DS-Dazzel Posted December 30, 2010 Posted December 30, 2010 Can someone get me an NPC Level From removing a player's level at 300,000 Adena Removing 1 Level for 300k L2OFF Interlude
0 mcbigmac Posted December 30, 2010 Posted December 30, 2010 Can someone get me an NPC Level From removing a player's level at 300,000 Adena Removing 1 Level for 300k L2OFF Interlude Did you consider searching, finding something extremely similar, learning and then changing a bit? oh wait i didn't serve everything on a silver platter. excuse me, ignore me!
0 DS-Dazzel Posted December 31, 2010 Author Posted December 31, 2010 wanht? I did not understand what I said, nothing to do with my request
0 randomnamehere Posted December 31, 2010 Posted December 31, 2010 wanht? I did not understand what I said, nothing to do with my request He just said "Search here on Mxc , on previous topics , find a similar one and just change the levels and the adena the player should change"
0 DS-Dazzel Posted December 31, 2010 Author Posted December 31, 2010 ve searched and not found anything like that, and do not forget that L2OFF if someone has at hand takes a lot of NPC Ever looked in the corner and all that, here and on google I found more
0 manton Posted December 31, 2010 Posted December 31, 2010 I did one fast, have not tried it and it is not exactly handsome, but you get the point and can probably improve it with some formula instead of if statements as hell ;D Use: menu_select?ask=1000 class 1 custom_delevel_npc : citizen { parameter: string msgWelcome = "custom_delevel_npc.htm"; string msgLevelReq = "custom_delevel_level.htm"; int iBeforeLevel79 = 250000000; int iBeforeLevel73 = 100000000; int iBeforeLevel68 = 50000000; int iBeforeLevel60 = 20000000; int iBeforeLevel54 = 10000000; int iBeforeLevel48 = 5000000; int iBeforeLevel40 = 2000000; int iBeforeLevel28 = 500000; int iBeforeLevel20 = 200000; handler: EventHandler TALKED (talker) { myself::ShowPage (talker, msgWelcome); } EventHandler MENU_SELECTED (talker, ask) { if( ask == 1000 ) { if( talker.level > 76 ) { myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel79); myself::ShowPage (talker, msgWelcome); } else if( talker.level > 73 ) { myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel73); myself::ShowPage (talker, msgWelcome); } else if( talker.level > 68 ) { myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel68); myself::ShowPage (talker, msgWelcome); } else if( talker.level > 60 ) { myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel60); myself::ShowPage (talker, msgWelcome); } else if( talker.level > 54 ) { myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel54); myself::ShowPage (talker, msgWelcome); } else if( talker.level > 48 ) { myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel48); myself::ShowPage (talker, msgWelcome); } else if( talker.level > 40 ) { myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel40); myself::ShowPage (talker, msgWelcome); } else if( talker.level > 28 ) { myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel28); myself::ShowPage (talker, msgWelcome); } else if( talker.level > 20 ) { myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel20); myself::ShowPage (talker, msgWelcome); } else { myself::ShowPage (talker, msgLevelReq); } } } }
0 DS-Dazzel Posted December 31, 2010 Author Posted December 31, 2010 thanks I'll test if there are any mistakes and I do not get conssegui post this same topic. once again thanks
0 locpaulo Posted December 31, 2010 Posted December 31, 2010 this and ai.obg? not end with handler_end class_end?
0 DS-Dazzel Posted March 4, 2011 Author Posted March 4, 2011 l2server.exe in giving this "Invalid link" when it's eerie grip on the npc html, put the bypass that you indicate. "menu_select perguntar = 1000?" What is wrong?
0 DS-Dazzel Posted March 4, 2011 Author Posted March 4, 2011 l2server.exe [last-send: custom_delevel_level.htm][recived: menu_select?ask=1000] ; INVALID link on bypass. User [GM] Level [79] custom_delevel_npc.htm: <html> <body> <center><img src="l2ui_ch3.herotower_deco" width=256 height=32> <font color="b8860b">Welcome to L2Breaks Delevel!</font></center> <br>Want to lose some level? So this in place, I can help you. <br>Click the <font color="ffff00">"Delevel"</font>, then click <font color="ffff00">"Decreases Level</font>. <br>You can decrease your level as often as you want. Ate More!<br><br> <table width=220> <tr> <td width=59></td> <td><button value="Delevel" action="link custom_delevel_level.htm" width=137 height=21 back="sek.cbui36" fore="sek.cbui75"></td> </tr> </table> </body> </html> custom_delevel_level.htm: <html> <body> <center><img src="l2ui_ch3.herotower_deco" width=256 height=32> <font color="b8860b">Welcome to L2Breaks Delevel!</font></center> <br>Select <font color="ffff00">"Decrease Level"</font> to reduce their level. <br> <table width=220> <tr> <td width=59></td> <td><button value="Decrease Level" action="bypass -h menu_select?ask=1000" width=137 height=19 back="L2UI_ch3.bigbutton3_down" fore="L2UI_ch3.bigbutton3"></td> </tr> </table> </body> </html> ai.obj class 1 custom_delevel_npc : citizen parameter_define_begin string msgWelcome "custom_delevel_npc.htm" string msgLevelReq "custom_delevel_level.htm" int iBeforeLevel79 250000000 int iBeforeLevel73 100000000 int iBeforeLevel68 50000000 int iBeforeLevel60 20000000 int iBeforeLevel54 10000000 int iBeforeLevel48 5000000 int iBeforeLevel40 2000000 int iBeforeLevel28 500000 int iBeforeLevel20 200000 parameter_define_end handler 3 12 // TALKED variable_begin "talker" "myself" "_choiceN" "_code" "_from_choice" variable_end push_event // myself push_const 704 add fetch_i push_event // talker push_const 40 add fetch_i push_parameter msgWelcome func_call 184680516 // func[showPage] shift_sp -2 shift_sp -1 handler_end handler 32 381 // MENU_SELECTED variable_begin "talker" "ask" "myself" "_choiceN" "_code" "_from_choice" variable_end push_event // ask push_const 160 add fetch_i4 push_const 1000 equal branch_false L2 L1 push_event // talker push_const 40 add fetch_i // level push_const 1092 add fetch_i4 push_const 76 greater branch_false L4 L3 push_event // myself push_const 704 add fetch_i push_event // talker push_const 40 add fetch_i push_const 0 push_parameter iBeforeLevel79 negate func_call 184746219 // func[incrementParam] shift_sp -3 shift_sp -1 push_event // myself push_const 704 add fetch_i push_event // talker push_const 40 add fetch_i push_parameter msgWelcome func_call 184680516 // func[showPage] shift_sp -2 shift_sp -1 jump L5 L4 push_event // talker push_const 40 add fetch_i // level push_const 1092 add fetch_i4 push_const 73 greater branch_false L7 L6 push_event // myself push_const 704 add fetch_i push_event // talker push_const 40 add fetch_i push_const 0 push_parameter iBeforeLevel73 negate func_call 184746219 // func[incrementParam] shift_sp -3 shift_sp -1 push_event // myself push_const 704 add fetch_i push_event // talker push_const 40 add fetch_i push_parameter msgWelcome func_call 184680516 // func[showPage] shift_sp -2 shift_sp -1 jump L8 L7 push_event // talker push_const 40 add fetch_i // level push_const 1092 add fetch_i4 push_const 68 greater branch_false L10 L9 push_event // myself push_const 704 add fetch_i push_event // talker push_const 40 add fetch_i push_const 0 push_parameter iBeforeLevel68 negate func_call 184746219 // func[incrementParam] shift_sp -3 shift_sp -1 push_event // myself push_const 704 add fetch_i push_event // talker push_const 40 add fetch_i push_parameter msgWelcome func_call 184680516 // func[showPage] shift_sp -2 shift_sp -1 jump L11 L10 push_event // talker push_const 40 add fetch_i // level push_const 1092 add fetch_i4 push_const 60 greater branch_false L13 L12 push_event // myself push_const 704 add fetch_i push_event // talker push_const 40 add fetch_i push_const 0 push_parameter iBeforeLevel60 negate func_call 184746219 // func[incrementParam] shift_sp -3 shift_sp -1 push_event // myself push_const 704 add fetch_i push_event // talker push_const 40 add fetch_i push_parameter msgWelcome func_call 184680516 // func[showPage] shift_sp -2 shift_sp -1 jump L14 L13 push_event // talker push_const 40 add fetch_i // level push_const 1092 add fetch_i4 push_const 54 greater branch_false L16 L15 push_event // myself push_const 704 add fetch_i push_event // talker push_const 40 add fetch_i push_const 0 push_parameter iBeforeLevel54 negate func_call 184746219 // func[incrementParam] shift_sp -3 shift_sp -1 push_event // myself push_const 704 add fetch_i push_event // talker push_const 40 add fetch_i push_parameter msgWelcome func_call 184680516 // func[showPage] shift_sp -2 shift_sp -1 jump L17 L16 push_event // talker push_const 40 add fetch_i // level push_const 1092 add fetch_i4 push_const 48 greater branch_false L19 L18 push_event // myself push_const 704 add fetch_i push_event // talker push_const 40 add fetch_i push_const 0 push_parameter iBeforeLevel48 negate func_call 184746219 // func[incrementParam] shift_sp -3 shift_sp -1 push_event // myself push_const 704 add fetch_i push_event // talker push_const 40 add fetch_i push_parameter msgWelcome func_call 184680516 // func[showPage] shift_sp -2 shift_sp -1 jump L20 L19 push_event // talker push_const 40 add fetch_i // level push_const 1092 add fetch_i4 push_const 40 greater branch_false L22 L21 push_event // myself push_const 704 add fetch_i push_event // talker push_const 40 add fetch_i push_const 0 push_parameter iBeforeLevel40 negate func_call 184746219 // func[incrementParam] shift_sp -3 shift_sp -1 push_event // myself push_const 704 add fetch_i push_event // talker push_const 40 add fetch_i push_parameter msgWelcome func_call 184680516 // func[showPage] shift_sp -2 shift_sp -1 jump L23 L22 push_event // talker push_const 40 add fetch_i // level push_const 1092 add fetch_i4 push_const 28 greater branch_false L25 L24 push_event // myself push_const 704 add fetch_i push_event // talker push_const 40 add fetch_i push_const 0 push_parameter iBeforeLevel28 negate func_call 184746219 // func[incrementParam] shift_sp -3 shift_sp -1 push_event // myself push_const 704 add fetch_i push_event // talker push_const 40 add fetch_i push_parameter msgWelcome func_call 184680516 // func[showPage] shift_sp -2 shift_sp -1 jump L26 L25 push_event // talker push_const 40 add fetch_i // level push_const 1092 add fetch_i4 push_const 20 greater branch_false L28 L27 push_event // myself push_const 704 add fetch_i push_event // talker push_const 40 add fetch_i push_const 0 push_parameter iBeforeLevel20 negate func_call 184746219 // func[incrementParam] shift_sp -3 shift_sp -1 push_event // myself push_const 704 add fetch_i push_event // talker push_const 40 add fetch_i push_parameter msgWelcome func_call 184680516 // func[showPage] shift_sp -2 shift_sp -1 jump L29 L28 push_event // myself push_const 704 add fetch_i push_event // talker push_const 40 add fetch_i push_parameter msgLevelReq func_call 184680516 // func[showPage] shift_sp -2 shift_sp -1 L29 L26 L23 L20 L17 L14 L11 L8 L5 L2 handler_end class_end ai.nasc class 1 custom_delevel_npc : citizen { parameter: string msgWelcome = "custom_delevel_npc.htm"; string msgLevelReq = "custom_delevel_level.htm"; int iBeforeLevel79 = 250000000; int iBeforeLevel73 = 100000000; int iBeforeLevel68 = 50000000; int iBeforeLevel60 = 20000000; int iBeforeLevel54 = 10000000; int iBeforeLevel48 = 5000000; int iBeforeLevel40 = 2000000; int iBeforeLevel28 = 500000; int iBeforeLevel20 = 200000; handler: EventHandler TALKED (talker) { myself::ShowPage (talker, msgWelcome); } EventHandler MENU_SELECTED (talker, ask) { if( ask == 1000 ) { if( talker.level > 76 ) { myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel79); myself::ShowPage (talker, msgWelcome); } else if( talker.level > 73 ) { myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel73); myself::ShowPage (talker, msgWelcome); } else if( talker.level > 68 ) { myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel68); myself::ShowPage (talker, msgWelcome); } else if( talker.level > 60 ) { myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel60); myself::ShowPage (talker, msgWelcome); } else if( talker.level > 54 ) { myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel54); myself::ShowPage (talker, msgWelcome); } else if( talker.level > 48 ) { myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel48); myself::ShowPage (talker, msgWelcome); } else if( talker.level > 40 ) { myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel40); myself::ShowPage (talker, msgWelcome); } else if( talker.level > 28 ) { myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel28); myself::ShowPage (talker, msgWelcome); } else if( talker.level > 20 ) { myself::IncrementParam (talker, @PARAM_EXP, -iBeforeLevel20); myself::ShowPage (talker, msgWelcome); } else { myself::ShowPage (talker, msgLevelReq); } } } }
0 sticky Posted March 4, 2011 Posted March 4, 2011 i feel sorry for the players that go on that server lol
0 DS-Dazzel Posted March 5, 2011 Author Posted March 5, 2011 read the whole script, and I managed to discover the error, thanks for no help, and being so ignorant. You can close the topic lacked only the reply, and still made some config in the script, to avoid bugs. ja add the server 100% working
0 Simmo Posted March 5, 2011 Posted March 5, 2011 read the whole script, and I managed to discover the error, thanks for no help, and being so ignorant. You can close the topic lacked only the reply, and still made some config in the script, to avoid bugs. ja add the server 100% working Look at how many questions you have asked while your server has been live, shows you how inexperienced you are.
0 DS-Dazzel Posted March 12, 2011 Author Posted March 12, 2011 Can be experienced, but my server and successfully.
Question
DS-Dazzel
Can someone get me an NPC Level From removing a player's level at 300,000 Adena
Removing 1 Level for 300k
L2OFF Interlude
17 answers to this question
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