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[Help] Html transforms into AI.Obj


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Posted

Leader Capitao Royal Guard

<html><body>
Enter new Guard Unit name:<br>
Enter Unit Name:<br>
<edit var="unit_name" width=90><br>
Enter Unit Leader Name:<br>
<edit var="master_name" width=90><br>
<button value="Enter" action="bypass -h create_subpledge?pledge_type=100&unit_name= $unit_name &master_name= $master_name" width=40 height=15 back="sek.cbui94" fore="sek.cbui92">
</body></html>

------------------------

Leader Capitao Royal Knight

<html><body>
Enter new Knight Unit name:<br>
Enter Unit Name:<br>
<edit var="unit_name" width=90><br>
Enter Unit Leader Name:<br>
<edit var="master_name" width=90><br>
<button value="Enter" action="bypass -h create_subpledge?pledge_type=1001&unit_name= $unit_name &master_name= $master_name" width=40 height=15 back="sek.cbui94" fore="sek.cbui92">
</body></html>

------------------------

Modify is Leaderfor Clan

 <html><body>
Leader for this Unit:<br>
<edit var="leader_name" width=110><br>
<button value="Enter" action="bypass -h DivLeaderName?leader_name=$leader_name&div=<%SelectedDiv%>" width=40 height=15 back="sek.cbui94" fore="sek.cbui92">
</body></html>

 

how can I turn these into ai.obj html, so they work?

Rev Interlude L2OFF

5 answers to this question

Recommended Posts

  • 0
Posted

That is html, it has nothing to do with AI, AI = Artificial Intelligence (How the NPC works, not how the npc displays stuff)

 

You need an understanding of NASC to do this (or C++), NASC is a language used to code AI similar to C++ (although it is a very 'weak' language and what takes you 400 lines to do in NASC could be 3 lines in C++), the code then needs to be compiled into ai.obj syntax afterward so the server can read it.

 

 

Anyway, if you are asking this question i'm pretty sure you cannot do what you are planning on doing with your current skills.

  • 0
Posted

Stupid questions come with stupid answers?

 

It is impossible to "Html transforms into AI.Obj" lol, NASC is a scripting language, HTML is a markup language for clientside things, hence the ML in HTML.

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