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[Request] NPC De Level


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  • 0
Posted

Can someone get me an NPC Level From removing a player's level at 300,000 Adena

 

Removing 1 Level for 300k

 

L2OFF Interlude

 

 

 

Did you consider searching, finding something extremely similar, learning and then changing a bit?

 

oh wait i didn't serve everything on a silver platter.

excuse me, ignore me!

  • 0
Posted

wanht?

I did not understand what I said, nothing to do with my request

 

He just said "Search here on Mxc , on previous topics , find a similar one and just change the levels and the adena the player should change"

  • 0
Posted

ve searched and not found anything like that, and do not forget that L2OFF

if someone has at hand takes a lot of NPC

Ever looked in the corner and all that, here and on google I found more

  • 0
Posted

I did one fast, have not tried it and it is not exactly handsome, but you get the point and can probably improve it with some formula instead of if statements as hell  ;D

 

Use: menu_select?ask=1000

 

class 1 custom_delevel_npc : citizen

{

parameter:

 

string msgWelcome  = "custom_delevel_npc.htm";

string msgLevelReq  = "custom_delevel_level.htm";

 

int iBeforeLevel79 = 250000000;

int iBeforeLevel73 = 100000000;

int iBeforeLevel68 = 50000000;

int iBeforeLevel60 = 20000000;

int iBeforeLevel54 = 10000000;

int iBeforeLevel48 = 5000000;

int iBeforeLevel40 = 2000000;

int iBeforeLevel28 = 500000;

int iBeforeLevel20 = 200000;

 

handler:

EventHandler TALKED (talker)

{

myself::ShowPage (talker, msgWelcome);

}

 

EventHandler MENU_SELECTED (talker, ask)

{

if( ask == 1000 )

{

if( talker.level > 76 )

{

myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel79);

myself::ShowPage (talker, msgWelcome);

}

else if( talker.level > 73 )

{

myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel73);

myself::ShowPage (talker, msgWelcome);

}

else if( talker.level > 68 )

{

myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel68);

myself::ShowPage (talker, msgWelcome);

}

else if( talker.level > 60 )

{

myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel60);

myself::ShowPage (talker, msgWelcome);

}

else if( talker.level > 54 )

{

myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel54);

myself::ShowPage (talker, msgWelcome);

}

else if( talker.level > 48 )

{

myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel48);

myself::ShowPage (talker, msgWelcome);

}

else if( talker.level > 40 )

{

myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel40);

myself::ShowPage (talker, msgWelcome);

}

else if( talker.level > 28 )

{

myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel28);

myself::ShowPage (talker, msgWelcome);

}

else if( talker.level > 20 )

{

myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel20);

myself::ShowPage (talker, msgWelcome);

}

else

{

myself::ShowPage (talker, msgLevelReq);

}

}

}

}

  • 0
Posted

l2server.exe in giving this "Invalid link" when it's eerie grip on the npc html, put the bypass that you indicate.

"menu_select perguntar = 1000?"

What is wrong?

 

  • 0
Posted

l2server.exe

[last-send: custom_delevel_level.htm][recived: menu_select?ask=1000] ; INVALID link on bypass. User [GM] Level [79]

 

 

custom_delevel_npc.htm:

<html>

<body>

<center><img src="l2ui_ch3.herotower_deco" width=256 height=32>

<font color="b8860b">Welcome to L2Breaks Delevel!</font></center>

<br>Want to lose some level? So this in place, I can help you.

<br>Click the <font color="ffff00">"Delevel"</font>, then click <font color="ffff00">"Decreases Level</font>.

<br>You can decrease your level as often as you want. Ate More!<br><br>

<table width=220>

<tr>

<td width=59></td>

<td><button value="Delevel" action="link custom_delevel_level.htm" width=137 height=21 back="sek.cbui36" fore="sek.cbui75"></td>

</tr>

</table>

</body>

</html>

 

custom_delevel_level.htm:

<html>

<body>

<center><img src="l2ui_ch3.herotower_deco" width=256 height=32>

<font color="b8860b">Welcome to L2Breaks Delevel!</font></center>

<br>Select <font color="ffff00">"Decrease Level"</font> to reduce their level.

<br>

<table width=220>

<tr>

<td width=59></td>

<td><button value="Decrease Level" action="bypass -h menu_select?ask=1000" width=137 height=19 back="L2UI_ch3.bigbutton3_down" fore="L2UI_ch3.bigbutton3"></td>

</tr>

</table>

</body>

</html>

 

 

ai.obj

class 1 custom_delevel_npc : citizen

parameter_define_begin

string msgWelcome "custom_delevel_npc.htm"

string msgLevelReq "custom_delevel_level.htm"

int iBeforeLevel79 250000000

int iBeforeLevel73 100000000

int iBeforeLevel68 50000000

int iBeforeLevel60 20000000

int iBeforeLevel54 10000000

int iBeforeLevel48 5000000

int iBeforeLevel40 2000000

int iBeforeLevel28 500000

int iBeforeLevel20 200000

parameter_define_end

handler 3 12 //  TALKED

variable_begin

"talker"

"myself"

"_choiceN"

"_code"

"_from_choice"

variable_end

 

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_parameter msgWelcome

func_call 184680516 //  func[showPage]

shift_sp -2

shift_sp -1

handler_end

 

handler 32 381 //  MENU_SELECTED

variable_begin

"talker"

"ask"

"myself"

"_choiceN"

"_code"

"_from_choice"

variable_end

 

push_event //  ask

push_const 160

add

fetch_i4

push_const 1000

equal

branch_false L2

L1

push_event //  talker

push_const 40

add

fetch_i //  level

push_const 1092

add

fetch_i4

push_const 76

greater

branch_false L4

L3

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_const 0

push_parameter iBeforeLevel79

negate

func_call 184746219 //  func[incrementParam]

shift_sp -3

shift_sp -1

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_parameter msgWelcome

func_call 184680516 //  func[showPage]

shift_sp -2

shift_sp -1

jump L5

L4

push_event //  talker

push_const 40

add

fetch_i //  level

push_const 1092

add

fetch_i4

push_const 73

greater

branch_false L7

L6

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_const 0

push_parameter iBeforeLevel73

negate

func_call 184746219 //  func[incrementParam]

shift_sp -3

shift_sp -1

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_parameter msgWelcome

func_call 184680516 //  func[showPage]

shift_sp -2

shift_sp -1

jump L8

L7

push_event //  talker

push_const 40

add

fetch_i //  level

push_const 1092

add

fetch_i4

push_const 68

greater

branch_false L10

L9

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_const 0

push_parameter iBeforeLevel68

negate

func_call 184746219 //  func[incrementParam]

shift_sp -3

shift_sp -1

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_parameter msgWelcome

func_call 184680516 //  func[showPage]

shift_sp -2

shift_sp -1

jump L11

L10

push_event //  talker

push_const 40

add

fetch_i //  level

push_const 1092

add

fetch_i4

push_const 60

greater

branch_false L13

L12

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_const 0

push_parameter iBeforeLevel60

negate

func_call 184746219 //  func[incrementParam]

shift_sp -3

shift_sp -1

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_parameter msgWelcome

func_call 184680516 //  func[showPage]

shift_sp -2

shift_sp -1

jump L14

L13

push_event //  talker

push_const 40

add

fetch_i //  level

push_const 1092

add

fetch_i4

push_const 54

greater

branch_false L16

L15

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_const 0

push_parameter iBeforeLevel54

negate

func_call 184746219 //  func[incrementParam]

shift_sp -3

shift_sp -1

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_parameter msgWelcome

func_call 184680516 //  func[showPage]

shift_sp -2

shift_sp -1

jump L17

L16

push_event //  talker

push_const 40

add

fetch_i //  level

push_const 1092

add

fetch_i4

push_const 48

greater

branch_false L19

L18

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_const 0

push_parameter iBeforeLevel48

negate

func_call 184746219 //  func[incrementParam]

shift_sp -3

shift_sp -1

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_parameter msgWelcome

func_call 184680516 //  func[showPage]

shift_sp -2

shift_sp -1

jump L20

L19

push_event //  talker

push_const 40

add

fetch_i //  level

push_const 1092

add

fetch_i4

push_const 40

greater

branch_false L22

L21

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_const 0

push_parameter iBeforeLevel40

negate

func_call 184746219 //  func[incrementParam]

shift_sp -3

shift_sp -1

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_parameter msgWelcome

func_call 184680516 //  func[showPage]

shift_sp -2

shift_sp -1

jump L23

L22

push_event //  talker

push_const 40

add

fetch_i //  level

push_const 1092

add

fetch_i4

push_const 28

greater

branch_false L25

L24

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_const 0

push_parameter iBeforeLevel28

negate

func_call 184746219 //  func[incrementParam]

shift_sp -3

shift_sp -1

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_parameter msgWelcome

func_call 184680516 //  func[showPage]

shift_sp -2

shift_sp -1

jump L26

L25

push_event //  talker

push_const 40

add

fetch_i //  level

push_const 1092

add

fetch_i4

push_const 20

greater

branch_false L28

L27

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_const 0

push_parameter iBeforeLevel20

negate

func_call 184746219 //  func[incrementParam]

shift_sp -3

shift_sp -1

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_parameter msgWelcome

func_call 184680516 //  func[showPage]

shift_sp -2

shift_sp -1

jump L29

L28

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_parameter msgLevelReq

func_call 184680516 //  func[showPage]

shift_sp -2

shift_sp -1

L29

L26

L23

L20

L17

L14

L11

L8

L5

L2

handler_end

 

class_end

 

 

 

ai.nasc

class 1 custom_delevel_npc : citizen

{

parameter:

 

  string   msgWelcome  = "custom_delevel_npc.htm";

  string   msgLevelReq  = "custom_delevel_level.htm";

 

  int iBeforeLevel79 = 250000000;

  int iBeforeLevel73 = 100000000;

  int iBeforeLevel68 = 50000000;

  int iBeforeLevel60 = 20000000;

  int iBeforeLevel54 = 10000000;

  int iBeforeLevel48 = 5000000;

  int iBeforeLevel40 = 2000000;

  int iBeforeLevel28 = 500000;

  int iBeforeLevel20 = 200000;

 

handler:

  EventHandler TALKED (talker)

  {

     myself::ShowPage (talker, msgWelcome);

  }

 

  EventHandler MENU_SELECTED (talker, ask)

  {

     if( ask == 1000 )

     {

        if( talker.level > 76 )

        {

           myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel79);

           myself::ShowPage (talker, msgWelcome);

        }

        else if( talker.level > 73 )

        {

           myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel73);

           myself::ShowPage (talker, msgWelcome);

        }

        else if( talker.level > 68 )

        {

           myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel68);

           myself::ShowPage (talker, msgWelcome);

        }

        else if( talker.level > 60 )

        {

           myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel60);

           myself::ShowPage (talker, msgWelcome);

        }

        else if( talker.level > 54 )

        {

           myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel54);

           myself::ShowPage (talker, msgWelcome);

        }

        else if( talker.level > 48 )

        {

           myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel48);

           myself::ShowPage (talker, msgWelcome);

        }

        else if( talker.level > 40 )

        {

           myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel40);

           myself::ShowPage (talker, msgWelcome);

        }

        else if( talker.level > 28 )

        {

           myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel28);

           myself::ShowPage (talker, msgWelcome);

        }

        else if( talker.level > 20 )

        {

           myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel20);

           myself::ShowPage (talker, msgWelcome);

        }

        else

        {

           myself::ShowPage (talker, msgLevelReq);

        }

     }

  }

}

  • 0
Posted

read the whole script, and I managed to discover the error, thanks for no help, and being so ignorant.

You can close the topic

lacked only the reply, and still made some config in the script, to avoid bugs. ja add the server 100% working

  • 0
Posted

read the whole script, and I managed to discover the error, thanks for no help, and being so ignorant.

You can close the topic

lacked only the reply, and still made some config in the script, to avoid bugs. ja add the server 100% working

 

Look at how many questions you have asked while your server has been live, shows you how inexperienced you are.

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Τελικές Διατάξεις Οι κανόνες μπορούν να τροποποιηθούν χωρίς προειδοποίηση. Η χρήση του forum συνεπάγεται αποδοχή όλων των πολιτικών. Η άγνοια των κανόνων δεν αποτελεί δικαιολογία.   ΠΟΛΙΤΙΚΗ ΑΠΟΡΡΗΤΟΥ (Privacy Policy) – Ελληνικά Η παρούσα Πολιτική Απορρήτου περιγράφει τον τρόπο με τον οποίο το forum συλλέγει, χρησιμοποιεί και προστατεύει τα προσωπικά δεδομένα των χρηστών του, σύμφωνα με τον Γενικό Κανονισμό Προστασίας Δεδομένων (GDPR – ΕΕ 2016/679). 1. Συλλογή Δεδομένων Το forum ενδέχεται να συλλέγει τα ακόλουθα δεδομένα: Όνομα χρήστη (username) Διεύθυνση email IP address Ημερομηνία και ώρα σύνδεσης Περιεχόμενο δημοσιεύσεων (posts, topics, private messages) Δεν συλλέγονται ευαίσθητα προσωπικά δεδομένα. 2. Χρήση Δεδομένων Τα δεδομένα χρησιμοποιούνται αποκλειστικά για: Τη λειτουργία και ασφάλεια του forum Τη διαχείριση λογαριασμών Τη βελτίωση της εμπειρίας χρήσης Την πρόληψη κατάχρησης, απάτης ή παράνομων ενεργειών Τη συμμόρφωση με νομικές υποχρεώσεις 3. User-Generated Content Όλο το περιεχόμενο που δημοσιεύεται στο forum δημιουργείται από τους χρήστες. Οι χρήστες φέρουν την αποκλειστική ευθύνη για τα δεδομένα που επιλέγουν να δημοσιεύσουν. 4. Cookies Το forum χρησιμοποιεί cookies μόνο για: Διατήρηση σύνδεσης χρήστη Βασική λειτουργικότητα Ασφάλεια Δεν χρησιμοποιούνται cookies για διαφημιστική παρακολούθηση τρίτων. 5. AI & Αυτοματοποιημένη Επεξεργασία Το forum ενδέχεται να χρησιμοποιεί αυτοματοποιημένα ή AI-based εργαλεία για: Ανίχνευση spam Εντοπισμό παραβιάσεων κανόνων ή παράνομου περιεχομένου ➡️ Οι αποφάσεις επιβολής λαμβάνονται πάντα από άνθρωπο. 6. Κοινοποίηση Δεδομένων Τα προσωπικά δεδομένα: Δεν πωλούνται Δεν διαμοιράζονται με τρίτους Εξαίρεση υπάρχει μόνο εφόσον απαιτείται από τον νόμο ή αρμόδιες αρχές. 7. Δικαιώματα Χρηστών (GDPR) Οι χρήστες έχουν δικαίωμα: Πρόσβασης στα δεδομένα τους Διόρθωσης ή διαγραφής Περιορισμού επεξεργασίας Υποβολής αιτήματος διαγραφής λογαριασμού 8. Ασφάλεια Δεδομένων Λαμβάνονται εύλογα τεχνικά και οργανωτικά μέτρα για την προστασία των δεδομένων, ωστόσο καμία πλατφόρμα δεν είναι απολύτως ασφαλής. 9. Τροποποιήσεις Η παρούσα πολιτική μπορεί να τροποποιηθεί χωρίς προηγούμενη ειδοποίηση. Η συνέχιση χρήσης του forum συνιστά αποδοχή των αλλαγών. ✅ Σημείωση Οποιοδήποτε παράνομο περιεχόμενο δεν επιτρέπεται πουθενά στο forum, ανεξαρτήτως ρόλου, πρόσβασης ή status (VIP / Donator / Staff). 📌 FORUM RULES (English – Legal Compliant) By accessing or using this forum, you agree to comply with the following rules. Violations may result in warnings, restrictions, or permanent account termination. 1. Spam & Abuse Spam is strictly prohibited. One-word, low-effort, off-topic, or consecutive posts are not allowed. Bumping is allowed only in the Marketplace, once every 24 hours. Replying to topics older than 6 months is not permitted. Posts such as “wrong section”, “request lock”, etc. are not allowed — use the Report Section instead. 2. 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The forum reserves the right to suspend or delete accounts immediately. 10. Respect Toward Staff Disrespect, threats, or harassment toward moderators or administrators will not be tolerated. Use the Report Section to address issues. ⚖️ LEGAL POLICY (English – Strict Compliance) This policy defines the legal framework governing forum operation. 1. User-Generated Content & Liability All content is created by users. The forum and its staff are not legally responsible for user-generated content. Reasonable efforts are made to monitor, review, and remove unlawful material. 2. Legal Compliance Content that violates: Local, national, or international laws Intellectual property rights Terms of third-party services is strictly prohibited. 3. DMCA – Copyright Policy The forum complies fully with the Digital Millennium Copyright Act (DMCA). Valid takedown requests result in prompt content removal. Repeat copyright offenders will be permanently banned. 4. 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PRIVACY POLICY – English Version This Privacy Policy explains how the forum collects, uses, and protects user data, in accordance with the General Data Protection Regulation (GDPR – EU 2016/679). 1. Data Collection The forum may collect the following data: Username Email address IP address Login timestamps User-generated content (posts, topics, private messages) No sensitive personal data is intentionally collected. 2. Use of Data Data is used solely for: Forum operation and security Account management Improving user experience Preventing abuse, fraud, or illegal activity Legal and regulatory compliance 3. User-Generated Content All content posted on the forum is created by users. Users are solely responsible for any personal data they choose to publish. 4. Cookies Cookies are used only for: Session management Essential functionality Security purposes No third-party advertising or tracking cookies are used. 5. AI & Automated Processing The forum may use automated or AI-assisted tools to: Detect spam Identify rule violations or illegal content ➡️ All enforcement decisions are subject to human review. 6. Data Sharing Personal data is: Not sold Not shared with third parties Except where required by law or competent authorities. 7. User Rights (GDPR) Users have the right to: Access their personal data Request correction or deletion Request restriction of processing Request account deletion 8. Data Security Reasonable technical and organizational measures are implemented to protect data. However, no online platform can guarantee absolute security. 9. Policy Updates This policy may be updated at any time without prior notice. Continued use of the forum constitutes acceptance of the updated policy. ✅ Final Note If you have concerns regarding privacy or data protection, please contact the forum administration. ✅ Important Notice Illegal content is not allowed anywhere on the forum, regardless of user role, status, or access level.
    • Hello everyone, This topic has been created to report any content that is considered illegal under applicable law or in violation of the forum rules. This includes, but is not limited to: Illegal software (pirated, cracked, or unauthorized software) Copyright-infringing material Malware, viruses, or any harmful code Scams, fraud, phishing attempts, or impersonation Illegal banking or financial services Money laundering activities or related instructions Any other illegal, unethical, or rule-violating activity — you name it If you encounter any such content, please report it here so it can be reviewed and removed promptly. Legal Disclaimer All content published on this forum is created and posted by its users. The forum administration does not take responsibility for user-generated content. However, we make every reasonable effort to monitor, review, remove, and maintain the forum by deleting illegal or rule-violating content as soon as it is reported or identified. By using this forum, you acknowledge and agree to these terms.     Moderator Notice We would like to inform all users that we are currently developing a custom AI-powered API tool that will assist our moderation team in scanning the forum database for illegal or rule-violating activity. This system will be used strictly as a support tool to help identify potentially problematic content, which will then be reviewed by human moderators before any action is taken. The goal is to improve forum safety, compliance, and response time while maintaining fairness and transparency. 🚧 Coming soon — more details will be shared once the system is ready. Thank you for your cooperation and for helping us keep the forum clean and lawful.
    • Reporting Illegal or Rule-Violating Content (post here)
    • If anyone is reading this, until we find the 488 protocol system that works with AuthD + Authgated from High Five (HF), just use L2Filter included in the leak as the login server to be able to play. hAuthd does not works with this chronicle, @Hint. do you happen to know about this?   Be aware of the system you use! If UseEMailAccount is set as true in l2.ini, your user_info table linked to your account must have email column not NULL with a valid e-mail, and you will use that e-mail to login instead of the account name. (Post merged)   OKAY! Nevermind about the above, I just figured it out, AuthD and Authgated from HF requires GameGuard to be enabled and UseEMailAccount set to false. Enable GameGuard at server side as per Fyyre instructions,  Add the missing GameGuard files in your client system: https://mega.nz/file/xZMWQBjK#triEj7My9B9roiLqAKk32HOLcLmPynoOm-QhBI_Ligw   (Post merged)   This client is missing SysTextures L2Font.utx and causes tutorial images to be black, download it here if you want to fix it: https://mega.nz/file/0B91WBiI#uJQqHDx4sSxocbYpxL3Sz4VKFulf95NS-sPDKvROB18
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