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Super Haste


trousaki
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Afou breis to ID phgaine sta .xml twn skill pou einai gameserver/data/stats/skills kai anoikse to katallhlo .xml..Sthn sunexeia pata find sto shmeiwmatario,bale to ID na se paei kateuthian..Meta tha to breis ekei pou leei gia speed kai anebasto..Kane reply oti brhkes!

 

Makis.

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<skill id="7029" levels="4" name="Super Haste">

<!-- GM Skill -->

<table name="#pAtkSpd"> 2 3 3 2 </table>

<table name="#runSpd"> 2 3 3 1 </table>

<table name="#mAtkSpd"> 2 3 3 2 </table>

<table name="#pAtk"> 1 1 10000 1 </table>

<table name="#reuse"> 0.01 0.01 0.01 1 </table>

<table name="#amount"> 1 1 1 2 </table>

<set name="aggroPoints" val="1"/>

<set name="operateType" val="OP_ACTIVE"/>

<set name="skillType" val="BUFF"/>

<set name="target" val="TARGET_SELF"/>

<for>

<effect name="Buff" val="0" stackOrder="99" stackType="attack_time_down" time="14400">

<mul order="0x30" stat="pAtkSpd" val="#pAtkSpd"/>

<mul order="0x30" stat="runSpd" val="#runSpd"/>

<mul order="0x30" stat="mAtkSpd" val="#mAtkSpd"/>

<mul order="0x30" stat="pAtk" val="#pAtk"/>

<mul order="0x30" stat="pReuse" val="#reuse"/>

<mul order="0x30" stat="mReuse" val="#reuse"/>

<mul order="0x30" stat="regMp" val="#amount"/>

<mul order="0x30" stat="regMp" val="#amount"/>

<mul order="0x30" stat="maxMp" val="#amount"/>

<mul order="0x30" stat="maxLoad" val="#amount"/>

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Gia freya  perase ayto edw ama theleis na douleyei kai to gmspeed 4

 

-    <table name="#pAtkSpd"> 2 3 3 2 </table> 
- 	                <table name="#runSpd"> 2 3 3 1 </table> 
-	 	                <table name="#mAtkSpd"> 2 3 3 2 </table> 
-	 	                <table name="#pAtk"> 1 1 10000 1 </table> 
-	 	                <table name="#reuse"> 0.01 0.01 0.01 1 </table>
+                                   <table name="#pAtkSpd"> 2 3 3 4 </table> 
+	                <table name="#runSpd"> 2 3 3 4 </table> 
+	                <table name="#mAtkSpd"> 2 3 3 4 </table> 
+	                <table name="#pAtk"> 1 1 10000 15000 </table> 
+	                <table name="#reuse"> 0.01 0.01 0.01 0.01 </table>

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<table name="#runSpd"> 2 3 3 1 </table> τα αλλαζεις για παραδειγμα καντα 9 9 9 9

to ekana auto ekana px  5 5 5 5 kai meta dn douleve ka8olou to super haste
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to ekana auto ekana px  5 5 5 5 kai meta dn douleve ka8olou to super haste

Δοκίμασε να αλλάξεις μόνο τον τελευταίο αριθμό.(τον τελευταίο από δεξιά)

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Giati exei 4 levels to super haste. Analoga me to ti bazeis paizei kai to poso dunato 8a einai. Dhladh an balei 1 2 3 4

sto prwto level 8a einai dunato kata 1 sto deutero kata 2 sto trito kata 3 ktl. Kalo 8a htan na eixes ena level toumpano kai ta upoloipa apla gia na eksuphretise ;)

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auta ta stixia aforoun mono to LVL 4 super haste ara 8a alaksis auto:

 

<skill id="7029" levels="4" name="Super Haste">

      <!-- GM Skill -->

      <table name="#pAtkSpd"> 2 3 3 2 </table>

      <table name="#runSpd"> 2 3 3 1 </table> <---(balto 4000 einai kala)

      <table name="#mAtkSpd"> 2 3 3 2 </table>

      <table name="#pAtk"> 1 1 10000 1 </table>

      <table name="#reuse"> 0.01 0.01 0.01 1 </table>

      <table name="#amount"> 1 1 1 2 </table>

      <set name="aggroPoints" val="1"/>

      <set name="operateType" val="OP_ACTIVE"/>

      <set name="skillType" val="BUFF"/>

      <set name="target" val="TARGET_SELF"/>

      <for>

        <effect name="Buff" val="0" stackOrder="99" stackType="attack_time_down" time="14400">

            <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd"/>

            <mul order="0x30" stat="runSpd" val="#runSpd"/>

            <mul order="0x30" stat="mAtkSpd" val="#mAtkSpd"/>

            <mul order="0x30" stat="pAtk" val="#pAtk"/>

            <mul order="0x30" stat="pReuse" val="#reuse"/>

            <mul order="0x30" stat="mReuse" val="#reuse"/>

            <mul order="0x30" stat="regMp" val="#amount"/>

            <mul order="0x30" stat="regMp" val="#amount"/>

            <mul order="0x30" stat="maxMp" val="#amount"/>

            <mul order="0x30" stat="maxLoad" val="#amount"/>

 

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