i have some problems with my new server , with some zones ,if a player teleports there is automaticaly teleported back in town this doesn't include GM's ,and i don't know why , if i teleport there ,no problem ,but if normal player go there ,it's out in a second , the Zones are : Battered Lands ,Antharas Nest ,Valakas Lair , those are the one i know about ,maybe are other too....
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You indeed have to save player position over Enterworld to properly clean it up later (if you don't, even trying to delete packet content would eventually keep it up), that's what we do with debug packet (which is a reusable Map of ExServerPrimitive packets) on aCis.
It doesn't solve the FPS stuttering - more you draw/delete lines, more your client becomes laggy. It's like if client wasn't deleting drawn points/lines properly, but instead simply hide them and redrawn content above.
If you got a solution, I would happy to integrate it.
You should check aCis#Player _debug packet integration, it allows very big amount of lines/points to be drawn, it is also reusable.
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java?ref_type=heads
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java?ref_type=heads
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extremeandrei
hi all
i have some problems with my new server , with some zones ,if a player teleports there is automaticaly teleported back in town this doesn't include GM's ,and i don't know why , if i teleport there ,no problem ,but if normal player go there ,it's out in a second , the Zones are : Battered Lands ,Antharas Nest ,Valakas Lair , those are the one i know about ,maybe are other too....
Please help .
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