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marialeonmar

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Everything posted by marialeonmar

  1. Only lies lies lies lies and lies, you havent got lameguard and ofc you wont open sucessful cause you will get ddos again.
  2. We are waiting for site ::)
  3. Looks so good, alredy downloading gracia ep for the grand openning :D
  4. You think that maxtor will allow you to? Keep dreaming scrub
  5. I dont see in the web anything about a beta period... I mean, there will be wipe?
  6. I dont see in the web anything about a beta period... I mean, there will be wipe?
  7. As topic says, I will pay 4-5 eur via paypal to the one who explains me an efective way to open lineagemonsterstex.utx or LineageEffectsTextures.utx with unreal without getting critical error, since I have tried 1000 ways without success: http://maxcheaters.com/forum/index.php?topic=249475.0 Regards PW: Will only pay the first one who solves it.
  8. Great, thanks for your help, can close it!
  9. Armorgrp problem, add them in armorgrp again :)
  10. I have downloaded unreal tournamet 2004, is a -beep-ing game? ??? EDIT: Altough its a game, I have been able to edit the ukx from it, but I cant do the same with l2 ones, I get dc: No Label OS: Windows NT 6.1 (Build: 7601) CPU: GenuineIntel PentiumPro-class processor @ 2095 MHz with 3963MB RAM Video: Mobile Intel(R) 4 Series Express Chipset Family (2302) Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk. History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 1710494320 FArray <- FArray::Realloc <- -1396800946*8 <- FUnrealfileSummary<< <- LoadSummary <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::LoadPackage <- UEditorEngine::SafeExec <- (LOAD FILE="C:\Program Files (x86)\Lineage II\animations\LineageEffectMeshes.ukx") <- UEditorEngine::SafeExec <- (OBJ LOAD FILE="C:\Program Files (x86)\Lineage II\animations\LineageEffectMeshes.ukx") <- UEditorEngine::Exec <- (OBJ LOAD FILE="C:\Program Files (x86)\Lineage II\animations\LineageEffectMeshe).. <- UUnrealEdEngine::Exec <- WBrowserAnimation::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- WBrowserMaster::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop
  11. Lets see, will update post with results. Thanks for the help ;)
  12. Add them handly and you wont have any problem.
  13. Hello: I would like to know how to open an ukx file with unreal, cause I wanna edit some meshes from animations files (like valakas size). Can someone help me with that? Regards
  14. Hello MxC: I would like to know why I get dc while oppening lineagemonsterstex.utx or LineageEffectsTextures.utx and how to avoid it, cause I want to edit some textures inside them: No Label OS: Windows NT 6.1 (Build: 7601) CPU: GenuineIntel PentiumPro-class processor @ 2095 MHz with 3963MB RAM Video: Mobile Intel(R) 4 Series Express Chipset Family (2302) MeshAnimation lineagemonsterstex.Fox_anim: Serial size mismatch: Got 8, Expected 177108 History: LoadObject <- (MeshAnimation lineagemonsterstex.Fox_anim 75255835==75255835/131716453 75255827 177108) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::LoadPackage <- UEditorEngine::SafeExec <- (LOAD FILE="C:\Users\Usuario\Downloads\lineagemonsterstex.clear.utx") <- UEditorEngine::SafeExec <- (OBJ LOAD FILE="C:\Users\Usuario\Downloads\lineagemonsterstex.clear.utx") <- UEditorEngine::Exec <- (OBJ LOAD FILE="C:\Users\Usuario\Downloads\lineagemonsterstex.clear.utx").. <- UUnrealEdEngine::Exec <- WBrowserTexture::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- WBrowserMaster::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop Regards
  15. Hello: Im having a problem which is really giving me headache. I explain you: Im modifing draco armor, so firstly I use l2decrypt with Mfighther.utx, then I use l2tool and then unreal to extract the texture. I edit it and then I export it again on unreal. I create a new utx and everything ok. Then I encript it with encrypt utx.bat and put it in systextures folder, edit armorgrp, but when I run game I get that DC after seeing my char: 2012.8.23 15:37:59 OS : Windows Vista 6.1 (Build: 7601) CPU : GenuineIntel PentiumPro-class processor @ 2095 MHz with 3963MB RAM Video : Mobile Intel® 4 Series Express Chipset Family (2302) General protection fault! History: NWndUtil::ItemInfoToNCParam <- NConsoleWnd::AddInventoryItem <- ItemListPacket <- UNetworkHandler::Tick <- Function Name=ItemListPacket <- UGameEngine::Tick <- UpdateWorld <- MainLoop To try if I was doing something wrong while exporting/importing texture, I followed the steps menthioned upside but without editting any texture, just l2decrypt->l2tool->unreal->save->encrypt, whitout any modification on mfigther.utx, just the decrypt/encrypt process, and I still get the same error. So my conclusion is: Something is wrong while encrypting the utx obtained from unreal with encrypt utx.bat, but its so strange cause I dont get any error. You know what can be the problem? Hope you can excuse my poor english Regards and waiting for reply
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