This update resaves 25_25 from the original (with sounds)
(without the cave below)
Some emitter fixes (removed waterfalls with high-poly meshes)
The geodata is old, but it works
Everything else is unchanged
Download
P.S. The effect files are taken from the high client for Interlude, so if you're experiencing critical skills, use the default ones for your Version.
GX-Ext Which file of the svn files should i edit to make blow skills to have 100% chance so i can add the settings in the IlExt.ini? because when im changing it from the skilldata.txt it just helps
Question
dialog
Im using dvampire 1.75 mb dll. The server is constantly crashing. As far as I noticed it gives me only two kind of linerrors messages.
One:
A:I:S:E:PE:DI:DE:BO=25.000000:10.000000:15.000000:35.000000:1.000000:0:0:1
L:Y:X:H=0:0:0:0:0
Crashed Thread[13].
Server Up Time : Sun Dec 12 16:22:31 2010
Current Time : Sun Dec 12 16:22:31 2010
Elapsed Time : 0 days 0 hours 0 minutes 0 seconds
IOBufferPool - 0 / 0, PendingWrite 0 bytes [0]
=============== object report
user[0/0], npc[0/0], item[0/0], usersocket[0]
=============== npc server connection log
no connect
[(5680) 2010/12/12 16:22:32]: =======================
an Access Violation in module L2Server_1221_0208_dll.exe at 0033:0064357b.
start at 2010/12/12 16:22:28
Write to location 0064357b caused an access violation.
Registers:
EAX=00000000 CS=0033 EIP=0064357b EFLGS=00010202
EBX=41f0e368 SS=002b ESP=41f0e330 EBP=00000000
ECX=15ef4bc3 DS=002b ESI=00000000 FS=0053
EDX=00000000 ES=002b EDI=00000001 GS=002b
Bytes at CS:EIP:
8b f8 85 c0 0f 84 8c 00 00 00 4c 8d 05 14 c2 3c
Stack dump:
41f0e330: 1e19dce4 00000000 00000000 00000000 00a0f7f8 00000000 00000000 00000000
41f0e350: 00000011 00000000 00000000 00000000 00000001 00000000 00000000 00000000
41f0e370: 1e19dce4 00000000 1e19dce8 00000000 1e19dce8 00000000 41f0e360 00000000
41f0e390: 00000000 00000000 41f0e368 00000000 1e19dce4 00000000 00000017 00000000
41f0e3b0: 41f0e360 00000000 00000000 00000000 41f0e368 00000000 1e19dce4 00000000
41f0e3d0: 41f0e368 00000000 1e19dce4 00000000 00000000 00000000 1e236d34 00000000
41f0e3f0: 1e236d5c 00000000 1e236d5c 00000000 41f0e368 00000000 00000000 00000000
41f0e410: fffffffe ffffffff 4f8de1ce b5000aeb f07fb005 7b639d38 00000000 00000000
41f0e430: 00300030 00300030 00360031 0037002d 00580042 0031004a 002d0044 00360051
41f0e450: 00370047 00540046 0046002d 00570046 00380030 002d004b 00540045 005a0058
ver = Feb 8 2006_21:35:49
GuardInfo :
IOThread [0][-1896396781] (good): Lock Stack :
IOThread [1][-1896396531] (good): Lock Stack :
IOThread [2][-1896396218] (good): Lock Stack :
IOThread [3][-1896395968] (good): Lock Stack :
ListenThread [13][-1896395671] (ahehe): void ListenThread_common() -> void LoadData(void)
Lock Stack :
MainThread [12][532] (good): Lock Stack :
GuardInfo end
[(5680) 2010/12/12 16:22:37]: *.\L2Server.cpp:1301(Fri Oct 21 19:59:07 2005) exception
Two:
A:I:S:E:PE:DI:DE:BO=25.000000:10.000000:15.000000:35.000000:1.000000:0:0:1
L:Y:X:H=0:0:0:0:0
Crashed Thread[1].
Invalid parameter checked.
CRASH
LowIOBuffer
Server Up Time : Sun Dec 12 16:24:06 2010
Current Time : Sun Dec 12 22:41:00 2010
Elapsed Time : 0 days 6 hours 16 minutes 54 seconds
IOBufferPool - 1511 / 50000, PendingWrite 335148 bytes [40]
=============== object report
user[180/0], npc[38373/4], item[19499/16609], usersocket[183]
=============== npc server connection log
Connect : Sun Dec 12 16:30:08 2010
Close : Sun Dec 12 16:30:25 2010
Connect : Sun Dec 12 16:30:42 2010
[(3660) 2010/12/12 22:41:00]: =======================
an Access Violation in module L2Server_1221_0208_dll.exe at 0033:0061e93b.
start at 2010/12/12 16:24:04
Write to location 00000000 caused an access violation.
Registers:
EAX=00000013 CS=0033 EIP=0061e93b EFLGS=00010206
EBX=b8dce330 SS=002b ESP=7c4eee00 EBP=00000000
ECX=00000012 DS=002b ESI=00000000 FS=0053
EDX=000003fa ES=002b EDI=00a04918 GS=002b
Bytes at CS:EIP:
c6 45 00 01 43 ff 8c 85 70 ad 17 01 89 ab 38 40
Stack dump:
7c4eee00: b8dce330 00000000 00000000 00000000 00000000 00000000 00a04918 00000000
7c4eee20: fffffffe ffffffff e4638044 00000000 00000000 00000000 00400000 00000000
7c4eee40: 00000000 00000000 007d69b5 00000000 00a72e90 00000000 0098e3e8 00000000
7c4eee60: 7c4eef20 00000000 9d3ba3b4 00000000 fffffffe ffffffff 00788e96 00000000
7c4eee80: 00a9d7f0 00000000 00000000 00000000 0004c158 00000000 006cda15 00000000
7c4eeea0: 9d3ba3b4 00000000 00a2c2b0 00000000 00400000 00000000 00000000 00000000
7c4eeec0: fffffffe ffffffff 21b69874 00000000 fffffffe ffffffff 00400000 00000000
7c4eeee0: 105790fc 00000000 4820c7b2 00000000 00000020 00000000 1e09cef0 00000000
7c4eef00: 2a7f1828 00000000 008b37ad 00000000 00000030 00000000 0098e3e8 00000000
7c4eef20: 00000002 00000000 4820c7b2 00000000 0000c7b2 00000000 2a7f1828 00000000
ver = Feb 8 2006_21:35:49
GuardInfo :
IOThread [0][27938] (good): void IOThread_common(void *arglist) -> void IOThread_common(void *arglist) -> void IOThread_common(void *arglist) -> void IOThread_common(void *arglist) -> void IOThread_common(void *arglist) -> void IOThread_common(void *arglist) -> void IOThread_common(void *arglist) -> void IOThread_common(void *arglist) -> void IOThread_common(void *arglist) -> void IOThread_common(void *arglist) -> void IOThread_common(void *arglist) -> void IOThread_common(void *arglist) -> bool NpcEnterWorldPacket(NpcSocket* pSocket, const unsigned char *pPacket) -> void Push(int index, int x, int y, int z, int dir, int nSetDefaultParam, int nHP, int nMP)
Lock Stack : .\NpcSocket.cpp(389[185])
IOThread [1][28890] (ahehe): void IOThread_common(void *arglist) -> void IOThread_common(void *arglist) -> void IOThread_common(void *arglist) -> void IOThread_common(void *arglist) -> void IOThread_common(void *arglist) -> void IOThread_common(void *arglist) -> void IOThread_common(void *arglist) -> void IOThread_common(void *arglist) -> void CIOObject::TimerDispatch(bool bRootLoop) -> void CThreadLocalTimer::Dispath -> void CEnterWorldSerializer::TimerExpired(int id) -> void CNPC::EnterWorld(bool bSetDefaultParam, int nHP, int nMP) -> CWorld::EnterWorld() -> inline void AddExecutable(MemoryObject *Matrix, Native Func, CExecutionArgument* Arg) -> add exec - func call -> ASYNCHRONOUS_SERIALIZE_IMPL2(CWorld, AsyncEnterWorld, CCreature*, pActor, FVector, Pos) -> void NpcServer::Send(const char* format, ...) -> void CSocket::SendV(const char* format, va_list va) -> io_buffer_crash
Lock Stack : .\NpcSocket.cpp(278[116])
IOThread [2][29860] (good): void IOThread_common(void *arglist) -> void IOThread_common(void *arglist) -> void IOThread_common(void *arglist) -> void IOThread_common(void *arglist) -> void IOThread_common(void *arglist) -> void IOThread_common(void *arglist) -> bool NpcEnterWorldPacket(NpcSocket* pSocket, const unsigned char *pPacket) -> void Push(int index, int x, int y, int z, int dir, int nSetDefaultParam, int nHP, int nMP)
Lock Stack : .\NpcSocket.cpp(389[185])
IOThread [3][30453] (good): void IOThread_common(void *arglist) -> void IOThread_common(void *arglist) -> void IOThread_common(void *arglist) -> void IOThread_common(void *arglist) -> void IOThread_common(void *arglist) -> void IOThread_common(void *arglist) -> void IOThread_common(void *arglist) -> void IOThread_common(void *arglist) -> void IOThread_common(void *arglist) -> void IOThread_common(void *arglist) -> void IOThread_common(void *arglist) -> void IOThread_common(void *arglist) -> void IOThread_common(void *arglist) -> bool NpcEnterWorldPacket(NpcSocket* pSocket, const unsigned char *pPacket) -> void Push(int index, int x, int y, int z, int dir, int nSetDefaultParam, int nHP, int nMP)
Lock Stack : .\NpcSocket.cpp(389[185])
ListenThread [13][3719] (good): void ListenThread_common() -> unsigned __stdcall WaitThread(void *)
Lock Stack :
MainThread [12][625] (good): Lock Stack :
GuardInfo end
[(3660) 2010/12/12 22:41:06]: *.\ioc.cpp:648(Tue Dec 13 02:52:40 2005) exception
Anyone has encountered such problems? Any possible solutions?
0 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now