Hello:
Im having a problem which is really giving me headache. I explain you:
Im modifing draco armor, so firstly I use l2decrypt with Mfighther.utx, then I use l2tool and then unreal to extract the texture. I edit it and then I export it again on unreal. I create a new utx and everything ok. Then I encript it with encrypt utx.bat and put it in systextures folder, edit armorgrp, but when I run game I get that DC after seeing my char:
2012.8.23 15:37:59
OS : Windows Vista 6.1 (Build: 7601)
CPU : GenuineIntel PentiumPro-class processor @ 2095 MHz with 3963MB RAM
Video : Mobile Intel® 4 Series Express Chipset Family (2302)
General protection fault!
History: NWndUtil::ItemInfoToNCParam <- NConsoleWnd::AddInventoryItem <- ItemListPacket <- UNetworkHandler::Tick <- Function Name=ItemListPacket <- UGameEngine::Tick <- UpdateWorld <- MainLoop
To try if I was doing something wrong while exporting/importing texture, I followed the steps menthioned upside but without editting any texture, just l2decrypt->l2tool->unreal->save->encrypt, whitout any modification on mfigther.utx, just the decrypt/encrypt process, and I still get the same error. So my conclusion is: Something is wrong while encrypting the utx obtained from unreal with encrypt utx.bat, but its so strange cause I dont get any error. You know what can be the problem?
Hope you can excuse my poor english
Regards and waiting for reply