Γειας σας, θα ηθελα να ρωτησω τι codes πρεπει να βαλει κανεις στο __init__.py του buffer για να μην δινει buffs σε players που βρισκονται σε combat. Εχω προσπαθησει και εχω κανει κατι αντιστιχο με το Karma ...
def onEvent(self,event,st):
htmltext = event
count=st.getQuestItemsCount(ADENA_ID)
if count < 2000000 or st.getPlayer().getKarma() >= 1 :
htmltext = "<html><head><body>I can't Help you<br></body></html>"
else:
st.takeItems(ADENA_ID,0)
st.getPlayer().setTarget(st.getPlayer())
Αλλα το προβλημα ειναι πως δεν ξερω πως να ορισω να μην δινει buffs και σε αυτους που ειναι σε combat
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chripikitis
Γειας σας, θα ηθελα να ρωτησω τι codes πρεπει να βαλει κανεις στο __init__.py του buffer για να μην δινει buffs σε players που βρισκονται σε combat. Εχω προσπαθησει και εχω κανει κατι αντιστιχο με το Karma ...
def onEvent(self,event,st):
htmltext = event
count=st.getQuestItemsCount(ADENA_ID)
if count < 2000000 or st.getPlayer().getKarma() >= 1 :
htmltext = "<html><head><body>I can't Help you<br></body></html>"
else:
st.takeItems(ADENA_ID,0)
st.getPlayer().setTarget(st.getPlayer())
Αλλα το προβλημα ειναι πως δεν ξερω πως να ορισω να μην δινει buffs και σε αυτους που ειναι σε combat
οχι μονο σε αυτους που εχουν Karma >=1 .
Any Idea??
3 answers to this question
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