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[Request] NPC De Level


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  • 0
Posted

Can someone get me an NPC Level From removing a player's level at 300,000 Adena

 

Removing 1 Level for 300k

 

L2OFF Interlude

 

 

 

Did you consider searching, finding something extremely similar, learning and then changing a bit?

 

oh wait i didn't serve everything on a silver platter.

excuse me, ignore me!

  • 0
Posted

wanht?

I did not understand what I said, nothing to do with my request

 

He just said "Search here on Mxc , on previous topics , find a similar one and just change the levels and the adena the player should change"

  • 0
Posted

ve searched and not found anything like that, and do not forget that L2OFF

if someone has at hand takes a lot of NPC

Ever looked in the corner and all that, here and on google I found more

  • 0
Posted

I did one fast, have not tried it and it is not exactly handsome, but you get the point and can probably improve it with some formula instead of if statements as hell  ;D

 

Use: menu_select?ask=1000

 

class 1 custom_delevel_npc : citizen

{

parameter:

 

string msgWelcome  = "custom_delevel_npc.htm";

string msgLevelReq  = "custom_delevel_level.htm";

 

int iBeforeLevel79 = 250000000;

int iBeforeLevel73 = 100000000;

int iBeforeLevel68 = 50000000;

int iBeforeLevel60 = 20000000;

int iBeforeLevel54 = 10000000;

int iBeforeLevel48 = 5000000;

int iBeforeLevel40 = 2000000;

int iBeforeLevel28 = 500000;

int iBeforeLevel20 = 200000;

 

handler:

EventHandler TALKED (talker)

{

myself::ShowPage (talker, msgWelcome);

}

 

EventHandler MENU_SELECTED (talker, ask)

{

if( ask == 1000 )

{

if( talker.level > 76 )

{

myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel79);

myself::ShowPage (talker, msgWelcome);

}

else if( talker.level > 73 )

{

myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel73);

myself::ShowPage (talker, msgWelcome);

}

else if( talker.level > 68 )

{

myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel68);

myself::ShowPage (talker, msgWelcome);

}

else if( talker.level > 60 )

{

myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel60);

myself::ShowPage (talker, msgWelcome);

}

else if( talker.level > 54 )

{

myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel54);

myself::ShowPage (talker, msgWelcome);

}

else if( talker.level > 48 )

{

myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel48);

myself::ShowPage (talker, msgWelcome);

}

else if( talker.level > 40 )

{

myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel40);

myself::ShowPage (talker, msgWelcome);

}

else if( talker.level > 28 )

{

myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel28);

myself::ShowPage (talker, msgWelcome);

}

else if( talker.level > 20 )

{

myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel20);

myself::ShowPage (talker, msgWelcome);

}

else

{

myself::ShowPage (talker, msgLevelReq);

}

}

}

}

  • 0
Posted

l2server.exe in giving this "Invalid link" when it's eerie grip on the npc html, put the bypass that you indicate.

"menu_select perguntar = 1000?"

What is wrong?

 

  • 0
Posted

l2server.exe

[last-send: custom_delevel_level.htm][recived: menu_select?ask=1000] ; INVALID link on bypass. User [GM] Level [79]

 

 

custom_delevel_npc.htm:

<html>

<body>

<center><img src="l2ui_ch3.herotower_deco" width=256 height=32>

<font color="b8860b">Welcome to L2Breaks Delevel!</font></center>

<br>Want to lose some level? So this in place, I can help you.

<br>Click the <font color="ffff00">"Delevel"</font>, then click <font color="ffff00">"Decreases Level</font>.

<br>You can decrease your level as often as you want. Ate More!<br><br>

<table width=220>

<tr>

<td width=59></td>

<td><button value="Delevel" action="link custom_delevel_level.htm" width=137 height=21 back="sek.cbui36" fore="sek.cbui75"></td>

</tr>

</table>

</body>

</html>

 

custom_delevel_level.htm:

<html>

<body>

<center><img src="l2ui_ch3.herotower_deco" width=256 height=32>

<font color="b8860b">Welcome to L2Breaks Delevel!</font></center>

<br>Select <font color="ffff00">"Decrease Level"</font> to reduce their level.

<br>

<table width=220>

<tr>

<td width=59></td>

<td><button value="Decrease Level" action="bypass -h menu_select?ask=1000" width=137 height=19 back="L2UI_ch3.bigbutton3_down" fore="L2UI_ch3.bigbutton3"></td>

</tr>

</table>

</body>

</html>

 

 

ai.obj

class 1 custom_delevel_npc : citizen

parameter_define_begin

string msgWelcome "custom_delevel_npc.htm"

string msgLevelReq "custom_delevel_level.htm"

int iBeforeLevel79 250000000

int iBeforeLevel73 100000000

int iBeforeLevel68 50000000

int iBeforeLevel60 20000000

int iBeforeLevel54 10000000

int iBeforeLevel48 5000000

int iBeforeLevel40 2000000

int iBeforeLevel28 500000

int iBeforeLevel20 200000

parameter_define_end

handler 3 12 //  TALKED

variable_begin

"talker"

"myself"

"_choiceN"

"_code"

"_from_choice"

variable_end

 

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_parameter msgWelcome

func_call 184680516 //  func[showPage]

shift_sp -2

shift_sp -1

handler_end

 

handler 32 381 //  MENU_SELECTED

variable_begin

"talker"

"ask"

"myself"

"_choiceN"

"_code"

"_from_choice"

variable_end

 

push_event //  ask

push_const 160

add

fetch_i4

push_const 1000

equal

branch_false L2

L1

push_event //  talker

push_const 40

add

fetch_i //  level

push_const 1092

add

fetch_i4

push_const 76

greater

branch_false L4

L3

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_const 0

push_parameter iBeforeLevel79

negate

func_call 184746219 //  func[incrementParam]

shift_sp -3

shift_sp -1

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_parameter msgWelcome

func_call 184680516 //  func[showPage]

shift_sp -2

shift_sp -1

jump L5

L4

push_event //  talker

push_const 40

add

fetch_i //  level

push_const 1092

add

fetch_i4

push_const 73

greater

branch_false L7

L6

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_const 0

push_parameter iBeforeLevel73

negate

func_call 184746219 //  func[incrementParam]

shift_sp -3

shift_sp -1

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_parameter msgWelcome

func_call 184680516 //  func[showPage]

shift_sp -2

shift_sp -1

jump L8

L7

push_event //  talker

push_const 40

add

fetch_i //  level

push_const 1092

add

fetch_i4

push_const 68

greater

branch_false L10

L9

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_const 0

push_parameter iBeforeLevel68

negate

func_call 184746219 //  func[incrementParam]

shift_sp -3

shift_sp -1

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_parameter msgWelcome

func_call 184680516 //  func[showPage]

shift_sp -2

shift_sp -1

jump L11

L10

push_event //  talker

push_const 40

add

fetch_i //  level

push_const 1092

add

fetch_i4

push_const 60

greater

branch_false L13

L12

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_const 0

push_parameter iBeforeLevel60

negate

func_call 184746219 //  func[incrementParam]

shift_sp -3

shift_sp -1

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_parameter msgWelcome

func_call 184680516 //  func[showPage]

shift_sp -2

shift_sp -1

jump L14

L13

push_event //  talker

push_const 40

add

fetch_i //  level

push_const 1092

add

fetch_i4

push_const 54

greater

branch_false L16

L15

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_const 0

push_parameter iBeforeLevel54

negate

func_call 184746219 //  func[incrementParam]

shift_sp -3

shift_sp -1

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_parameter msgWelcome

func_call 184680516 //  func[showPage]

shift_sp -2

shift_sp -1

jump L17

L16

push_event //  talker

push_const 40

add

fetch_i //  level

push_const 1092

add

fetch_i4

push_const 48

greater

branch_false L19

L18

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_const 0

push_parameter iBeforeLevel48

negate

func_call 184746219 //  func[incrementParam]

shift_sp -3

shift_sp -1

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_parameter msgWelcome

func_call 184680516 //  func[showPage]

shift_sp -2

shift_sp -1

jump L20

L19

push_event //  talker

push_const 40

add

fetch_i //  level

push_const 1092

add

fetch_i4

push_const 40

greater

branch_false L22

L21

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_const 0

push_parameter iBeforeLevel40

negate

func_call 184746219 //  func[incrementParam]

shift_sp -3

shift_sp -1

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_parameter msgWelcome

func_call 184680516 //  func[showPage]

shift_sp -2

shift_sp -1

jump L23

L22

push_event //  talker

push_const 40

add

fetch_i //  level

push_const 1092

add

fetch_i4

push_const 28

greater

branch_false L25

L24

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_const 0

push_parameter iBeforeLevel28

negate

func_call 184746219 //  func[incrementParam]

shift_sp -3

shift_sp -1

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_parameter msgWelcome

func_call 184680516 //  func[showPage]

shift_sp -2

shift_sp -1

jump L26

L25

push_event //  talker

push_const 40

add

fetch_i //  level

push_const 1092

add

fetch_i4

push_const 20

greater

branch_false L28

L27

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_const 0

push_parameter iBeforeLevel20

negate

func_call 184746219 //  func[incrementParam]

shift_sp -3

shift_sp -1

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_parameter msgWelcome

func_call 184680516 //  func[showPage]

shift_sp -2

shift_sp -1

jump L29

L28

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_parameter msgLevelReq

func_call 184680516 //  func[showPage]

shift_sp -2

shift_sp -1

L29

L26

L23

L20

L17

L14

L11

L8

L5

L2

handler_end

 

class_end

 

 

 

ai.nasc

class 1 custom_delevel_npc : citizen

{

parameter:

 

  string   msgWelcome  = "custom_delevel_npc.htm";

  string   msgLevelReq  = "custom_delevel_level.htm";

 

  int iBeforeLevel79 = 250000000;

  int iBeforeLevel73 = 100000000;

  int iBeforeLevel68 = 50000000;

  int iBeforeLevel60 = 20000000;

  int iBeforeLevel54 = 10000000;

  int iBeforeLevel48 = 5000000;

  int iBeforeLevel40 = 2000000;

  int iBeforeLevel28 = 500000;

  int iBeforeLevel20 = 200000;

 

handler:

  EventHandler TALKED (talker)

  {

     myself::ShowPage (talker, msgWelcome);

  }

 

  EventHandler MENU_SELECTED (talker, ask)

  {

     if( ask == 1000 )

     {

        if( talker.level > 76 )

        {

           myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel79);

           myself::ShowPage (talker, msgWelcome);

        }

        else if( talker.level > 73 )

        {

           myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel73);

           myself::ShowPage (talker, msgWelcome);

        }

        else if( talker.level > 68 )

        {

           myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel68);

           myself::ShowPage (talker, msgWelcome);

        }

        else if( talker.level > 60 )

        {

           myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel60);

           myself::ShowPage (talker, msgWelcome);

        }

        else if( talker.level > 54 )

        {

           myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel54);

           myself::ShowPage (talker, msgWelcome);

        }

        else if( talker.level > 48 )

        {

           myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel48);

           myself::ShowPage (talker, msgWelcome);

        }

        else if( talker.level > 40 )

        {

           myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel40);

           myself::ShowPage (talker, msgWelcome);

        }

        else if( talker.level > 28 )

        {

           myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel28);

           myself::ShowPage (talker, msgWelcome);

        }

        else if( talker.level > 20 )

        {

           myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel20);

           myself::ShowPage (talker, msgWelcome);

        }

        else

        {

           myself::ShowPage (talker, msgLevelReq);

        }

     }

  }

}

  • 0
Posted

read the whole script, and I managed to discover the error, thanks for no help, and being so ignorant.

You can close the topic

lacked only the reply, and still made some config in the script, to avoid bugs. ja add the server 100% working

  • 0
Posted

read the whole script, and I managed to discover the error, thanks for no help, and being so ignorant.

You can close the topic

lacked only the reply, and still made some config in the script, to avoid bugs. ja add the server 100% working

 

Look at how many questions you have asked while your server has been live, shows you how inexperienced you are.

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I'd be happy to buy him coffee. set_compiler_opt base_event_type(@NTYPE_NPC_EVENT) class ai_br_vital_manager : default_npc { parameter: int br_vitality2010_EVENT_ID = 20108888; handler: EventHandler CREATED() { } EventHandler TALKED(talker) { ShowPage(talker, "br_vi_stevu001.htm"); super; } EventHandler GIVE_EVENT_DATA(talker, i0, i1, i2, i3, i4) { i3 = i2 / 3600; i2 = i2 - i3 * 3600; i4 = i2 / 60; i2 = i2 - i4 * 60; if (i1 == 20108888) { if (i0 == 1) { CastBuffForQuestReward(talker, @s_br_vitality_day_1); CastBuffForQuestReward(talker, @s_br_vitality_day_2); ShowPage(talker, "br_vi_stevu002.htm"); } else { ShowPage(talker, "br_vi_stevu003.htm"); } } } EventHandler MENU_SELECTED(talker, ask, reply, c0) { if (ask == 50021) { select (reply) { case 1: CanGiveEventData(talker, 20108888); break; case 2: if (talker.level <= 75) { ShowPage(talker, "br_vi_stevu005.htm"); } else if (IsInCategory(@fighter_group, talker.occupation)) { CastBuffForQuestReward(talker, @s_wind_walk_for_newbie); CastBuffForQuestReward(talker, @s_shield_for_newbie); CastBuffForQuestReward(talker, @s_magic_barrier_for_adventurer); CastBuffForQuestReward(talker, @s_bless_the_body_for_newbie); CastBuffForQuestReward(talker, @s_vampiric_rage_for_newbie); CastBuffForQuestReward(talker, @s_regeneration_for_newbie); CastBuffForQuestReward(talker, @s_haste_for_adventurer); ShowPage(talker, "br_vi_stevu006.htm"); } else if (IsInCategory(@mage_group, talker.occupation)) { CastBuffForQuestReward(talker, @s_wind_walk_for_newbie); CastBuffForQuestReward(talker, @s_shield_for_newbie); CastBuffForQuestReward(talker, @s_magic_barrier_for_adventurer); CastBuffForQuestReward(talker, @s_bless_the_soul_for_newbie); CastBuffForQuestReward(talker, @s_acumen_for_newbie); CastBuffForQuestReward(talker, @s_concentration_for_newbie); CastBuffForQuestReward(talker, @s_empower_for_newbie); ShowPage(talker, "br_vi_stevu007.htm"); } break; case 3: c0 = GetSummon(talker); if (talker.level <= 75) { ShowPage(talker, "br_vi_stevu011.htm"); } else if (IsNullCreature(c0) == 0 && IsInCategory(@summon_npc_group, c0.class_id) && IsInCategory(@pet_group, c0.class_id) == 0) { CastBuffForQuestReward(c0, @s_wind_walk_for_newbie); CastBuffForQuestReward(c0, @s_shield_for_newbie); CastBuffForQuestReward(c0, @s_magic_barrier_for_adventurer); CastBuffForQuestReward(c0, @s_bless_the_body_for_newbie); CastBuffForQuestReward(c0, @s_vampiric_rage_for_newbie); CastBuffForQuestReward(c0, @s_regeneration_for_newbie); CastBuffForQuestReward(c0, @s_bless_the_soul_for_newbie); CastBuffForQuestReward(c0, @s_acumen_for_newbie); CastBuffForQuestReward(c0, @s_concentration_for_newbie); CastBuffForQuestReward(c0, @s_empower_for_newbie); CastBuffForQuestReward(c0, @s_haste_for_adventurer); ShowPage(talker, "br_vi_stevu009.htm"); } else { ShowPage(talker, "br_vi_stevu010.htm"); } break; } } } } Another one is about the " br_vitality2010_event event".   GIVE_EVENT_DATA is likely the only one in the activity AI script that uses this handle.      
    • Offtopic, personal attacks, probably too old to use that much memes and what's YOUR actual contribution to L2J, in order I laugh aswell ?   The main poster quotes my pack so I answer accordingly, while you advertise L2JFrozen in both of your posts - discontinued since 2014 (? 1132 rev), with none taking back the open source lead while anyone could.   If you're somewhat affiliated to hopzone, you probably packed way more money than me. Packs don't make any type of money (barely 100e/month) and if you would follow me, you would know there are ways to handle it or even getting paid.   Hope I was short enough, 🧂🤡.
    • Hi guys, this is a CMS im sharing for lineage 2 servers, im tired of the crap i see on new release servers. Dont let me start on the IA developed ones lmao.   📋 Description Free and open source template to create landing pages for Lineage 2 private servers. Designed with a dark fantasy theme and modern animations. ✨ Current Features This FREE version includes: Complete Landing Page - Professional design ready to use Multi-language Support - Spanish, English, Portuguese Dark Fantasy Theme - With animated UI elements Server Information - Rates, features, and rules Olympiad Ranking - Rankings display Download Section - For game client Skins and Animations Gallery Streaming Widget - Twitch/Kick integration Fully Customizable - Via configuration files ❌ Not Included in Free Version ❌ User Registration System ❌ Online Players Counter ❌ Donation Panel 💎 Premium Integrations IntegrationPrice Registration System $50 USD Online Players Counter $50 USD Donation Panel $50 USD   📧 Contact: https://gh0tstudio.com 🛠️ Tech Stack Technology    Version    Description React              19.2.0       UI Library TypeScript       5.8.2        Static typing Vite                 6.2.0         Build tool TailwindCSS   CDNCSS    Framework Lucide React   0.554.0         Icons i18next           23.16.0       Internationalization react-i18next   15.1.0        React bindings for i18n All documentation provided for AI AGENTS to make changes on the ui texts and so on. u can have a look on the cms fully working with donation panel, online count and register via: https://crmlineage2.vercel.app/ https://github.com/6h0T/CRM-LINEAGE2-FREE If u are in the lookings to develop a unique website for ur projects, u can dm me or contact me throw my socials on my profile. all code has encrypted references so any type of rebranding, copying or selling without authorization will result in take downs
    • Hello dude, i can help u out, i reached to u via DM, my studio is https://gh0tstudio.com i have worked with almost 40 brands on developing Private Lineage and Mu online servers, dashboard for vote pages and more. I sent u some examples too
    • L2 TARTARUS - HTML DESIGN       L2 KOMBAT - ANIMATED BORDER   L2 SERENITY - ANIMATED LOGO   L2 ARCANE - COMMUNITY BOARD     L2 AMERIKA - ADVERTISING BANNER   L2 ZERON - ADVERTISING BANNER  
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