Geia se olous eimai o Admin tou L2eternity.eu kai psaxno gia energa atoma me ikanotites developing i gm gia ton server.
Ikanotites pou prepei na exete (esto 1):
1)Na gnorizete Java programatismo kai na parexete ypostirixi
2)Na gnorizete arketa kala apo Datapack development (dld na mporeite na fixarete kapoia skills, htmls multisell klp)
3)Na mporeite na diafimisete ton server kai na ferete kosmo (kainourgies idees, allages sto gameplay , diagonismous k.a)
4)I na mporeite na mas ypostiriksete me opoiondipote tropo eseis nomizete.
Den apeto na exete ola ta parapano alla osa perisotera mporeite toso to kalytero.
Episis den apeto na eiste sinexos active ston server klp i kai na parexete ypostiriksi sinexos sto game. mporeite na kanete kai douleia piso apo to game.
Auti tin stigmi yparxoun 2 diathesimes theseis.
Ean eiste arketa ikanos kai mporeite na kanete arketi douleia mporei na yparxei kai pliromi analoga me tin periptosi panta.
Stilte mou pm edo me plirofories gia esas kai tis ikanotites pou exete i to pos mporeite na voithisete.
Hello.
This code works well. It removes buff with double click, but If you preffer remove buff with ALT + mouse click, place this code in AbnormalStatusWnd.uc
function OnLButtonDown(WindowHandle a_WindowHandle, int X, int Y)
{
local Rect windowBounds;
local int targetRow;
local int targetCol;
local StatusIconInfo info;
local SkillInfo skillInfo;
if (IsKeyDown(IK_alt) == false)
return;
// Find window position
windowBounds = Me.GetRect();
// Process clicks outside of window frame only
if (X > (windowBounds.nX + NSTATUSICON_FRAMESIZE))
{
// Calc row and col of targeted icon
targetRow = (Y - windowBounds.nY) / NSTATUSICON_SIZE;
targetCol = (X - windowBounds.nX - NSTATUSICON_FRAMESIZE) / NSTATUSICON_SIZE;
// Store status info of targeted icon
StatusIcon.GetItem(targetRow, targetCol, info);
// Store actual skill info and make sure it is exists
if (GetSkillInfo(info.ClassID, info.Level, skillInfo))
{
// Request server to stop skill effect
// Usage: _dispel:<int:skill_id>,<int :skill_level>
// Example: _dispel:313,8
RequestBypassToServer ( "_dispel:" $ string ( skillInfo. SkillID ) $ "," $ string ( skillInfo. SkillLevel ) ) ) ;
}
}
}
Question
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Geia se olous eimai o Admin tou L2eternity.eu kai psaxno gia energa atoma me ikanotites developing i gm gia ton server.
Ikanotites pou prepei na exete (esto 1):
1)Na gnorizete Java programatismo kai na parexete ypostirixi
2)Na gnorizete arketa kala apo Datapack development (dld na mporeite na fixarete kapoia skills, htmls multisell klp)
3)Na mporeite na diafimisete ton server kai na ferete kosmo (kainourgies idees, allages sto gameplay , diagonismous k.a)
4)I na mporeite na mas ypostiriksete me opoiondipote tropo eseis nomizete.
Den apeto na exete ola ta parapano alla osa perisotera mporeite toso to kalytero.
Episis den apeto na eiste sinexos active ston server klp i kai na parexete ypostiriksi sinexos sto game. mporeite na kanete kai douleia piso apo to game.
Auti tin stigmi yparxoun 2 diathesimes theseis.
Ean eiste arketa ikanos kai mporeite na kanete arketi douleia mporei na yparxei kai pliromi analoga me tin periptosi panta.
Stilte mou pm edo me plirofories gia esas kai tis ikanotites pou exete i to pos mporeite na voithisete.
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