Jump to content

Recommended Posts

Posted

There is a topic in the bot discussion that is for l2forever just go down the list in bot discussion perhaps u have to move over a page. there u can find a working bot. Its there but im too lazy to find it for u

Posted

from what i see, for ingame you cannot simple rename lineage2.exe to l2.exe, because l2f.exe needs to be run prior or else it doesnt let you login. unfortunatly you can just rename l2f.exe to l2.exe either, because walker will give you that file size error. there are two ways that i can think of that could work, one would be unpacking an older (c4) version of walker (packed with a modified version of yoda 1.2/ASP). And the other would be modifying l2f.exe (packed with UPX). i myself have the skills nor patience to reverse engineer walker, but i did fiddle with l2f.exe and found this,

 

SSZ0064C334_http___www_gamesites200_com_line:

  db 'http://www.gamesites200.com/lineage2/in.php?id=6848

SSZ0064C368_http___www_xtremetop100_com_in_p:

  db 'http://www.xtremetop100.com/in.php?site=1132204554'>http://www.xtremetop100.com/in.php?site=1132204554

  Align 4

SSZ0064C39C_http___www_xtremetop100_com_in_p:

  db 'http://www.xtremetop100.com/in.php

  Align 4

SSZ0064C3C0_http___www_gamingforever_net_vot:

  db 'http://www.gamingforever.net/vote/

along with a couple mouse captures. this may be old news to you, but either way its still pretty sad. but anyway, i have yet to find a way to get IG working, unless someone wants to gimmie some tips on how to unpack walker so i can patch the filesize error. then i guess im at a dead end.

Posted

I have working IG walker on l2forever. Running a bot party right now actually :)

 

Say please and Il tell ya  ;D

 

lol sure, please tell.

 

i'd love to know, not that i play there, but i am interested in how you did it.

Posted

fellas i tried 1.55 IG and the l2 srv but the skills come out IG but he wont auto attack the mobs or auto use the skills. So if you please could send me a full updated and ready walker for c4 i would appreciate it.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Hi, great work! Are there any bugs? And will it work with a high five?
    • For others that would like to understand in more details:   The login server also uses a protocol (sent by the server to the client in the very first packet). For instance, the C4 client (the one I'm developing my emulator for) expects the protocol number `50721` (or `0xc621`) which works as follow (from what I've gathered): Preamble: L2 packets are divided into two parts: size and payload; As mentioned, every packet starts with two bytes containing the whole packet size (thus including those two bytes, e.g. a packet of size 15 will have the number `15` written onto its first two bytes and a following payload of 13 bytes); For login server, first byte of the payload is the opcode (game server must deal with variable-sized opcodes); Next bytes are the packet content; Before sending the packet, its buffer size (minus the initial two bytes) is padded to 8 bytes (required by upcoming Blowfish encoding); A checksum of the packet is appended at the end, then the payload is again padded to 8 bytes; If the opcode is not `0` (also written as `0x00`), then the payload is encoded by Blowfish; Packet is sent over the network. You can have a look at my implementation (in C++) here (do note I'm assuming little-endian).   In this protocol, the auth packet (`0x00`) sent back by the client is RSA encrypted using the RSA modulus sent in the first server packet, inserted right after the protocol number.  
    • Hello guys I wanna buy some  Lessons for an L2J Developer
    • Let me give you something for inspiration and get you addicted to bot AI     And a siege 😛     What I have notice helps a lot the LLM to act real, is to give it a real-persons background. So for each LLM in the context beggining, besides the L2 facts, give it a real-life back story "You are a 67 years old retired nurse who plays Lineage 2 while her husband reads his newspaper, you are calm, collected but get mad if insulted". But that makes for a creative bot but its repetitive. So what you can also do, is pick random 20 news sites and for each bot every 2-3 days, initialize a context that is affected by the "news" the bot reads in the "real world".  So for example there's Iran - US war ok ? You take the news, put it in an LLM and ask it, extract the "abstract feelings" that this news piece invokes into you without mentioning anything related to the news. Then you take the result and inject it to the bots LLM prompt after its backstory.  This leads to some VERY human-like behavior from bots. 
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..