Jump to content
  • 0

[Request] NPC De Level


Question

Recommended Posts

  • 0
Posted

Can someone get me an NPC Level From removing a player's level at 300,000 Adena

 

Removing 1 Level for 300k

 

L2OFF Interlude

 

 

 

Did you consider searching, finding something extremely similar, learning and then changing a bit?

 

oh wait i didn't serve everything on a silver platter.

excuse me, ignore me!

  • 0
Posted

wanht?

I did not understand what I said, nothing to do with my request

 

He just said "Search here on Mxc , on previous topics , find a similar one and just change the levels and the adena the player should change"

  • 0
Posted

ve searched and not found anything like that, and do not forget that L2OFF

if someone has at hand takes a lot of NPC

Ever looked in the corner and all that, here and on google I found more

  • 0
Posted

I did one fast, have not tried it and it is not exactly handsome, but you get the point and can probably improve it with some formula instead of if statements as hell  ;D

 

Use: menu_select?ask=1000

 

class 1 custom_delevel_npc : citizen

{

parameter:

 

string msgWelcome  = "custom_delevel_npc.htm";

string msgLevelReq  = "custom_delevel_level.htm";

 

int iBeforeLevel79 = 250000000;

int iBeforeLevel73 = 100000000;

int iBeforeLevel68 = 50000000;

int iBeforeLevel60 = 20000000;

int iBeforeLevel54 = 10000000;

int iBeforeLevel48 = 5000000;

int iBeforeLevel40 = 2000000;

int iBeforeLevel28 = 500000;

int iBeforeLevel20 = 200000;

 

handler:

EventHandler TALKED (talker)

{

myself::ShowPage (talker, msgWelcome);

}

 

EventHandler MENU_SELECTED (talker, ask)

{

if( ask == 1000 )

{

if( talker.level > 76 )

{

myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel79);

myself::ShowPage (talker, msgWelcome);

}

else if( talker.level > 73 )

{

myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel73);

myself::ShowPage (talker, msgWelcome);

}

else if( talker.level > 68 )

{

myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel68);

myself::ShowPage (talker, msgWelcome);

}

else if( talker.level > 60 )

{

myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel60);

myself::ShowPage (talker, msgWelcome);

}

else if( talker.level > 54 )

{

myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel54);

myself::ShowPage (talker, msgWelcome);

}

else if( talker.level > 48 )

{

myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel48);

myself::ShowPage (talker, msgWelcome);

}

else if( talker.level > 40 )

{

myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel40);

myself::ShowPage (talker, msgWelcome);

}

else if( talker.level > 28 )

{

myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel28);

myself::ShowPage (talker, msgWelcome);

}

else if( talker.level > 20 )

{

myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel20);

myself::ShowPage (talker, msgWelcome);

}

else

{

myself::ShowPage (talker, msgLevelReq);

}

}

}

}

  • 0
Posted

l2server.exe in giving this "Invalid link" when it's eerie grip on the npc html, put the bypass that you indicate.

"menu_select perguntar = 1000?"

What is wrong?

 

  • 0
Posted

l2server.exe

[last-send: custom_delevel_level.htm][recived: menu_select?ask=1000] ; INVALID link on bypass. User [GM] Level [79]

 

 

custom_delevel_npc.htm:

<html>

<body>

<center><img src="l2ui_ch3.herotower_deco" width=256 height=32>

<font color="b8860b">Welcome to L2Breaks Delevel!</font></center>

<br>Want to lose some level? So this in place, I can help you.

<br>Click the <font color="ffff00">"Delevel"</font>, then click <font color="ffff00">"Decreases Level</font>.

<br>You can decrease your level as often as you want. Ate More!<br><br>

<table width=220>

<tr>

<td width=59></td>

<td><button value="Delevel" action="link custom_delevel_level.htm" width=137 height=21 back="sek.cbui36" fore="sek.cbui75"></td>

</tr>

</table>

</body>

</html>

 

custom_delevel_level.htm:

<html>

<body>

<center><img src="l2ui_ch3.herotower_deco" width=256 height=32>

<font color="b8860b">Welcome to L2Breaks Delevel!</font></center>

<br>Select <font color="ffff00">"Decrease Level"</font> to reduce their level.

<br>

<table width=220>

<tr>

<td width=59></td>

<td><button value="Decrease Level" action="bypass -h menu_select?ask=1000" width=137 height=19 back="L2UI_ch3.bigbutton3_down" fore="L2UI_ch3.bigbutton3"></td>

</tr>

</table>

</body>

</html>

 

 

ai.obj

class 1 custom_delevel_npc : citizen

parameter_define_begin

string msgWelcome "custom_delevel_npc.htm"

string msgLevelReq "custom_delevel_level.htm"

int iBeforeLevel79 250000000

int iBeforeLevel73 100000000

int iBeforeLevel68 50000000

int iBeforeLevel60 20000000

int iBeforeLevel54 10000000

int iBeforeLevel48 5000000

int iBeforeLevel40 2000000

int iBeforeLevel28 500000

int iBeforeLevel20 200000

parameter_define_end

handler 3 12 //  TALKED

variable_begin

"talker"

"myself"

"_choiceN"

"_code"

"_from_choice"

variable_end

 

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_parameter msgWelcome

func_call 184680516 //  func[showPage]

shift_sp -2

shift_sp -1

handler_end

 

handler 32 381 //  MENU_SELECTED

variable_begin

"talker"

"ask"

"myself"

"_choiceN"

"_code"

"_from_choice"

variable_end

 

push_event //  ask

push_const 160

add

fetch_i4

push_const 1000

equal

branch_false L2

L1

push_event //  talker

push_const 40

add

fetch_i //  level

push_const 1092

add

fetch_i4

push_const 76

greater

branch_false L4

L3

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_const 0

push_parameter iBeforeLevel79

negate

func_call 184746219 //  func[incrementParam]

shift_sp -3

shift_sp -1

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_parameter msgWelcome

func_call 184680516 //  func[showPage]

shift_sp -2

shift_sp -1

jump L5

L4

push_event //  talker

push_const 40

add

fetch_i //  level

push_const 1092

add

fetch_i4

push_const 73

greater

branch_false L7

L6

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_const 0

push_parameter iBeforeLevel73

negate

func_call 184746219 //  func[incrementParam]

shift_sp -3

shift_sp -1

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_parameter msgWelcome

func_call 184680516 //  func[showPage]

shift_sp -2

shift_sp -1

jump L8

L7

push_event //  talker

push_const 40

add

fetch_i //  level

push_const 1092

add

fetch_i4

push_const 68

greater

branch_false L10

L9

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_const 0

push_parameter iBeforeLevel68

negate

func_call 184746219 //  func[incrementParam]

shift_sp -3

shift_sp -1

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_parameter msgWelcome

func_call 184680516 //  func[showPage]

shift_sp -2

shift_sp -1

jump L11

L10

push_event //  talker

push_const 40

add

fetch_i //  level

push_const 1092

add

fetch_i4

push_const 60

greater

branch_false L13

L12

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_const 0

push_parameter iBeforeLevel60

negate

func_call 184746219 //  func[incrementParam]

shift_sp -3

shift_sp -1

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_parameter msgWelcome

func_call 184680516 //  func[showPage]

shift_sp -2

shift_sp -1

jump L14

L13

push_event //  talker

push_const 40

add

fetch_i //  level

push_const 1092

add

fetch_i4

push_const 54

greater

branch_false L16

L15

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_const 0

push_parameter iBeforeLevel54

negate

func_call 184746219 //  func[incrementParam]

shift_sp -3

shift_sp -1

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_parameter msgWelcome

func_call 184680516 //  func[showPage]

shift_sp -2

shift_sp -1

jump L17

L16

push_event //  talker

push_const 40

add

fetch_i //  level

push_const 1092

add

fetch_i4

push_const 48

greater

branch_false L19

L18

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_const 0

push_parameter iBeforeLevel48

negate

func_call 184746219 //  func[incrementParam]

shift_sp -3

shift_sp -1

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_parameter msgWelcome

func_call 184680516 //  func[showPage]

shift_sp -2

shift_sp -1

jump L20

L19

push_event //  talker

push_const 40

add

fetch_i //  level

push_const 1092

add

fetch_i4

push_const 40

greater

branch_false L22

L21

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_const 0

push_parameter iBeforeLevel40

negate

func_call 184746219 //  func[incrementParam]

shift_sp -3

shift_sp -1

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_parameter msgWelcome

func_call 184680516 //  func[showPage]

shift_sp -2

shift_sp -1

jump L23

L22

push_event //  talker

push_const 40

add

fetch_i //  level

push_const 1092

add

fetch_i4

push_const 28

greater

branch_false L25

L24

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_const 0

push_parameter iBeforeLevel28

negate

func_call 184746219 //  func[incrementParam]

shift_sp -3

shift_sp -1

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_parameter msgWelcome

func_call 184680516 //  func[showPage]

shift_sp -2

shift_sp -1

jump L26

L25

push_event //  talker

push_const 40

add

fetch_i //  level

push_const 1092

add

fetch_i4

push_const 20

greater

branch_false L28

L27

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_const 0

push_parameter iBeforeLevel20

negate

func_call 184746219 //  func[incrementParam]

shift_sp -3

shift_sp -1

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_parameter msgWelcome

func_call 184680516 //  func[showPage]

shift_sp -2

shift_sp -1

jump L29

L28

push_event //  myself

push_const 704

add

fetch_i

push_event //  talker

push_const 40

add

fetch_i

push_parameter msgLevelReq

func_call 184680516 //  func[showPage]

shift_sp -2

shift_sp -1

L29

L26

L23

L20

L17

L14

L11

L8

L5

L2

handler_end

 

class_end

 

 

 

ai.nasc

class 1 custom_delevel_npc : citizen

{

parameter:

 

  string   msgWelcome  = "custom_delevel_npc.htm";

  string   msgLevelReq  = "custom_delevel_level.htm";

 

  int iBeforeLevel79 = 250000000;

  int iBeforeLevel73 = 100000000;

  int iBeforeLevel68 = 50000000;

  int iBeforeLevel60 = 20000000;

  int iBeforeLevel54 = 10000000;

  int iBeforeLevel48 = 5000000;

  int iBeforeLevel40 = 2000000;

  int iBeforeLevel28 = 500000;

  int iBeforeLevel20 = 200000;

 

handler:

  EventHandler TALKED (talker)

  {

     myself::ShowPage (talker, msgWelcome);

  }

 

  EventHandler MENU_SELECTED (talker, ask)

  {

     if( ask == 1000 )

     {

        if( talker.level > 76 )

        {

           myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel79);

           myself::ShowPage (talker, msgWelcome);

        }

        else if( talker.level > 73 )

        {

           myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel73);

           myself::ShowPage (talker, msgWelcome);

        }

        else if( talker.level > 68 )

        {

           myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel68);

           myself::ShowPage (talker, msgWelcome);

        }

        else if( talker.level > 60 )

        {

           myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel60);

           myself::ShowPage (talker, msgWelcome);

        }

        else if( talker.level > 54 )

        {

           myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel54);

           myself::ShowPage (talker, msgWelcome);

        }

        else if( talker.level > 48 )

        {

           myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel48);

           myself::ShowPage (talker, msgWelcome);

        }

        else if( talker.level > 40 )

        {

           myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel40);

           myself::ShowPage (talker, msgWelcome);

        }

        else if( talker.level > 28 )

        {

           myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel28);

           myself::ShowPage (talker, msgWelcome);

        }

        else if( talker.level > 20 )

        {

           myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel20);

           myself::ShowPage (talker, msgWelcome);

        }

        else

        {

           myself::ShowPage (talker, msgLevelReq);

        }

     }

  }

}

  • 0
Posted

read the whole script, and I managed to discover the error, thanks for no help, and being so ignorant.

You can close the topic

lacked only the reply, and still made some config in the script, to avoid bugs. ja add the server 100% working

  • 0
Posted

read the whole script, and I managed to discover the error, thanks for no help, and being so ignorant.

You can close the topic

lacked only the reply, and still made some config in the script, to avoid bugs. ja add the server 100% working

 

Look at how many questions you have asked while your server has been live, shows you how inexperienced you are.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • LF the following chars / items on chronos   Elf - with class Aeore's Shillen Saint - this is possible if you had done a class change with a ticket in the past. Dwarf - with class Mystic Muse - same as above   Any greater jewels / Radiant Circle Grace or Foresight +5 and above Cloak      
    • First, you need to understand what you're doing and what you want to achieve. You have to choose a server core. After that, decide what you want your server to include, code it, modify the client to fit your server, go public, and drink champagne.   If you know how to code, creating a server is relatively easy — a few months of work and you can make it happen. Modifying the client is a completely different story. There’s a lack of tutorials, tools, and source materials. I’m currently working on the client myself, and I’ve already spent over three weeks just trying to get started due to the lack of information. If you don’t have the knowledge and experience, you’ll need a team and a bag of money — but realistically, it just won’t succeed.
    • The server has been online and stable for over 2 months now, and we’re still going strong! No wipes, no shortcuts ~ just continuous work, daily fixes, events, and improvements to ensure the best possible experience.   Great News! 🔥 CHAPTER II IS COMING — GRACIA FINAL 🔥 On February 16, L2Elixir enters a new era. The server will be officially updated to Gracia Final, opening Chapter II of our journey. Expect new content, improvements, and surprises that will refresh the gameplay while keeping the classic Gracia Final spirit alive.   More challenges, more competition, and more reasons to log in.   📅 Update Date: February 16 ⚔️ Chapter II: Gracia Final This is not a reset. This is evolution.   Prepare yourselves — Chapter II begins soon.   Website: https://l2elixir.org/ Discord: https://discord.gg/5ydPHvhbxs    
    • Server owners, Top.MaxCheaters.com is now live and accepting Lineage 2 server listings. There is no voting, no rankings manipulation, and no paid advantages. Visibility is clean and equal, and early listings naturally appear at the top while the platform grows. If your server is active, it should already be listed. Submit here 👉https://Top.MaxCheaters.com This platform is part of the MaxCheaters.com network and is being built as a long-term reference point for the Lineage 2 community. — MaxCheaters.com Team
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..