6. is this the code for sending the users data to the server? or is there anything else like sendPacket(setHero); ? i tried to build a new method that would connect with isHero but didnt work out
  7. Hello, i got the source code for the custom killing spree system from Cobra which was for l2j free and i converted it for l2j server. The only problem is the following: I configured it so that when someone had 30 pvp kills in a row, a "You are on a killing spree" message would show up on his screen and an announcement would be published on the global chat. Here is the thing. I inserted a code so that when you have 30 pvp kills in a row not only would a message appear but you'd also get hero status and on death this hero status would disappear but i failed. I compiled and i went ingame to test it ,everything worked fine except that when i was getting 30 pvp kills i could see the hero glow but others could not, they could only see it after a restart of their client. And also, when i was on death my hero glow would not disappear if i didnt restart my client. Here is the code in the file L2PcInstance: +private int impro = 0; public void increasePvpKills() { + impro++; +switch(impro){ +case 30: + ExShowScreenMessage case30 = new ExShowScreenMessage("You reached 30 killing spree!", 10000); +sendPacket(case30); +Announcements.getInstance().announceToAll("Player " + getName() + " Is On a Killing Spree Someone Stop Him"); +setHero(true); + break; + default: + ; + } // Check if the player is dead if (isDead()) { +impro = 0; +setHero(false); abortCast(); Anyone got an idead of how to fix this? Thanks!
  8. Pali peira exp, mhpws paizetai tipota kai me alla refered arxeia?
  9. Nope, den doulepse pali!
  10. Skalwse to mualo mou ti na kanoume! Dokimazw k s lew :)
  11. Dhladh sto config tha valw auto? # Experience multiplier RateXp = 1000 # 80 lvl Rate XP NewXp80Rate = 100 # Skill points multiplier RateSp = 1000 ******EDIT******** Sto config.properties ekana ena NewXpRate=100. Meta sto L2Npc.java evala ton kodika pou eixa apla allaxa sto if sto telos to Config.NEW_EXP_80_RATE me Config.NEW_XP_RATE kai dhmiourgisa kai mia public static float NEW_XP_RATE sto config.java. Ekana swsta?
  12. Kalhspera exw ena problhmataki. Prospathisa na valw sto L2Npc.java se L2JServer pack gracia final sto line 2424 auton ton kwdika: public int getExpReward() { L2Attackable attacker; if (getLevel() > 79) { double rateXp = getStat().calcStat(Stats.MAX_HP, 1, this, null); return (int) (getTemplate().rewardExp * rateXp * 1.90); } else { double rateXp = getStat().calcStat(Stats.MAX_HP, 1, this, null); return (int) (getTemplate().rewardExp * rateXp * Config.RATE_XP); } } Den mou vgazei kapoio error parola auta egw thelo otan o xaraktiras paei 80 lvl to exp na meiwnetai kata 90%. Dokimasa diafores times alla den doulepse kamia. Opoios voithisei tha tou eimai eugnwmwn thanks!
  13. Se pio java arxeio prepei na mpei kai pou akrivos mporis na me dieukolinis?
  14. Hey thanks for the code. I tried to change the rates a little bit. After +10 i tried configure the chance to drop 5% per enchant but i couldnt make it work. Can you help me ? Id be really glad. Thanks!
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