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The bot video lasts 35 minutes and not everything is shown there, if everything was shown, the video could have lasted several hours. Also, the video quality is reduced so as not to take up much space.The last minutes of the video show bots attacking each other on the event. https://dropmefiles.com/1jMi2
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We also forgot to say that the deal will be the way you want it, we are ready for almost any of your demands. And we ask the administration to review our post as soon as possible, because several hours have passed and it still hasn't passed moderation, thank you in advance!
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💥Super offer GitHub Account (5 years)💥 ⚠️ Available to order for only $20🔥
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Good day to all! We present to your attention our source code h5, where several projects used and achieved very good results, both in terms of online and in general for the project. (Due to confidentiality, the list of projects, the test server and what the basis of the source code will be provided only to real buyers, where they can go and check them out) The main feature is bots, which are very animated, one to one like real players. But, in addition to bots, the build has a lot of interesting and modern things. Below will be a video showing bots and a little about the server. As we said, the build was used on several projects, so the first thing that is there is not a single backdoor on the server, all serious and critical errors have been fixed. Races and classes are closer to the official PTS platform. And also the server can be used as a classic server, as well as a server with add-ons, because the server has added many new things, weapons, armor, jewelry, hats, cloaks, etc. The server has a full working community board (alt+b), working locations, quests, geodata, mechanism, working ai, in general there are no problems and complaints. In alt+b, shops, various services, buffer, player statistics, clan statistics, mail, profession change, personal account, registration for events, etc. are available. Additional services: Premium account, visual costumes, nickname change services (for yourself and your pet), nickname and title painting service, karma/PC cleaning, expand services, weapon/armor/jewelry sharpening service, level up and down service, nobles purchase service, beauty salon (new hairstyle change from higher chronicles and face change), additional window purchase service, clan reputation purchase service, weapon augmentation purchase service. Internal services: auto potions (acp), referral system, repair services, automatic reward delivery after n. time, additional auction, and other working systems, also many available commands, such as: exact date of epic respawn, password change directly inside the game, offline buffer, auto att, registration for castle sieges directly by entering a command and other available commands. The server has protection (both on the server side and on the client side) that protects against free software and also several other anti-bot systems that will not give the slightest chance to bot users. But if you want people to use software, you just turn it off. Bots. As we said, one of the main features of our server is bots, they are one to one like real players, now a little about bots and below is a link to a video about how they work: Server bots are like real players, their AI is copied from the AI ??of real characters, and therefore they get what real players get and you can also do with them everything that can be done with real characters. They write in chats, in all chats, trade, shout, pm, clan chat, general chat. They walk around the cities, level up, farm, kill each other in pvp and pc, put on weapons, armor, jewelry, sharpen weapons. According to their level, they will choose their professions, join clans, participate in different events, use alt+b services - I'm telling you, their AI is copied and adapted like a real player's AI, so they can do everything that a real player can. Bot control: You can set a chat and words for bots, how often or rarely they will write in chats, you can control where and how the bots will level up, you can control what events they will be at, you can control what cities they will run in, you can control where they will stand, you can even call them to you and that's not all, they are completely in your hands and you can twist them as you want. The bot video lasts 35 minutes and not everything is shown there, if everything was shown, the video could have lasted several hours. Also, the video quality is reduced so as not to take up much space. You can check the rest yourself on the test server and we will fully show you everything that bots are capable of and you will be surprised) Now about the price and a little about our work and what is included in this price. We do not sell only the build, we sell the source code in its entirety, so that you can adapt something for yourself. The price of the source code: 15,000 euros. What is included in this price: 1. We do not have a license, you buy it once and you can use it for the rest of your life. 2. There is no online limit and there is also no limit on running bots, the server can support as much online and bots as your VDS is powerful. 3. Client-side protection. You will not pay extra for protection, the source code already has everything. 4. All builds that we have created for projects that bought the source from us (they have ready-made servers, with their own ready-made concepts, configs, different alt+b designs, for different rates x1, x10, x20, x50, x100, x1200, x5000, there are also servers for classics and servers with add-ons, they all have configured bots for their servers) all this will be included in this price. You will receive all the builds of these projects. 5. Once a year we update and improve the source, we will also improve the bots, make different paths for them, different farming places, and revive them more and more, to get them you will have to pay 20 euros to get the updates. 6. You will receive all the bot settings from our first projects to the last, the video shows little, our last configured bots are almost indistinguishable from real players and you will see this yourself on the test server or later. (Our last setup and development of bots lasted 11 months and these works and what bots can do cannot be described in words, you yourself must see them to feel this work and power) 7. We will teach you how to control both the server and training on setting up and controlling bots. 8. We will provide you with VDS for 3 months and if necessary we will help you as much as we can until the first launch of your project! 9. Our bots move, they don't stand in one place, they walk around the cities and use a teleport, after the teleport they move on to the farming place in random places. They communicate in the chat and if you hit them, they can hit you back. They are in almost every city and farming location, near many key NPCs, instance zone managers, etc. They are automatically updated and move around the cities and farming zones. They attack those who have a flag and those who is pk. These are simply unique bots that can help you in terms of your online and your project in general! 10. As we said, our latest bot development lasted 11 months and we made 92 new farm zones for bots, more than 150,000 new paths for all locations, different methods of dressing their equipment, different methods of their behavior and more than 40,000 universal words in the chat, in different languages, where no one can even doubt that these are bots! Our contact information Telegramm: https://t.me/jg_uc Discord: j.g.u.c_dev
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Question
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Im using dvampire 1.75 mb dll. The server is constantly crashing. As far as I noticed it gives me only two kind of linerrors messages.
One:
A:I:S:E:PE:DI:DE:BO=25.000000:10.000000:15.000000:35.000000:1.000000:0:0:1
L:Y:X:H=0:0:0:0:0
Crashed Thread[13].
Server Up Time : Sun Dec 12 16:22:31 2010
Current Time : Sun Dec 12 16:22:31 2010
Elapsed Time : 0 days 0 hours 0 minutes 0 seconds
IOBufferPool - 0 / 0, PendingWrite 0 bytes [0]
=============== object report
user[0/0], npc[0/0], item[0/0], usersocket[0]
=============== npc server connection log
no connect
[(5680) 2010/12/12 16:22:32]: =======================
an Access Violation in module L2Server_1221_0208_dll.exe at 0033:0064357b.
start at 2010/12/12 16:22:28
Write to location 0064357b caused an access violation.
Registers:
EAX=00000000 CS=0033 EIP=0064357b EFLGS=00010202
EBX=41f0e368 SS=002b ESP=41f0e330 EBP=00000000
ECX=15ef4bc3 DS=002b ESI=00000000 FS=0053
EDX=00000000 ES=002b EDI=00000001 GS=002b
Bytes at CS:EIP:
8b f8 85 c0 0f 84 8c 00 00 00 4c 8d 05 14 c2 3c
Stack dump:
41f0e330: 1e19dce4 00000000 00000000 00000000 00a0f7f8 00000000 00000000 00000000
41f0e350: 00000011 00000000 00000000 00000000 00000001 00000000 00000000 00000000
41f0e370: 1e19dce4 00000000 1e19dce8 00000000 1e19dce8 00000000 41f0e360 00000000
41f0e390: 00000000 00000000 41f0e368 00000000 1e19dce4 00000000 00000017 00000000
41f0e3b0: 41f0e360 00000000 00000000 00000000 41f0e368 00000000 1e19dce4 00000000
41f0e3d0: 41f0e368 00000000 1e19dce4 00000000 00000000 00000000 1e236d34 00000000
41f0e3f0: 1e236d5c 00000000 1e236d5c 00000000 41f0e368 00000000 00000000 00000000
41f0e410: fffffffe ffffffff 4f8de1ce b5000aeb f07fb005 7b639d38 00000000 00000000
41f0e430: 00300030 00300030 00360031 0037002d 00580042 0031004a 002d0044 00360051
41f0e450: 00370047 00540046 0046002d 00570046 00380030 002d004b 00540045 005a0058
ver = Feb 8 2006_21:35:49
GuardInfo :
IOThread [0][-1896396781] (good): Lock Stack :
IOThread [1][-1896396531] (good): Lock Stack :
IOThread [2][-1896396218] (good): Lock Stack :
IOThread [3][-1896395968] (good): Lock Stack :
ListenThread [13][-1896395671] (ahehe): void ListenThread_common() -> void LoadData(void)
Lock Stack :
MainThread [12][532] (good): Lock Stack :
GuardInfo end
[(5680) 2010/12/12 16:22:37]: *.\L2Server.cpp:1301(Fri Oct 21 19:59:07 2005) exception
Two:
A:I:S:E:PE:DI:DE:BO=25.000000:10.000000:15.000000:35.000000:1.000000:0:0:1
L:Y:X:H=0:0:0:0:0
Crashed Thread[1].
Invalid parameter checked.
CRASH
LowIOBuffer
Server Up Time : Sun Dec 12 16:24:06 2010
Current Time : Sun Dec 12 22:41:00 2010
Elapsed Time : 0 days 6 hours 16 minutes 54 seconds
IOBufferPool - 1511 / 50000, PendingWrite 335148 bytes [40]
=============== object report
user[180/0], npc[38373/4], item[19499/16609], usersocket[183]
=============== npc server connection log
Connect : Sun Dec 12 16:30:08 2010
Close : Sun Dec 12 16:30:25 2010
Connect : Sun Dec 12 16:30:42 2010
[(3660) 2010/12/12 22:41:00]: =======================
an Access Violation in module L2Server_1221_0208_dll.exe at 0033:0061e93b.
start at 2010/12/12 16:24:04
Write to location 00000000 caused an access violation.
Registers:
EAX=00000013 CS=0033 EIP=0061e93b EFLGS=00010206
EBX=b8dce330 SS=002b ESP=7c4eee00 EBP=00000000
ECX=00000012 DS=002b ESI=00000000 FS=0053
EDX=000003fa ES=002b EDI=00a04918 GS=002b
Bytes at CS:EIP:
c6 45 00 01 43 ff 8c 85 70 ad 17 01 89 ab 38 40
Stack dump:
7c4eee00: b8dce330 00000000 00000000 00000000 00000000 00000000 00a04918 00000000
7c4eee20: fffffffe ffffffff e4638044 00000000 00000000 00000000 00400000 00000000
7c4eee40: 00000000 00000000 007d69b5 00000000 00a72e90 00000000 0098e3e8 00000000
7c4eee60: 7c4eef20 00000000 9d3ba3b4 00000000 fffffffe ffffffff 00788e96 00000000
7c4eee80: 00a9d7f0 00000000 00000000 00000000 0004c158 00000000 006cda15 00000000
7c4eeea0: 9d3ba3b4 00000000 00a2c2b0 00000000 00400000 00000000 00000000 00000000
7c4eeec0: fffffffe ffffffff 21b69874 00000000 fffffffe ffffffff 00400000 00000000
7c4eeee0: 105790fc 00000000 4820c7b2 00000000 00000020 00000000 1e09cef0 00000000
7c4eef00: 2a7f1828 00000000 008b37ad 00000000 00000030 00000000 0098e3e8 00000000
7c4eef20: 00000002 00000000 4820c7b2 00000000 0000c7b2 00000000 2a7f1828 00000000
ver = Feb 8 2006_21:35:49
GuardInfo :
IOThread [0][27938] (good): void IOThread_common(void *arglist) -> void IOThread_common(void *arglist) -> void IOThread_common(void *arglist) -> void IOThread_common(void *arglist) -> void IOThread_common(void *arglist) -> void IOThread_common(void *arglist) -> void IOThread_common(void *arglist) -> void IOThread_common(void *arglist) -> void IOThread_common(void *arglist) -> void IOThread_common(void *arglist) -> void IOThread_common(void *arglist) -> void IOThread_common(void *arglist) -> bool NpcEnterWorldPacket(NpcSocket* pSocket, const unsigned char *pPacket) -> void Push(int index, int x, int y, int z, int dir, int nSetDefaultParam, int nHP, int nMP)
Lock Stack : .\NpcSocket.cpp(389[185])
IOThread [1][28890] (ahehe): void IOThread_common(void *arglist) -> void IOThread_common(void *arglist) -> void IOThread_common(void *arglist) -> void IOThread_common(void *arglist) -> void IOThread_common(void *arglist) -> void IOThread_common(void *arglist) -> void IOThread_common(void *arglist) -> void IOThread_common(void *arglist) -> void CIOObject::TimerDispatch(bool bRootLoop) -> void CThreadLocalTimer::Dispath -> void CEnterWorldSerializer::TimerExpired(int id) -> void CNPC::EnterWorld(bool bSetDefaultParam, int nHP, int nMP) -> CWorld::EnterWorld() -> inline void AddExecutable(MemoryObject *Matrix, Native Func, CExecutionArgument* Arg) -> add exec - func call -> ASYNCHRONOUS_SERIALIZE_IMPL2(CWorld, AsyncEnterWorld, CCreature*, pActor, FVector, Pos) -> void NpcServer::Send(const char* format, ...) -> void CSocket::SendV(const char* format, va_list va) -> io_buffer_crash
Lock Stack : .\NpcSocket.cpp(278[116])
IOThread [2][29860] (good): void IOThread_common(void *arglist) -> void IOThread_common(void *arglist) -> void IOThread_common(void *arglist) -> void IOThread_common(void *arglist) -> void IOThread_common(void *arglist) -> void IOThread_common(void *arglist) -> bool NpcEnterWorldPacket(NpcSocket* pSocket, const unsigned char *pPacket) -> void Push(int index, int x, int y, int z, int dir, int nSetDefaultParam, int nHP, int nMP)
Lock Stack : .\NpcSocket.cpp(389[185])
IOThread [3][30453] (good): void IOThread_common(void *arglist) -> void IOThread_common(void *arglist) -> void IOThread_common(void *arglist) -> void IOThread_common(void *arglist) -> void IOThread_common(void *arglist) -> void IOThread_common(void *arglist) -> void IOThread_common(void *arglist) -> void IOThread_common(void *arglist) -> void IOThread_common(void *arglist) -> void IOThread_common(void *arglist) -> void IOThread_common(void *arglist) -> void IOThread_common(void *arglist) -> void IOThread_common(void *arglist) -> bool NpcEnterWorldPacket(NpcSocket* pSocket, const unsigned char *pPacket) -> void Push(int index, int x, int y, int z, int dir, int nSetDefaultParam, int nHP, int nMP)
Lock Stack : .\NpcSocket.cpp(389[185])
ListenThread [13][3719] (good): void ListenThread_common() -> unsigned __stdcall WaitThread(void *)
Lock Stack :
MainThread [12][625] (good): Lock Stack :
GuardInfo end
[(3660) 2010/12/12 22:41:06]: *.\ioc.cpp:648(Tue Dec 13 02:52:40 2005) exception
Anyone has encountered such problems? Any possible solutions?
0 answers to this question
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