γεια παιδιά είμαι νέος στο θέμα του developement και θέλω να ρωτίσω κάτι ... πήρα μία Buffer και έκανα execution την πέρασα και την έκανα spawn πατάω όμως πάνω της και ' Buff Me ' και μου λέει κάτι... dont meet the creteria κάτι τέτεια γίνετε να με βοηθήσετε λιγάκι? ty ...
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Hello.
This code works well. It removes buff with double click, but If you preffer remove buff with ALT + mouse click, place this code in AbnormalStatusWnd.uc
function OnLButtonDown(WindowHandle a_WindowHandle, int X, int Y)
{
local Rect windowBounds;
local int targetRow;
local int targetCol;
local StatusIconInfo info;
local SkillInfo skillInfo;
if (IsKeyDown(IK_alt) == false)
return;
// Find window position
windowBounds = Me.GetRect();
// Process clicks outside of window frame only
if (X > (windowBounds.nX + NSTATUSICON_FRAMESIZE))
{
// Calc row and col of targeted icon
targetRow = (Y - windowBounds.nY) / NSTATUSICON_SIZE;
targetCol = (X - windowBounds.nX - NSTATUSICON_FRAMESIZE) / NSTATUSICON_SIZE;
// Store status info of targeted icon
StatusIcon.GetItem(targetRow, targetCol, info);
// Store actual skill info and make sure it is exists
if (GetSkillInfo(info.ClassID, info.Level, skillInfo))
{
// Request server to stop skill effect
// Usage: _dispel:<int:skill_id>,<int :skill_level>
// Example: _dispel:313,8
RequestBypassToServer ( "_dispel:" $ string ( skillInfo. SkillID ) $ "," $ string ( skillInfo. SkillLevel ) ) ) ;
}
}
}
Question
Plaisir
γεια παιδιά είμαι νέος στο θέμα του developement και θέλω να ρωτίσω κάτι ... πήρα μία Buffer και έκανα execution την πέρασα και την έκανα spawn πατάω όμως πάνω της και ' Buff Me ' και μου λέει κάτι... dont meet the creteria κάτι τέτεια γίνετε να με βοηθήσετε λιγάκι? ty ...
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