pos mporo na peta3o ta hero weapon xoris na me grapsi this item connot be discarded oxi katw eno sto destruction... sto kado ... otan to pao to weapon eki kai patao ok m lei auto omg help ligo this item connot be discarded
gt otan na kanw 8elo na ta peta3o sto kado dn pai sto kado meni kai m lei this item connot be discarded . epidi otan pernis 1 meta dn mporis na pairnis kai alo 1 gia auto
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Hello.
This code works well. It removes buff with double click, but If you preffer remove buff with ALT + mouse click, place this code in AbnormalStatusWnd.uc
function OnLButtonDown(WindowHandle a_WindowHandle, int X, int Y)
{
local Rect windowBounds;
local int targetRow;
local int targetCol;
local StatusIconInfo info;
local SkillInfo skillInfo;
if (IsKeyDown(IK_alt) == false)
return;
// Find window position
windowBounds = Me.GetRect();
// Process clicks outside of window frame only
if (X > (windowBounds.nX + NSTATUSICON_FRAMESIZE))
{
// Calc row and col of targeted icon
targetRow = (Y - windowBounds.nY) / NSTATUSICON_SIZE;
targetCol = (X - windowBounds.nX - NSTATUSICON_FRAMESIZE) / NSTATUSICON_SIZE;
// Store status info of targeted icon
StatusIcon.GetItem(targetRow, targetCol, info);
// Store actual skill info and make sure it is exists
if (GetSkillInfo(info.ClassID, info.Level, skillInfo))
{
// Request server to stop skill effect
// Usage: _dispel:<int:skill_id>,<int :skill_level>
// Example: _dispel:313,8
RequestBypassToServer ( "_dispel:" $ string ( skillInfo. SkillID ) $ "," $ string ( skillInfo. SkillLevel ) ) ) ;
}
}
}
Question
StayAlive™
pos mporo na peta3o ta hero weapon xoris na me grapsi this item connot be discarded oxi katw eno sto destruction... sto kado ... otan to pao to weapon eki kai patao ok m lei auto omg help ligo this item connot be discarded
gt otan na kanw 8elo na ta peta3o sto kado dn pai sto kado meni kai m lei this item connot be discarded . epidi otan pernis 1 meta dn mporis na pairnis kai alo 1 gia auto
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