I do wonder how such items are not allowed in EventMatch, eg "Angel Slayer Crt.Damage"
ID: 6590
[item]
DefaultAllow = 1
ExpItemCnt = 2
/ / Angel Slayer Crt.Damage
ExpItemID0 = 6590
this block here so when you eat for the event can not equip it, but if you already have equipped him not remove the hand, wanted removece the hand when desired start event,
another has a command and that:
/ / eventmatch item_rule [match_id] [allow_all | deny_all | A (item_id) | D (item_id)] ...
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The bot video lasts 35 minutes and not everything is shown there, if everything was shown, the video could have lasted several hours. Also, the video quality is reduced so as not to take up much space.The last minutes of the video show bots attacking each other on the event.
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Question
DS-Dazzel
I do wonder how such items are not allowed in EventMatch, eg "Angel Slayer Crt.Damage"
ID: 6590
this block here so when you eat for the event can not equip it, but if you already have equipped him not remove the hand, wanted removece the hand when desired start event,
another has a command and that:
how these commands? how can I use them?
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