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deMEV

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Posts posted by deMEV

  1. 4 hours ago, 911reg said:

    Its great to see more from this 🙂
    About the BSP brushes, honestly, i have no idea how they set up the texture mappings, but there's a simple method to convert BSP brushes to staticmeshes, which can then be extracted using UModel:
    Screenshot_1.jpg?ex=655b9495&is=65491f95

    Screenshot_2.jpg?ex=655b9510&is=65492010


    (It's an integrated function in Unreal Engine 2's editor, so you just need to select the brushes and click a button and voilà)
    I don't have much free time these days, but let me know if you wanna try it out, i'll give you a small step by step

     

    Here the brush extractor from .unr maps into .json for unity

    https://workupload.com/file/JWseAVdY6pc

     

    p.s. original author of this program i think "kisliy" from Gildor's forum.

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