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Posted

Hello again!

in some interlude servers, first packet(init) length is about 11 bytes, when im expecting a more huge packet(about 186 bytes) containing:

     

protocolVersion (Integer)

sessionId(Integer)

rsaPublicKey (byte[128])

blowfishKey (byte[16])

gg1 (byte[4])

gg2 (byte[4])

gg3 (byte[4])

gg4 (byte[4])

 

do you know why??

Greetings

Posted

mmm... all interlude off server that i tried start sending me this 11 bytes packet(all but the abyss that dont send me nothing xD), and all interlude l2j servers starts with the 186 bytes

so I suppose the original client is able to handle both types of init packet.

 

but how can i send the RequestAuthLoginPacket if server dont tell me the RSA key or the blowfish key, to encrypt it.

 

 

any of u knows what im talking about? i think im getting crazy....again xD

 

Greetings

Posted

I think the init packet byte[11] is sent by the Bake-Ice system; official servers without it dont send this packet, i tried the turksauron bake-ice bypasser but can make it work :S any ideas?

  • 2 months later...
Posted

i'm getting the standard packet from bakeiced server (unless its some "fake" bakeice)

they could as well have added their custom auth on top of it.

in that case sniff the traffic while connecting with the client they give you.. i'd expect

<11bytes shit>

<client replies some shit>

<normal auth init packet>

Posted

If you get those 11-bytes packet while opening the BI (bake ice) launcher, it's when it tries to see if the server is online i guess... If it's when you already have L2 client opened, and trying to log in, then dunno it probably is some kind of BI auth :P

[offtopic]

i know that because i'm modding L2PacketHack and i'm getting through that launcher (it does not detect the sniffer anymore, so BI doesnt close L2PH), but i still am not getting to hook the sniffer into the game_guard.des (which is some kind of l2.exe modded by BI) :S

if you have any ideas on how to get that working, it will be appreciated :)

[/offtopic]

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